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Humans have long been recorded in a variety of forms since antiquity. For example, sculptures and paintings were the primary media for depicting human beings before the invention of cameras. However, most current human-centric computer…
This paper explores software's role in visual art production by examining how artists use and develop software. We conducted interviews with professional artists who were collaborating with software developers, learning software…
The metaverse, enormous virtual-physical cyberspace, has brought unprecedented opportunities for artists to blend every corner of our physical surroundings with digital creativity. This article conducts a comprehensive survey on…
We study how musicians use artificial intelligence (AI) across formats like singles, albums, performances, installations, voices, ballets, operas, or soundtracks. We collect 337 music artworks and categorize them based on AI usage: AI…
Creativity is a fundamental aspect of how culture evolves, yet the mechanisms by which groups produce novelty are notoriously difficult to infer from the historical record. Iterated learning experiments have shown that cultural transmission…
Text-to-image models are becoming increasingly popular, revolutionizing the landscape of digital art creation by enabling highly detailed and creative visual content generation. These models have been widely employed across various domains,…
Artificial Intelligence is present in the generation and distribution of culture. How do artists exploit neural networks? What impact do these algorithms have on artistic practice? Through a practice-based research methodology, this paper…
Multiple sketch datasets have been proposed to understand how people draw 3D objects. However, such datasets are often of small scale and cover a small set of objects or categories. In addition, these datasets contain freehand sketches…
While all individuals deal with increasingly large amounts of digital information in their everyday lives and professionally, prior works suggest visual artists have unique information management practices and challenges. This study…
A painter is free to modify how components of a natural scene are depicted, which can lead to a perceptually convincing image of the distal world. This signals a major difference between photos and paintings: paintings are explicitly…
Computational art analysis has, through its reliance on classification tasks, prioritised historical datasets in which the artworks are already well sorted with the necessary annotations. Art produced today, on the other hand, is numerous…
Recent generative AI advances present new possibilities for supporting visual art creation, but how such promise might assist novice artists during early-stage processes requires investigation. How novices adopt or resist these tools can…
Everybody wants to analyse their data, but only few posses the data science expertise to to this. Motivated by this observation we introduce a novel framework and system \textsc{VisualSynth} for human-machine collaboration in data science.…
The introduction of new tools in people's workflow has always been promotive of new creative paths. This paper discusses the impact of using computational tools in the performance of creative tasks, especially focusing on graphic design.…
Vast amounts of artistic data is scattered on-line from both museums and art applications. Collecting, processing and studying it with respect to all accompanying attributes is an expensive process. With a motivation to speed up and improve…
Online creative communities allow creators to share their work with a large audience, maximizing opportunities to showcase their work and connect with fans and peers. However, sharing in-progress work can be technically and socially…
Computer vision systems are designed to work well within the context of everyday photography. However, artists often render the world around them in ways that do not resemble photographs. Artwork produced by people is not constrained to…
Artificial Intelligence (AI) has been increasingly applied to creative domains, leading to the development of systems that collaborate with humans in design processes. In Graphic Design, integrating computational systems into co-creative…
Synthetic image source attribution is an open challenge, with an increasing number of image generators being released yearly. The complexity and the sheer number of available generative techniques, as well as the scarcity of high-quality…
Open-source projects require outreach material to grow their community, secure funds, and strengthen their influence. Numbers, specifications, and facts alone are intangible to uninvolved people; using a clear brand and appealing visual…