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Very recently, Window-based Transformers, which computed self-attention within non-overlapping local windows, demonstrated promising results on image classification, semantic segmentation, and object detection. However, less study has been…

Computer Vision and Pattern Recognition · Computer Science 2021-06-08 Zilong Huang , Youcheng Ben , Guozhong Luo , Pei Cheng , Gang Yu , Bin Fu

Large curved displays are ideal for viewing 360 degree content, such as 3D maps, but typically restrict users to a 180 degree viewport, leaving information off-screen. Since users naturally direct their heads toward regions on-screen before…

Human-Computer Interaction · Computer Science 2026-03-16 A K M Amanat Ullah , David Ahlström , Khalad Hasan

Mode-switching supports multilevel operations using a limited number of input methods. In Virtual Reality (VR) head-mounted displays (HMD), common approaches for mode-switching use buttons, controllers, and users' hands. However, they are…

Human-Computer Interaction · Computer Science 2022-12-16 Rongkai Shi , Nan Zhu , Hai-Ning Liang , Shengdong Zhao

Immersive technologies expand the potential for collaborative sense-making and visual analysis via head-worn displays (HWDs), offering customizable, high-resolution perspectives of a shared visualization space. In such an immersive…

Human-Computer Interaction · Computer Science 2025-11-25 Tamzid Hossain , Md. Fahimul Islam , Farida Chowdhury

Nowadays, cars offer many possibilities to explore the world around you by providing location-based information displayed on a 2D-Map. However, this information is often only available to front-seat passengers while being restricted to…

Human-Computer Interaction · Computer Science 2023-07-13 Robin Connor Schramm , Markus Sasalovici , Axel Hildebrand , Ulrich Schwanecke

Personal computers and handheld devices provide keyboard shortcuts and swipe gestures to enable users to efficiently switch between applications, whereas today's virtual reality (VR) systems do not. In this work, we present an exploratory…

Human-Computer Interaction · Computer Science 2026-03-02 Matt Gottsacker , Yahya Hmaiti , Mykola Maslych , Hiroshi Furuya , Jasmine Joyce DeGuzman , Gerd Bruder , Gregory F. Welch , Joseph J. LaViola

We propose and study a novel cross-reality environment that seamlessly integrates a monoscopic 2D surface (an interactive screen with touch and pen input) with a stereoscopic 3D space (an augmented reality HMD) to jointly host spatial data…

Human-Computer Interaction · Computer Science 2024-09-25 Lixiang Zhao , Tobias Isenberg , Fuqi Xie , Hai-Ning Liang , Lingyun Yu

Windows are used quite frequently in a GUI environment. The greatest advantage of using windows is that each window creates a virtual screen space. Hence, although the physical screen space is limited to a few inches, use of windows can…

Human-Computer Interaction · Computer Science 2014-04-29 Umakant Mishra

On modern computers with graphical user interfaces, application windows are managed by a window manager, a core component of the desktop environment. Mainstream operating systems such as Microsoft Windows and Apple's macOS employ window…

Human-Computer Interaction · Computer Science 2025-11-25 Rohit Chouhan

Interactive high-performance computing is doubtlessly beneficial for many computational science and engineering applications whenever simulation results should be visually processed in real time, i.e. during the computation process.…

Computational Engineering, Finance, and Science · Computer Science 2018-07-03 Ralf-Peter Mundani , Jérôme Frisch , Vasco Varduhn , Ernst Rank

Spatial computing experiences are physically constrained by the geometry and semantics of the local user environment. This limitation is elevated in remote multi-user interaction scenarios, where finding a common virtual ground physically…

Human-Computer Interaction · Computer Science 2020-06-19 Mohammad Keshavarzi , Allen Y. Yang , Woojin Ko , Luisa Caldas

Input multimodality combining speech and hand gestures has motivated numerous usability studies. Contrastingly, issues relating to the design and ergonomic evaluation of multimodal output messages combining speech with visual modalities…

Human-Computer Interaction · Computer Science 2007-09-05 Suzanne Kieffer , Noëlle Carbonell

This paper considers the problem of enabling the user to modify the path of a telepresence robot. The robot is capable of autonomously navigating to a goal predefined by the user, but the user might still want to modify the path, for…

Large curved displays have emerged as a powerful platform for collaboration, data visualization, and entertainment. These displays provide highly immersive experiences, a wider field of view, and higher satisfaction levels. Yet, large…

Human-Computer Interaction · Computer Science 2023-10-11 A K M Amanat Ullah , William Delamare , Khalad Hasan

Window management in virtual reality (VR) remains a challenging task due to the spatial complexity and physical demands of current interaction methods. We introduce Handows, a palm-based interface that enables direct manipulation of spatial…

Human-Computer Interaction · Computer Science 2025-08-14 Jindu Wang , Ke Zhou , Haoyu Ren , Per Ola Kristensson , Xiang Li

The main aim of the work presented here is to contribute to computer science advances in the multimodal usability area, in-as-much as it addresses one of the major issues relating to the generation of effective oral system messages: how to…

Human-Computer Interaction · Computer Science 2007-08-28 Suzanne Kieffer , Noëlle Carbonell

We built a spatial hybrid system that combines a personal computer (PC) and virtual reality (VR) for visual sensemaking, addressing limitations in both environments. Although VR offers immense potential for interactive data visualization…

Human-Computer Interaction · Computer Science 2025-02-04 Wai Tong , Haobo Li , Meng Xia , Wong Kam-Kwai , Ting-Chuen Pong , Huamin Qu , Yalong Yang

Transformer models have shown great potential in computer vision, following their success in language tasks. Swin Transformer is one of them that outperforms convolution-based architectures in terms of accuracy, while improving efficiency…

Computer Vision and Pattern Recognition · Computer Science 2023-06-27 Jinkyu Koo , John Yang , Le An , Gwenaelle Cunha Sergio , Su Inn Park

The augmented-reality head-mounted display (e.g., Microsoft HoloLens) is one of the most innovative technologies in multimedia and human-computer interaction in recent years. Despite the emerging research of its applications on engineering,…

Human-Computer Interaction · Computer Science 2019-06-04 Yunlong Wang , Harald Reiterer

Head Mounted Displays (HMDs) allow users to experience virtual reality with a great level of immersion. However, even simple physical tasks like drinking a beverage can be difficult and awkward while in a virtual reality experience. We…

Human-Computer Interaction · Computer Science 2015-02-18 Pulkit Budhiraja , Rajinder Sodhi , Brett Jones , Kevin Karsch , Brian Bailey , David Forsyth
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