Related papers: SMPLest-X: Ultimate Scaling for Expressive Human P…
Parametric body models offer expressive 3D representation of humans across a wide range of poses, shapes, and facial expressions, typically derived by learning a basis over registered 3D meshes. However, existing human mesh modeling…
Manual assembly workers face increasing complexity in their work. Human-centered assistance systems could help, but object recognition as an enabling technology hinders sophisticated human-centered design of these systems. At the same time,…
People touch their face 23 times an hour, they cross their arms and legs, put their hands on their hips, etc. While many images of people contain some form of self-contact, current 3D human pose and shape (HPS) regression methods typically…
Human pose transfer (HPT) is an emerging research topic with huge potential in fashion design, media production, online advertising and virtual reality. For these applications, the visual realism of fine-grained appearance details is…
For human-centric large-scale scenes, fine-grained modeling for 3D human global pose and shape is significant for scene understanding and can benefit many real-world applications. In this paper, we present LiveHPS, a novel…
Training accurate 3D human pose estimators requires large amount of 3D ground-truth data which is costly to collect. Various weakly or self supervised pose estimation methods have been proposed due to lack of 3D data. Nevertheless, these…
Accurate 3D human pose estimation is fundamental for applications such as augmented reality and human-robot interaction. State-of-the-art multi-view methods learn to fuse predictions across views by training on large annotated datasets,…
We present D-PoSE (Depth as an Intermediate Representation for 3D Human Pose and Shape Estimation), a one-stage method that estimates human pose and SMPL-X shape parameters from a single RGB image. Recent works use larger models with…
3D hand pose estimation has garnered great attention in recent years due to its critical applications in human-computer interaction, virtual reality, and related fields. The accurate estimation of hand joints is essential for high-quality…
The existing facial datasets, while having plentiful images at near frontal views, lack images with extreme head poses, leading to the downgraded performance of deep learning models when dealing with profile or pitched faces. This work aims…
Human pose estimation is a critical tool across a variety of healthcare applications. Despite significant progress in pose estimation algorithms targeting adults, such developments for infants remain limited. Existing algorithms for infant…
3D hand pose estimation has received a lot of attention for its wide range of applications and has made great progress owing to the development of deep learning. Existing approaches mainly consider different input modalities and settings,…
Portrait Stylization aims to imbue portrait photos with vivid artistic effects drawn from style examples. Despite the availability of enormous training datasets and large network weights, existing methods struggle to maintain geometric…
Human pose estimation (HPE) usually requires large-scale training data to reach high performance. However, it is rather time-consuming to collect high-quality and fine-grained annotations for human body. To alleviate this issue, we revisit…
The phenomenon of Human Pose Estimation (HPE) is a problem that has been explored over the years, particularly in computer vision. But what exactly is it? To answer this, the concept of a pose must first be understood. Pose can be defined…
Recovering expressive humans from images is essential for understanding human behavior. Methods that estimate 3D bodies, faces, or hands have progressed significantly, yet separately. Face methods recover accurate 3D shape and geometric…
Human pose estimation is a major computer vision problem with applications ranging from augmented reality and video capture to surveillance and movement tracking. In the medical context, the latter may be an important biomarker for…
Training embodied agents to understand 3D scenes as humans do requires large-scale data of people meaningfully interacting with diverse environments, yet such data is scarce. Real-world capture is costly and limited to controlled settings,…
Many head pose estimation (HPE) methods promise the ability to create full-range datasets, theoretically allowing the estimation of the rotation and positioning of the head from various angles. However, these methods are only accurate…
Egocentric human pose estimation (HPE) using wearable sensors is essential for VR/AR applications. Most methods rely solely on either egocentric-view images or sparse Inertial Measurement Unit (IMU) signals, leading to inaccuracies due to…