Related papers: Extended circular nim
The aim of this paper is to solve the "gift exchange" problem: you are one of n players, and there are n wrapped gifts on display; when your turn comes, you can either choose any of the remaining wrapped gifts, or you can "steal" a gift…
Player ONE chooses a meager set and player TWO, a nowhere dense set per inning. They play $\omega$ many innings. ONE's consecutive choices must form a (weakly) increasing sequence. TWO wins if the union of the chosen nowhere dense sets…
We give lowed bounds on the number of periodic trajectories in strictly convex smooth billiards in $\R^{m+1}$ for $m\ge 3$. For plane billiards (when m=1) such bounds were obtained by G. Birkhoff in the 1920's. Our proof is based on…
A sequence of spin-1/2 particles polarised in one of two possible directions is presented to an experimenter, who can wager in a double-or-nothing game on the outcomes of measurements in freely chosen polarisation directions. Wealth is…
We consider a generalization of the classical game of $NIM$ called hypergraph $NIM$. Given a hypergraph $\cH$ on the ground set $V = \{1, \ldots, n\}$ of $n$ piles of stones, two players alternate in choosing a hyperedge $H \in \cH$ and…
We study the $b$-biased Oriented-cycle game where two players, OMaker and OBreaker, take turns directing the edges of $K_n$ (the complete graph on $n$ vertices). In each round, OMaker directs one previously undirected edge followed by…
In this paper we study a family of 2-pile Take Away games, that we denote by Generalized Diagonal Wythoff Nim (GDWN). The story begins with 2-pile Nim whose sets of options and $P$-positions are $\{\{0,t\}\mid t\in \N\}$ and $\{(t,t)\mid…
Given positive integers $n,k$ with $k\leq n$, we consider the number of ways of choosing $k$ subsets of $\{1,\ldots,n\}$ in such a way that the union of these subsets gives $\{1,\ldots,n\}$ and they are not subsets of each other. We refer…
The following game was introduced in a list of open problems from 1983 attributed to Erd\H{o}s: two players take turns claiming edges of a $K_n$ until all edges are exhausted. Player 1 wins the game if the largest clique that they claim at…
We study a new reconfiguration problem inspired by classic mechanical puzzles: a colored token is placed on each vertex of a given graph; we are also given a set of distinguished cycles on the graph. We are tasked with rearranging the…
Starting with a graph, two players take turns in either deleting an edge or deleting a vertex and all incident edges. The player removing the last vertex wins. We review the known results for this game and extend the computation of…
We investigate the expected number of calls required to achieve Bingo in a generalized (n,m)-Bingo game, where each n x n card is filled by sampling n numbers from m possible values per column. Using the inclusion-exclusion principle, we…
The card-cyclic-to-random shuffle is the card shuffle where the $n$ cards are labeled $1,\ldots,n$ according to their starting positions. Then the cards are mixed by first picking card $1$ from the deck and reinserting it at a uniformly…
Chocolate-bar games are variants of the CHOMP game. A three-dimensional chocolate bar comprises a set of cubic boxes sized 1 X 1 X 1, with a bitter cubic box at the bottom of the column at position (0,0). For non-negative integers u,w such…
Consider the following one player game. A deck containing $m$ copies of $n$ different card types is shuffled uniformly at random. Each round the player tries to guess the next card in the deck, and then the card is revealed and discarded.…
We study a combinatorial game derived from a problem in the German National Mathematics Competition. In this game, two players take turns removing numbers from a finite set of natural numbers, aiming to satisfy a certain divisibility…
We study the long-term behavior of the two-thinning variant of the classical balls-and-bins model. In this model, an overseer is provided with uniform random allocation of $m$ balls into $n$ bins in an on-line fashion. For each ball, the…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
We present a new optimization-based method for aggregating preferences in settings where each voter expresses preferences over pairs of alternatives. Our approach to identifying a consensus partial order is motivated by the observation that…
We present three versions of the classic two-pile game \textsc{one-or-one-or-one-of-both} generalized to the multi-pile context. In each case, we explore the resulting $\mathcal{P}$-positions. In the first version, there is a simple…