Related papers: I Know What You Did Last Summer: Identifying VR Us…
Desktops and laptops can be maliciously exploited to violate privacy. In this paper, we consider the daily battle between the passive attacker who is targeting a specific user against a user that may be adversarial opponent. In this…
Location information claimed by devices will play an ever-increasing role in future wireless networks such as 5G, the Internet of Things (IoT). Against this background, the verification of such claimed location information will be an issue…
The advent of immersive Virtual Reality applications has transformed various domains, yet their integration with advanced artificial intelligence technologies like Visual Language Models remains underexplored. This study introduces a…
In networked virtual reality (VR), user behaviors, individual differences, and group dynamics can serve as important signals into future speech behaviors, such as who the next speaker will be and the timing of turn-taking behaviors. The…
Software testing is a critical activity to ensure that software complies with its specification. However, current software testing activities tend not to be completely effective when applied in specific software domains in Virtual Reality…
A sleepy driver is arguably much more dangerous on the road than the one who is speeding as he is a victim of microsleeps. Automotive researchers and manufacturers are trying to curb this problem with several technological solutions that…
The recent decade has witnessed phenomenal growth in communication technology. Development of user-friendly software platforms, such as Facebook, WhatsApp etc. have facilitated ease of communication and thereby people have started freely…
Object detection has compelling applications over a range of domains, including human-computer interfaces, security and video surveillance, navigation and road traffic monitoring, transportation systems, industrial automation healthcare,…
The recent advances in artificial intelligence and deep learning facilitate automation in various applications including home automation, smart surveillance systems, and healthcare among others. Human Activity Recognition is one of its…
Virtual reality (VR) introduces sensory perturbations that may impact perception and action. The current study was designed to investigate how immersive VR presented through a head-mounted display (HMD) affects perceived functional body…
Although route and exit choice in complex buildings are important aspects of pedestrian behaviour, studies predominantly investigated pedestrian movement in a single level. This paper presents an innovative VR tool that was designed to…
Virtual content in Augmented Reality (AR) applications can be constructed according to the designer's requirements, but real environments, are difficult to be accurate control or completely reproduce. This makes it difficult to prototype AR…
Few VR applications and games implement captioning of speech and audio cues, which either inhibits or prevents access of their application by deaf or hard of hearing (DHH) users, new language learners, and other caption users. Additionally,…
The sense of presence is central to immersive experiences in Virtual Reality (VR), and particularly salient in socially rich platforms like social VR. While prior studies have explored various aspects related to presence, less is known…
The virtual content in augmented reality (AR) can introduce misleading or harmful information, leading to semantic misunderstandings or user errors. In this work, we focus on visual information manipulation (VIM) attacks in AR, where…
As Vision-Language Models (VLMs) are increasingly deployed as autonomous cognitive cores for embodied assistants, evaluating their privacy awareness in physical environments becomes critical. Unlike digital chatbots, these agents operate in…
With the rising interest in Virtual Reality and the fast development and improvement of available devices, new features of interactions are becoming available. One of them that is becoming very popular is hand tracking, as the idea to…
Activity recognition computer vision algorithms can be used to detect the presence of autism-related behaviors, including what are termed "restricted and repetitive behaviors", or stimming, by diagnostic instruments. The limited data that…
There are over a hundred virtual reality (VR) locomotion techniques that exist today, with new ones being designed as VR technology evolves. The different ways of controlling locomotion techniques (e.g., gestures, button inputs, body…
User identification has been a major field of research in privacy and security topics. Users might utilize multiple Online Social Networks (OSNs) to access a variety of text, videos, and links, and connect to their friends. Identifying user…