Related papers: Optimizing the Trade-off Between Throughput and PA…
The significance of the freshness of sensor and control data at the receiver side, often referred to as Age of Information (AoI), is fundamentally constrained by contention for limited network resources. Evidently, network congestion is…
Age of Information (AoI) has attracted much attention recently due to its capability of characterizing the freshness of information. To improve information freshness over fading channels, efficient scheduling methods are highly desired for…
In wireless networks, consisting of battery-powered devices, energy is a costly resource and most of it is spent on transmitting and receiving messages. Broadcast is a problem where a message needs to be transmitted from one node to all…
This paper investigates the average age of information (AoI) minimization in status update systems in which the update packets are transmitted with fixed rate. It is assumed that the source avoids queue-induced delay by generating and…
In this paper, we consider a scenario where a source continuously monitors an object and sends time-stamped status updates to a destination through a rate-limited link. We assume updates arrive randomly at the source according to a…
We study an internet of things (IoT) network where devices harvest energy from transmitter power. IoT devices use this harvested energy to operate and decode data packets. We propose a slot division scheme based on a parameter $\xi$, where…
Edge computing applications typically require generated data to be preprocessed at the source and then transmitted to an edge server. In such cases, transmission time and preprocessing time are coupled, yielding a tradeoff between them to…
This paper studies efficient data management and timely information dissemination for real-time monitoring of an $N$-state Markov process, enabling accurate state estimation and reliable actuation decisions. First, we analyze the Age of…
We investigate the trade-off between controllability, channel access, and age-related performance in a wireless network of control systems. Controllers share a random-access channel to transmit control inputs to actuators over slotted…
Age of information (AoI) is a performance metric that captures the freshness of status updates. While AoI has been studied thoroughly for point-to-point links, the impact of modern random-access protocols on this metric is still unclear. In…
We study the age of information (AoI) in a random access network consisting of multiple source-destination pairs, where each source node is empowered by energy harvesting capability. Every source node transmits a sequence of data packets to…
Mobile-edge computing (MEC) has recently emerged as a promising paradigm to liberate mobile devices from increasingly intensive computation workloads, as well as to improve the quality of computation experience. In this paper, we…
This work introduces a framework for analyzing the Age of Incorrect Information (AoII) in a real-time monitoring system with a generic discrete-time Markov source. We study a noisy communication system employing a hybrid automatic repeat…
We consider a wireless device-to-device (D2D) network where the nodes have cached information from a library of possible files. Inspired by the current trend in the standardization of the D2D mode for 4th generation wireless networks, we…
This paper is motivated by emerging edge computing applications in which generated data are pre-processed at the source and then transmitted to an edge server. In such a scenario, there is typically a tradeoff between the amount of…
In this paper, we consider a discrete-time information-update system, where a service provider can proactively retrieve information from the information source to update its data and users query the data at the service provider. One example…
Age-of-information (AoI) is a newly proposed performance metric of information freshness. It differs from the traditional delay metric, because it is destination centric and measures the time that elapsed since the last received fresh…
Consider a network where a wireless base station (BS) connects multiple source-destination pairs. Packets from each source are generated according to a renewal process and are enqueued in a single-packet queue that stores only the freshest…
We study a goal-oriented communication system in which a source monitors an environment that evolves as a discrete-time, two-state Markov chain. At each time slot, a controller decides whether to sample the environment and if so whether to…
We consider a multi-source relaying system where the sources independently and randomly generate status update packets which are sent to the destination with the aid of a bufferaided relay through unreliable links. We formulate a stochastic…