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Normally a chess problem must have a unique solution, and is deemed unsound even if there are alternatives that differ only in the order in which the same moves are played. In an enumerative chess problem, the set of moves in the solution…

Combinatorics · Mathematics 2007-05-23 Noam D. Elkies

Partially-ordered set games, also called poset games, are a class of two-player combinatorial games. The playing field consists of a set of elements, some of which are greater than other elements. Two players take turns removing an element…

Computer Science and Game Theory · Computer Science 2011-11-22 Adam O. Kalinich

We propose an abstract approach to coalition formation that focuses on simple merge and split rules transforming partitions of a group of players. We identify conditions under which every iteration of these rules yields a unique partition.…

Computer Science and Game Theory · Computer Science 2009-03-03 Krzysztof R. Apt , Andreas Witzel

Given an impartial combinatorial game G, we create a class of related games (CIS-G) by specifying a finite set of positions in G and forbidding players from moving to those positions (leaving all other game rules unchanged). Such…

Combinatorics · Mathematics 2012-01-04 Scott M. Garrabrant , Eric J. Friedman , Adam Scott Landsberg

The Grundy number of an impartial game G is the size of the unique Nim heap equal to G. We introduce a new variant of Nim, Restricted Nim, which restricts the number of stones a player may remove from a heap in terms of the size of the…

Combinatorics · Mathematics 2007-05-23 Lionel Levine

We study impartial take away games on 2 unordered piles of finite nonnegative numbers of tokens $(x,y)$. Two players alternate in removing at least one and at most all tokens from the respective piles, according to certain rules, and the…

Combinatorics · Mathematics 2012-06-21 Urban Larsson

Probabilistic concurrent/distributed strategies have so far not been investigated thoroughly in the context of imperfect information, where the Player has only partial knowledge of the moves made by the Opponent. In a situation where the…

Computer Science and Game Theory · Computer Science 2024-02-08 Sacha Huriot-Tattegrain , Glynn Winskel

We introduce a misere quotient semigroup construction in impartial combinatorial game theory, and argue that it is the long-sought natural generalization of the normal-play Sprague-Grundy theory to misere play. Along the way, we illustrate…

Combinatorics · Mathematics 2007-05-23 Thane E. Plambeck

In this paper, we introduce a two-player impartial game on graphs, called a {\em feedback game}, which is a variant of the generalized geography. We study the feedback game on Eulerian graphs. In particular, we show that the…

Computer Science and Game Theory · Computer Science 2020-02-25 Naoki Matsumoto , Atsuki Nagao

This paper is about a set-based computing method for solving a general class of two-player zero-sum Stackelberg differential games. We assume that the game is modeled by a set of coupled nonlinear differential equations, which can be…

Optimization and Control · Mathematics 2019-09-10 Xuhui Feng , Mario E. Villanueva , Boris Houska

Unlike Poker where the action space $\mathcal{A}$ is discrete, differential games in the physical world often have continuous action spaces not amenable to discrete abstraction, rendering no-regret algorithms with…

Computer Science and Game Theory · Computer Science 2025-02-17 Mukesh Ghimire , Zhe Xu , Yi Ren

The class of Poset Take-Away games includes many interesting and difficult games. Playing on an $n$-dimensional positive quadrant (the origin being the bottom of the poset) gives rise to nim, wythoff's nim and chomp. These are impartial…

Combinatorics · Mathematics 2023-10-23 Tomoaki Abuku , Hikaru Manabe , Richard J. Nowakowski , Carlos P. Santos , Koki Suetsugu

In 1973 Fraenkel discovered interesting sequences which split the positive integers. These sequences became famous, because of a related unsolved conjecture. Here we construct combinatorial games, with `playable' rulesets, with these…

Combinatorics · Mathematics 2017-05-24 Aviezri S. Fraenkel , Urban Larsson

We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…

Computer Science and Game Theory · Computer Science 2020-03-25 Alexander Weinert

Placement games are a subclass of combinatorial games which are played on graphs. We will demonstrate that one can construct simplicial complexes corresponding to a placement game, and this game could be considered as a game played on these…

Combinatorics · Mathematics 2015-09-07 Sara Faridi , Svenja Huntemann , Richard J. Nowakowski

We define a two-player combinatorial game in which players take alternate turns; each turn consists on deleting a vertex of a graph, together with all the edges containing such vertex. If any vertex became isolated by a player's move then…

Combinatorics · Mathematics 2016-08-03 Richard Adams , Janae Dixon , Jennifer Elder , Jamie Peabody , Oscar Vega , Karen Willis

We introduce a class of cooperative games induced by weighted directed graphs. Specifically, the coalitional value combines an internal interaction term given by the induced subgraph game with an external component based on minimal incoming…

Computer Science and Game Theory · Computer Science 2026-05-19 David Ryzák , Tomáš Kroupa

We consider the degrees of non-computability (Weihrauch degrees) of finding winning strategies (or more generally, Nash equilibria) in infinite sequential games with certain winning sets (or more generally, outcome sets). In particular, we…

Logic in Computer Science · Computer Science 2015-06-30 Stephane Le Roux , Arno Pauly

This is an introduction into John Conway's beautiful Combinatorial Game Theory, providing precise statements and detailed proofs for the fundamental parts of his theory. (1) Combinatorial game theory, (2) the GROUP of games, (3) the FIELD…

Combinatorics · Mathematics 2007-08-21 Dierk Schleicher , Michael Stoll

Strong placement games (SP-games) are a class of combinatorial games whose structure allows one to describe the game via simplicial complexes. A natural question is whether well-known invariants of combinatorial games, such as "game value",…

Combinatorics · Mathematics 2019-02-12 Sara Faridi , Svenja Huntemann , Richard J. Nowakowski