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Aligning robot navigation with human preferences is essential for ensuring comfortable, and predictable robot movement in shared spaces. While preference-based learning methods, such as reinforcement learning from human feedback (RLHF),…

Human-Computer Interaction · Computer Science 2025-10-21 Jorge de Heuvel , Daniel Marta , Simon Holk , Iolanda Leite , Maren Bennewitz

This study investigates the influence of Visual Guidance (VG) on user performance and human factors within Augmented Reality (AR) via a between-subjects experiment. VG is a crucial component in AR applications, serving as a bridge between…

Human-Computer Interaction · Computer Science 2025-03-10 Leon Pietschmann , Michel Schimpf , Zhu-Tian Chen , Hanspeter Pfister , Thomas Bohné

Immersive technologies expand the potential for collaborative sense-making and visual analysis via head-worn displays (HWDs), offering customizable, high-resolution perspectives of a shared visualization space. In such an immersive…

Human-Computer Interaction · Computer Science 2025-11-25 Tamzid Hossain , Md. Fahimul Islam , Farida Chowdhury

While virtual reality (VR) holds significant potential to revolutionize digital user interaction, how visual information is presented through VR head-mounted displays (HMDs) differs from naturalistic viewing and interactions in physical…

Human-Computer Interaction · Computer Science 2026-02-11 Xiaoye Michael Wang , Matthew Prenevost , Aneesh Tarun , Ian Robinson , Michael Nitsche , Gabby Resch , Ali Mazalek , Timothy N. Welsh

Wall-Sized Displays have spatial characteristics that are difficult to address during user interface design. The design at scale 1:1 could be part of the solution. In this paper, we present the results of two user studies and one technology…

Human-Computer Interaction · Computer Science 2025-07-22 Lou Schwartz , Mohammad Ghoniem , Valérie Maquil , Adrien Coppens , Johannes Hermen

Virtual reality enables users to experience real-life situations in immersive environments. Interaction methods significantly shape user experience, particularly in high fidelity simulations mimicking real world tasks. This study evaluates…

Human-Computer Interaction · Computer Science 2025-02-10 Francesco Vona , Julia Schorlemmer , Jessica Stemann , Sebastian Fischer , Jan-Niklas Voigt-Antons

Virtual locomotion technique (VLT) is a fundamental component of virtual reality (VR) systems that translates physical and controller inputs into virtual translational movements and viewpoint transitions. Poorly designed VLTs can result in…

Human-Computer Interaction · Computer Science 2024-11-15 Armin Mostafavi , Zhiwen Qiu , Tong Bill Xu , Saleh Kalantari

Virtual reality (VR) not only allows head-mounted display (HMD) users to immerse themselves in virtual worlds but also to share them with others. When designed correctly, this shared experience can be enjoyable. However, in typical…

Human-Computer Interaction · Computer Science 2024-08-15 Zixuan Guo , Wenge Xu , Hongyu Wang , Tingjie Wan , Nilufar Baghaei , Cheng-Hung Lo , Hai-Ning Liang

This work proposes, implements and tests an immersive framework upon Virtual Reality (VR) for comprehension, knowledge development and learning process assisting an improved perception of complex spatial arrangements in AEC in comparison to…

Human-Computer Interaction · Computer Science 2022-09-23 Michael Kraus , Romana Rust , Maximilian Rietschel , Daniel Hall

Immersive Analytics (IA) and consumer adoption of augmented reality (AR) and virtual reality (VR) head-mounted displays (HMDs) are both rapidly growing. When used in conjunction, stereoscopic IA environments can offer improved user…

Human-Computer Interaction · Computer Science 2022-07-27 Adam S. Williams , Xiaoyan Zhou , Michel Pahud , Francisco R. Ortega

This study explores the use of virtual reality (VR) as an innovative tool to enhance awareness, acceptance, and understanding of accessibility for persons with vision loss (VL). Through a VR-based workshop developed in collaboration with…

Human-Computer Interaction · Computer Science 2024-11-27 F. S. Ricci , C. K. Ukegbu , A. Krassner , S. Hazarika , J. White , M. Porfiri , J. R. Rizzo

The virtual reality (VR) and human-computer interaction (HCI) combination has radically changed the way users approach a virtual environment, increasing the feeling of VR immersion, and improving the user experience and usability. The…

Human-Computer Interaction · Computer Science 2023-02-14 Nicola Capece , Ugo Erra , Delfina Malandrino , Max M. North , Monica Gruosso

Over the past decade, the value and potential of VR applications in manufacturing have gained significant attention in accordance with the rise of Industry 4.0 and beyond. Its efficacy in layout planning, virtual design reviews, and…

Human-Computer Interaction · Computer Science 2024-01-01 Huizhong Cao , Henrik Söderlund , Mélanie Despeisse , Francisco Garcia Rivera , Björn Johansson

Navigating spaces is an embodied experience. Examples can vary from rescue workers trying to save people from natural disasters; a tourist finding their way to the nearest coffee shop, or a gamer solving a maze. Virtual reality allows these…

Human-Computer Interaction · Computer Science 2018-09-24 Aryabrata Basu , Kyle Johnsen

Accurately drawing non-planar 3D curves in immersive Virtual Reality (VR) is indispensable for many precise 3D tasks. However, due to lack of physical support, limited depth perception, and the non-planar nature of 3D curves, it is…

Human-Computer Interaction · Computer Science 2022-10-25 Chen Chen , Matin Yarmand , Zhuoqun Xu , Varun Singh , Yang Zhang , Nadir Weibel

Context: Software engineering is becoming more and more distributed. Developers and other stakeholders are often located in different locations, departments, and countries and operating within different time zones. Most online software…

Software Engineering · Computer Science 2023-11-30 Martin Stancek , Ivan Polasek , Tibor Zalabai , Juraj Vincur , Rodi Jolak , Michel Chaudron

Virtual Reality (VR) interfaces often rely on linear ray-casting for object selection but struggle with precision in dense or occluded environments. This late-breaking work introduces an optimized dual-layered selection mechanism combining…

Human-Computer Interaction · Computer Science 2025-03-04 Xiang Li , Per Ola Kristensson

Teachers of the visually impaired (TVIs) regularly present tactile materials (tactile graphics, 3D models, and real objects) to students with vision impairments. Researchers have been increasingly interested in designing tools to support…

Human-Computer Interaction · Computer Science 2022-02-25 Mahika Phutane , Julie Wright , Brenda Veronica Castro , Lei Shi , Simone R. Stern , Holly M. Lawson , Shiri Azenkot

The emotional response a person has to a living space is predominantly affected by light, color and texture as space-making elements. In order to verify whether this phenomenon could be replicated in a simulated environment, we conducted a…

Human-Computer Interaction · Computer Science 2023-03-07 Asma Naz , Regis Kopper , Ryan P. McMahan , Mihai Nadin

Extended reality technology has become a useful tool in many applications, but still suffers from visual deviations that can hamper the utility of the technology. This paper discusses the types of persisting visual deviations experienced…

Human-Computer Interaction · Computer Science 2024-10-30 Rudy De-Xin de Lange , Roemer Martin Bien Bakker , Tanja Johanna Juliana Bos