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We introduce a logic to express structural properties of automata with string inputs and, possibly, outputs in some monoid. In this logic, the set of predicates talking about the output values is parametric, and we provide sufficient…

Formal Languages and Automata Theory · Computer Science 2018-10-09 Emmanuel Filiot , Nicolas Mazzocchi , Jean-François Raskin

We study the rational verification problem which consists in verifying the correctness of a system executing in an environment that is assumed to behave rationally. We consider the model of rationality in which the environment only executes…

Computer Science and Game Theory · Computer Science 2022-07-12 Véronique Bruyère , Jean-François Raskin , Clément Tamines

Stochastic games combine controllable and adversarial non-determinism with stochastic behavior and are a common tool in control, verification and synthesis of reactive systems facing uncertainty. Multi-objective stochastic games are natural…

Computer Science and Game Theory · Computer Science 2021-09-20 Tobias Winkler , Maximilian Weininger

Graph games provide the foundation for modeling and synthesizing reactive processes. In the synthesis of stochastic reactive processes, the traditional model is perfect-information stochastic games, where some transitions of the game graph…

Logic in Computer Science · Computer Science 2016-04-22 Krishnendu Chatterjee , Laurent Doyen

The question if a deterministic finite automaton admits a software reset in the form of a so-called synchronizing word can be answered in polynomial time. In this paper, we extend this algorithmic question to deterministic automata beyond…

Formal Languages and Automata Theory · Computer Science 2020-12-23 Henning Fernau , Petra Wolf , Tomoyuki Yamakami

It is well known that for a given bottom-up tree automaton it can be decided whether or not there exists deterministic top-down tree automaton that recognized the same tree language. Recently it was claimed that such a decision can be…

Formal Languages and Automata Theory · Computer Science 2023-06-02 Sebastian Maneth , Helmut Seidl

In this article, we focus on search algorithms for two-player perfect information games, whose objective is to determine the best possible strategy, and ideally a winning strategy. Unfortunately, some search algorithms for games in the…

Artificial Intelligence · Computer Science 2026-03-26 Quentin Cohen-Solal

Nondeterministic weighted automata are finite automata with numerical weights on transitions. They define quantitative languages L that assign to each word w a real number L(w). The value of an infinite word w is computed as the maximal…

Logic in Computer Science · Computer Science 2009-09-10 Krishnendu Chatterjee , Laurent Doyen , Thomas A. Henzinger

Deterministic 2-head finite automata which are machines that process an input word from both ends are analyzed for their ability to perform reversible computations. This implies that the automata are backward deterministic, enabling unique…

Formal Languages and Automata Theory · Computer Science 2025-07-22 Benedek Nagy , Walaa Yasin

In this paper, we extend the Descent framework, which enables learning and planning in the context of two-player games with perfect information, to the framework of stochastic games. We propose two ways of doing this, the first way…

Artificial Intelligence · Computer Science 2023-02-10 Quentin Cohen-Solal , Tristan Cazenave

We show the first unconditional pseudo-determinism result for all of search-BPP. Specifically, we show that every BPP search problem can be computed pseudo-deterministically on average for infinitely many input lengths. In other words, for…

Computational Complexity · Computer Science 2017-07-20 Dhiraj Holden

We connect the study of pseudodeterministic algorithms to two major open problems about the structural complexity of $\mathsf{BPTIME}$: proving hierarchy theorems and showing the existence of complete problems. Our main contributions can be…

Computational Complexity · Computer Science 2021-03-16 Zhenjian Lu , Igor C. Oliveira , Rahul Santhanam

In this paper we introduce polytopal stochastic games, an extension of two-player, zero-sum, turn-based stochastic games, in which we may have uncertainty over the transition probabilities. In these games the uncertainty over the…

Logic in Computer Science · Computer Science 2025-02-26 Pablo F. Castro , Pedro D'Argenio

We introduce a way to parameterize automata and games on finite graphs with natural numbers. The parameters are accessed essentially by allowing counting down from the parameter value to 0 and branching depending on whether 0 has been…

Computer Science and Game Theory · Computer Science 2018-09-11 Arno Pauly

In this paper we consider a nondeterministic computation by deterministic multi-head 2-way automata having a read-only access to an auxiliary memory. The memory contains additional data (a guess) and computation is successful iff it is…

Computational Complexity · Computer Science 2008-11-18 M. N. Vyalyi

This paper is concerned with asymptotic behaviour of a repeated game of "odds and evens", with strategies of both players represented by finite automata. It is proved that, for every $n$, there is an automaton with $2^n \cdot…

Computer Science and Game Theory · Computer Science 2020-06-30 Vladislav Makarov

Parity games play an important role for LTL synthesis as evidenced by recent breakthroughs on LTL synthesis, which rely in part on parity game solving. Yet state space explosion remains a major issue if we want to scale to larger systems or…

Logic in Computer Science · Computer Science 2020-09-24 Oebele Lijzenga , Tom van Dijk

In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner or payoff of the game. Such games are central in formal verification since they model the interaction between a…

Computer Science and Game Theory · Computer Science 2020-01-28 Guy Avni , Thomas A. Henzinger , Rasmus Ibsen-Jensen

We present the first study of non-deterministic weighted automata under probabilistic semantics. In this semantics words are random events, generated by a Markov chain, and functions computed by weighted automata are random variables. We…

Formal Languages and Automata Theory · Computer Science 2019-11-01 Jakub Michaliszyn , Jan Otop

The Type Indeterminacy model is a theoretical framework that formalizes the constructive preference perspective suggested by Kahneman and Tversky. In this paper we explore an extention of the TI-model from simple to strategic…

Physics and Society · Physics 2009-02-11 Jerome Busemeyer , A. Lambert-Mogiliansky