English
Related papers

Related papers: Nautilus: Locality-aware Autoencoder for Scalable …

200 papers

Controllable, high-fidelity mesh editing remains a significant challenge in 3D content creation. Existing generative methods often struggle with complex geometries and fail to produce detailed results. We propose CraftMesh, a novel…

Graphics · Computer Science 2026-03-31 James Jincheng , Yuxiao Wu , Youcheng Cai , Ligang Liu

We introduce a novel speech synthesis system, called NAUTILUS, that can generate speech with a target voice either from a text input or a reference utterance of an arbitrary source speaker. By using a multi-speaker speech corpus to train…

Audio and Speech Processing · Electrical Eng. & Systems 2020-10-08 Hieu-Thi Luong , Junichi Yamagishi

Triangular meshes are the most popular representations of 3D objects, but many mesh surfaces contain topological singularities that represent a challenge for displaying or further processing them properly. One such singularity is the…

Computational Geometry · Computer Science 2022-06-22 K. Sfikas , P. Perakis , T. Theoharis

Open-world 3D reconstruction models have recently garnered significant attention. However, without sufficient 3D inductive bias, existing methods typically entail expensive training costs and struggle to extract high-quality 3D meshes. In…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Minghua Liu , Chong Zeng , Xinyue Wei , Ruoxi Shi , Linghao Chen , Chao Xu , Mengqi Zhang , Zhaoning Wang , Xiaoshuai Zhang , Isabella Liu , Hongzhi Wu , Hao Su

In this work, we aim to enhance model-based face reconstruction by avoiding fitting the model to outliers, i.e. regions that cannot be well-expressed by the model such as occluders or make-up. The core challenge for localizing outliers is…

Computer Vision and Pattern Recognition · Computer Science 2023-03-22 Chunlu Li , Andreas Morel-Forster , Thomas Vetter , Bernhard Egger , Adam Kortylewski

Deep learning-based medical image segmentation and surface mesh generation typically involve a sequential pipeline from image to segmentation to meshes, often requiring large training datasets while making limited use of prior geometric…

Painting textures for existing geometries is a critical yet labor-intensive process in 3D asset generation. Recent advancements in text-to-image (T2I) models have led to significant progress in texture generation. Most existing research…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Yifei Feng , Mingxin Yang , Shuhui Yang , Sheng Zhang , Jiaao Yu , Zibo Zhao , Yuhong Liu , Jie Jiang , Chunchao Guo

Graph generative models have shown strong results in molecular design but struggle to scale to large, complex structures. While hierarchical methods improve scalability, they usually ignore node and edge features, which are critical in…

Machine Learning · Computer Science 2025-10-01 Dorian Gailhard , Enzo Tartaglione , Lirida Naviner , Jhony H. Giraldo

The automated generation of 3D human heads has been an intriguing and challenging task for computer vision researchers. Prevailing methods synthesize realistic avatars but with limited control over the diversity and quality of rendered…

Computer Vision and Pattern Recognition · Computer Science 2023-10-05 Debayan Deb , Suvidha Tripathi , Pranit Puri

Mapping a triangulated surface to 2D space (or a tetrahedral mesh to 3D space) is the most fundamental problem in geometry processing.In computational physics, untangling plays an important role in mesh generation: it takes a mesh as an…

Computational Geometry · Computer Science 2021-02-08 Vladimir Garanzha , Igor Kaporin , Liudmila Kudryavtseva , François Protais , Nicolas Ray , Dmitry Sokolov

We present a topology-informed inverse rendering approach for reconstructing high-genus surface meshes from multi-view images. Compared to 3D representations like voxels and point clouds, mesh-based representations are preferred as they…

The generation of production-ready quad-dominant meshes is a cornerstone of modern 3D content creation. Generating anisotropic quad-dominant meshes from point clouds is challenging, as existing methods are typically limited to producing…

Accurate surface roughness prediction is critical for ensuring high product quality, especially in areas like manufacturing and aerospace, where the smallest imperfections can compromise performance or safety. However, this is challenging…

Computational Engineering, Finance, and Science · Computer Science 2024-05-29 Penghui Ruan , Divya Saxena , Jiannong Cao , Xiaoyun Liu , Ruoxin Wang , Chi Fai Cheung

Recently, multi-view diffusion-based 3D generation methods have gained significant attention. However, these methods often suffer from shape and texture misalignment across generated multi-view images, leading to low-quality 3D generation…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Zhuojiang Cai , Yiheng Zhang , Meitong Guo , Mingdao Wang , Yuwang Wang

Recently, the success of text-to-image synthesis has greatly advanced the development of identity customization techniques, whose main goal is to produce realistic identity-specific photographs based on text prompts and reference face…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Zhaoyang Sun , Fei Du , Weihua Chen , Fan Wang , Yaxiong Chen , Yi Rong , Shengwu Xiong

Numerous methods have been proposed for probabilistic generative modelling of 3D objects. However, none of these is able to produce textured objects, which renders them of limited use for practical tasks. In this work, we present the first…

Computer Vision and Pattern Recognition · Computer Science 2020-04-10 Paul Henderson , Vagia Tsiminaki , Christoph H. Lampert

We present ArtMesh, a mesh-native method for reconstructing articulated objects explicitly as connected triangle meshes with per-part rigid motion from multi-view images in start and end states. Existing 3D Gaussian Splatting pipelines for…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Sylvia Yuan , Dan Wang , Ravi Ramamoorthi , Xinrui Cui

We present PEGAsus, a new framework capable of generating Personalized 3D shapes by learning shape concepts at both Geometry and Appearance levels. First, we formulate 3D shape personalization as extracting reusable, category-agnostic…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Jingyu Hu , Bin Hu , Ka-Hei Hui , Haipeng Li , Zhengzhe Liu , Daniel Cohen-Or , Chi-Wing Fu

A second-order face-centred finite volume strategy on general meshes is proposed. The method uses a mixed formulation in which a constant approximation of the unknown is computed on the faces of the mesh. Such information is then used to…

Numerical Analysis · Mathematics 2020-12-01 Matteo Giacomini , Ruben Sevilla

Polygonal meshes provide an efficient representation for 3D shapes. They explicitly capture both shape surface and topology, and leverage non-uniformity to represent large flat regions as well as sharp, intricate features. This…

Machine Learning · Computer Science 2019-07-03 Rana Hanocka , Amir Hertz , Noa Fish , Raja Giryes , Shachar Fleishman , Daniel Cohen-Or