English
Related papers

Related papers: Discord's Design Encourages "Third Place" Social M…

200 papers

We present a design framework for friendship-supportive youth social media, derived from a synthesis of five empirical studies with 331 youth participants (ages 13-25) using interviews, co-design, surveys, diary studies, and a field…

Human-Computer Interaction · Computer Science 2026-05-25 JaeWon Kim , Alexis Hiniker

Third-party developers (TPDs) often turn to online communities for support when they can't get immediate responses from the platform. Twitch, as a leading live streaming platform, attracted many TPDs and formed an online support community…

Human-Computer Interaction · Computer Science 2026-04-10 Jie Cai , He Zhang , Yueyan Liu , John M. Carroll , Chun Yu

Adolescents heavily rely on social media to build and maintain close relationships, yet current platform designs often make self-disclosure feel risky or uncomfortable. Through a three-part study involving 19 teens aged 13-18, we identify…

Human-Computer Interaction · Computer Science 2026-02-03 JaeWon Kim , Robert Wolfe , Ramya Bhagirathi Subramanian , Mei-Hsuan Lee , Jessica Colnago , Alexis Hiniker

In recent years, public discourse has blamed digital technologies for making people feel "alone together," distracting us from engaging with one another, even when we are interacting in-person. We argue that in order to design technologies…

Human-Computer Interaction · Computer Science 2022-02-04 Szu-Yu , Liu , Brian A. Smith , Rajan Vaish , Andrés Monroy-Hernández

Social media is central to how young people maintain relationships, develop identity, and access communities, yet dominant platform designs often leave youth feeling disempowered rather than supported. My dissertation argues that youth…

Human-Computer Interaction · Computer Science 2026-05-25 JaeWon Kim

Due to their essential role as places for socialization, "third places" - social places where people casually visit and communicate with friends and neighbors - have been studied by a wide range of fields including network science,…

Social and Information Networks · Computer Science 2021-01-14 Jaehyuk Park , Bogdan State , Monica Bhole , Michael C. Bailey , Yong-Yeol Ahn

Diversity-aware platform design is a paradigm that responds to the ethical challenges of existing social media platforms. Available platforms have been criticized for minimizing users' autonomy, marginalizing minorities, and exploiting…

Platforms are increasingly adopting industrial models of moderation that prioritize scalability and consistency, frequently at the expense of context-sensitive and user-centered values. Building on the multi-level governance framework that…

Human-Computer Interaction · Computer Science 2025-09-09 Juhoon Lee , Bich Ngoc Doan , Jonghyun Jee , Joseph Seering

Motivation - This research aims at investigating emerging roles and forms of participation fostering design-use mediation during the Open Source Software design process Research approach - We compare online interactions for a successful…

Computers and Society · Computer Science 2007-10-10 Flore Barcellini , Françoise Détienne , Jean-Marie Burkhardt

Vent channels on Discord, which are chat channels developed for people to express frustrations, can become an informal type of peer support system. This paper is a qualitative study of experiences with vent channels on Discord, examining…

Social and Information Networks · Computer Science 2024-10-01 Kayode Oladeji , Tony Wang , Diyi Yang , Amy Bruckman

Face-to-face telepresence promotes the sense of "being there" and can improve collaboration by allowing immediate understanding of remote people's nonverbal cues. Several approaches successfully explored interactions with 2D content using a…

Human-Computer Interaction · Computer Science 2019-10-09 Maurício Sousa , Daniel Mendes , Rafael Kuffner dos Anjos , Daniel Simões Lopes , Joaquim Jorge

In this work we present a mobile application we designed and engineered to enable people to log their travels near and far, leave notes behind, and build a community around spaces in between destinations. Our design explores new ground for…

Human-Computer Interaction · Computer Science 2017-03-27 Justin Cranshaw , Andrés Monroy-Hernández , S. A. Needham

Virtual reality (VR) is increasingly used as a platform for social interaction, including as a means for older adults to maintain engagement. However, there has been limited research to examine the features of social VR that are most…

Human-Computer Interaction · Computer Science 2022-10-10 Tong Bill Xu , Armin Mostafavi , Benjamin Kim , Angella Lee , Walter Boot , Sara Czaja , Saleh Kalantari

Amid current social distancing measures requiring people to work from home, there has been renewed interest on how to effectively converse and collaborate remotely utilizing currently available technologies. On the surface, VR provides a…

Human-Computer Interaction · Computer Science 2020-07-07 Anna Bleakley , Vincent Wade , Benjamin R. Cowan

Design features of social media platforms, such as infinite scroll, increase users' likelihood of experiencing normative dissociation -- a mental state of absorption that diminishes self-awareness and disrupts memory. This paper…

Human-Computer Interaction · Computer Science 2024-11-28 Nicolas Ruiz , Gabriela Molina León , Hendrik Heuer

Online community moderators are on the front lines of combating problems like hate speech and harassment, but new modes of interaction can introduce unexpected challenges. In this paper, we consider moderation practices and challenges in…

Human-Computer Interaction · Computer Science 2021-01-14 Jialun Aaron Jiang , Charles Kiene , Skyler Middler , Jed R. Brubaker , Casey Fiesler

Misophonia, characterized by intense negative reactions to specific sounds or related visual cues, remains poorly recognized in clinical settings yet profoundly affects daily life. This study examines how individuals with misophonia…

Human-Computer Interaction · Computer Science 2026-01-21 Tawfiq Ammari , Samantha Gilgan

Real-time captioning is a critical accessibility tool for many d/Deaf and hard of hearing (DHH) people. While the vast majority of captioning work has focused on formal settings and technical innovations, in contrast, we investigate…

Human-Computer Interaction · Computer Science 2021-09-23 Emma J. McDonnell , Ping Liu , Steven M. Goodman , Raja Kushalnagar , Jon E. Froehlich , Leah Findlater

Social media platforms are often criticized for fostering antisocial behavior rather than prosocial behavior. Yet, testing interventions to encourage prosocial dispositions, such as open-mindedness, has been hindered by researchers' limited…

Social and Information Networks · Computer Science 2026-01-23 Marie Neubrander , Markus Reiter-Haas , Ben Rochford , Max Allamong , Christopher Bail , Sunshine Hillygus , Alexander Volfovsky

People feel attached to places that are meaningful to them, which psychological research calls "place attachment." Place attachment is associated with self-identity, self-continuity, and psychological well-being. Even small cues, including…

Human-Computer Interaction · Computer Science 2025-01-08 Yaxin Hu , Anjun Zhu , Catalina L. Toma , Bilge Mutlu
‹ Prev 1 2 3 10 Next ›