Related papers: On the Set of Balanced Games
This paper generalizes L.S. Shapley's celebrated value allocation theory on coalition games by discovering and applying a fundamental connection between stochastic path integration driven by canonical time-reversible Markov chains and…
We study general-sum, multi-player stochastic games with transferable utility, motivated by settings where agents can use side payments to make cooperation individually rational. Building on the Harsanyi--Shapley (HS) value for normal-form…
A matching game is a cooperative profit game defined on an edge-weighted graph, where the players are the vertices and the profit of a coalition is the maximum weight of matchings in the subgraph induced by the coalition. A population…
We explore several families of flip-graphs, all related to polygons or punctured polygons. In particular, we consider the topological flip-graphs of once-punctured polygons which, in turn, contain all possible geometric flip-graphs of…
We define a general framework of partition games for formulating two-player pebble games over finite structures. We show that one particular such game, which we call the invertible-map game, yields a family of polynomial-time approximations…
This paper considers a dynamic game with transferable utilities (TU), where the characteristic function is a continuous-time bounded mean ergodic process. A central planner interacts continuously over time with the players by choosing the…
The preferences of players in non-cooperative games represent their choice in the set of available options, which meet the completeness property if players are able to compare any pair of available options. In the existing literature, the…
We investigate a variety of cut and choose games, their relationship with (generic) large cardinals, and show that they can be used to characterize a number of properties of ideals and of partial orders: certain notions of distributivity,…
We introduce the intermediate set as an interpolating solution concept between the core and the Weber set of a coalitional game. The new solution is defined as the limiting superdifferential of the Lovasz extension and thus it completes the…
A class of discrete Bidding Combinatorial Games that generalize alternating normal play was introduced by Kant, Larsson, Rai, and Upasany (2022). The major questions concerning optimal outcomes were resolved. By generalizing standard game…
For a Riemannian polyhedra, we study the geometry of the unit ball for the unidimensional stable norm (stable ball). In the case of a unidimensional Riemannian polyhedra (graph), we show that the stable ball is a polytope whose vertices are…
We announce misere-play solutions to several previously-unsolved combinatorial games. The solutions are described in terms of misere quotients--commutative monoids that encode the additive structure of specific misere-play games. We also…
This paper is concerned with the study of the rolling without slipping of a dynamically symmetric (in particular, homogeneous) heavy ball on a cone which rotates uniformly about its symmetry axis. The equations of motion of the system are…
According to Shapley's game-theoretical result, there exists a unique game value of finite cooperative games that satisfies axioms on additivity, efficiency, null-player property and symmetry. The original setting requires symmetry with…
An algorithmic computation of the set of unpointed stable homotopy classes of equivariant fibrewise maps was described in a recent paper of the author and his collaborators. In the present paper, we describe a simplification of this…
Let G=(V,E) be a connected graph. A set U subseteq V is convex if G[U] is connected and all vertices of V\U have at most one neighbor in U. Let sigma(W) denote the unique smallest convex set that contains W subseteq V. Two players play the…
It is well known that the rock-paper-scissors game has no pure saddle point. We show that this holds more generally: A symmetric two-player zero-sum game has a pure saddle point if and only if it is not a generalized rock-paper-scissors…
The core of a cooperative game on a set of players $N$ is one of the most popular concept of solution. When cooperation is restricted (feasible coalitions form a subcollection $\cF$ of $2^N$), the core may become unbounded, which makes it…
We generalize two well-known game-theoretic models by introducing multiple partners matching games, defined by a graph $G=(N,E)$, with an integer vertex capacity function $b$ and an edge weighting $w$. The set $N$ consists of a number of…
We study metric properties of convex bodies B and their polars B^o, where B is the convex hull of an orbit under the action of a compact group G. Examples include the Traveling Salesman Polytope in polyhedral combinatorics (G=S_n, the…