Related papers: Graph Coloring to Reduce Computation Time in Prior…
In the multi-agent path finding (MAPF) problem, a group of agents search in a graph for a path for each agent where no two paths collide. While in all applications of MAPF the agents must not collide with each other, in some of them the…
We consider coloring problems in the distributed message-passing setting. The previously-known deterministic algorithms for edge-coloring employed at least (2Delta - 1) colors, even though any graph admits an edge-coloring with Delta + 1…
We formalize and study the multi-goal task assignment and path finding (MG-TAPF) problem from theoretical and algorithmic perspectives. The MG-TAPF problem is to compute an assignment of tasks to agents, where each task consists of a…
Multi-agent path finding (MAPF) attracts considerable attention in artificial intelligence community as well as in robotics, and other fields such as warehouse logistics. The task in the standard MAPF is to find paths through which agents…
Graph coloring, also known as vertex coloring, considers the problem of assigning colors to the nodes of a graph such that adjacent nodes do not share the same color. The optimization version of the problem concerns the minimization of the…
Multi-agent path finding (MAPF) is the problem of planning conflict-free paths from the designated start locations to goal positions for multiple agents. It underlies a variety of real-world tasks, including multi-robot coordination,…
A well-studied coloring problem is to assign colors to the edges of a graph $G$ so that, for every pair of vertices, all edges of at least one shortest path between them receive different colors. The minimum number of colors necessary in…
Many multi-robot applications require tasks to be completed efficiently and in the correct order, so that downstream operations can proceed at the right time. Multi-agent path finding with precedence constraints (MAPF-PC) is a well-studied…
We study the design of fixed-parameter algorithms for problems already known to be solvable in polynomial time. The main motivation is to get more efficient algorithms for problems with unattractive polynomial running times. Here, we focus…
Multi-agent path finding (MAPF) is well-studied in artificial intelligence, robotics, theoretical computer science and operations research. We discuss issues that arise when generalizing MAPF methods to real-world scenarios and four…
Multi-Agent Path Finding (MAPF), which involves finding collision-free paths for multiple robots, is crucial in various applications. Lifelong MAPF, where targets are reassigned to agents as soon as they complete their initial targets,…
Path optimization is a fundamental concern across various real-world scenarios, ranging from traffic congestion issues to efficient data routing over the internet. The Traffic Assignment Problem (TAP) is a classic continuous optimization…
We study the TAPF (combined target-assignment and path-finding) problem for teams of agents in known terrain, which generalizes both the anonymous and non-anonymous multi-agent path-finding problems. Each of the teams is given the same…
In this paper, we present a learning-based framework that accelerates time- and energy-optimal trajectory planning for connected and automated vehicles (CAVs) using graph neural networks (GNNs). We formulate the multi-agent coordination…
Multi-Agent Path Finding (MAPF) deals with finding conflict-free paths for a set of agents from an initial configuration to a given target configuration. The Lifelong MAPF (LMAPF) problem is a well-studied online version of MAPF in which an…
The Directed Layering Problem (DLP) solves a step of the widely used layer-based approach to automatically draw directed acyclic graphs. To cater for cyclic graphs, usually a preprocessing step is used that solves the Feedback Arc Set…
In this work we consider the multi-agent motion planning (MAMP) problem with the constraint that agents arrive at their respective goals at the same time. For the special case where all agents are initially at rest we propose a two-step…
We present alternative approaches to routing and scheduling in Answer Set Programming (ASP), and explore them in the context of Multi-agent Path Finding. The idea is to capture the flow of time in terms of partial orders rather than time…
A synchronizing word of a deterministic automaton is a word in the alphabet of colors of its edges that maps the automaton to a single state. A coloring of edges of a directed graph is synchronizing if the coloring turns the graph into a…
We present a new approach to randomized distributed graph coloring that is simpler and more efficient than previous ones. In particular, it allows us to tackle the $(\operatorname{deg}+1)$-list-coloring (D1LC) problem, where each node $v$…