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4D modeling of human-object interactions is critical for numerous applications. However, efficient volumetric capture and rendering of complex interaction scenarios, especially from sparse inputs, remain challenging. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Yuheng Jiang , Suyi Jiang , Guoxing Sun , Zhuo Su , Kaiwen Guo , Minye Wu , Jingyi Yu , Lan Xu

Neurosurgery requires exceptional precision and comprehensive preoperative planning to ensure optimal patient outcomes. Despite technological advancements, there remains a need for intuitive, accessible tools to enhance surgical preparation…

Robotics · Computer Science 2024-11-06 Hon Lung Ho , Yupeng Wang , An Wang , Long Bai , Hongliang Ren

While current personal smart devices excel in digital domains, they fall short in assisting users during human environment interaction. This paper proposes Heads Up eXperience (HUX), an AI system designed to bridge this gap, serving as a…

Human-Computer Interaction · Computer Science 2024-07-30 Sukanth K , Sudhiksha Kandavel Rajan , Rajashekhar V S , Gowdham Prabhakar

In the past few years, augmented reality (AR) and virtual reality (VR) technologies have experienced terrific improvements in both accessibility and hardware capabilities, encouraging the application of these devices across various domains.…

Human-Computer Interaction · Computer Science 2019-10-29 Marco Cavallo , Mishal Dholakia , Matous Havlena , Kenneth Ocheltree , Mark Podlaseck

Augmented Reality (AR) systems add visual information to the world by using advanced display techniques. The advances in miniaturization and reduced costs make some of these systems feasible for applications in a wide set of fields. We…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-11-30 Felix G. Hamza-Lup , Anand P. Santhanam , Celina Imielinska , Sanford Meeks , Jannick P. Rolland

Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices, such as HTC VIVE, Oculus Rift, and Microsoft HoloLens. These immersive devices have the potential to significantly extend the methodology…

Graphics · Computer Science 2023-10-10 Chen Zhu-Tian , Yifang Wang , Tianchen Sun , Xiang Gao , Wei Chen , Zhigeng Pan , Huamin Qu , Yingcai Wu

Virtual Reality has become an important educational tool, due to the pandemic and increasing globalization of education. This paper presents a framework for teaching Virtual Anatomy at the university level. Virtual classes have become a…

Human-Computer Interaction · Computer Science 2022-03-07 Joaquim Jorge , Pedro Belchior , Abel Gomes , Maurício Sousa , João Pereira , Jean-François Uhl

Although fully autonomous systems still face challenges due to patients' anatomical variability, teleoperated systems appear to be more practical in current healthcare settings. This paper presents an anatomy-aware control framework for…

Robotics · Computer Science 2026-02-13 Davide Nardi , Edoardo Lamon , Daniele Fontanelli , Matteo Saveriano , Luigi Palopoli

Augmented Reality (AR) is transforming the way we interact with virtual information in the physical world. By overlaying digital content in real-world environments, AR enables new forms of immersive and engaging experiences. However,…

Human-Computer Interaction · Computer Science 2025-04-24 Julian Rasch , Florian Müller , Francesco Chiossi

Current robot interfaces such as teach pendants and 2D screen displays used for task visualization and interaction often seem unintuitive and limited in terms of information flow. This compromises task efficiency as interacting with the…

Robotics · Computer Science 2021-11-01 Khoa C. Hoang , Wesley P. Chan , Steven Lay , Akansel Cosgun , Elizabeth A. Croft

This work examines how head-mounted AR can be used to build an interactive sonic landscape to engage with a public sculpture. We describe a sonic artwork, "Listening To Listening", that has been designed to accompany a real-world sculpture…

Human-Computer Interaction · Computer Science 2020-12-07 Charles Patrick Martin , Zeruo Liu , Yichen Wang , Wennan He , Henry Gardner

Immersive Analytics (IA) and consumer adoption of augmented reality (AR) and virtual reality (VR) head-mounted displays (HMDs) are both rapidly growing. When used in conjunction, stereoscopic IA environments can offer improved user…

Human-Computer Interaction · Computer Science 2022-07-27 Adam S. Williams , Xiaoyan Zhou , Michel Pahud , Francisco R. Ortega

Deep learning methods, in particular convolutional neural networks, have emerged as a powerful tool in medical image computing tasks. While these complex models provide excellent performance, their black-box nature may hinder real-world…

Image and Video Processing · Electrical Eng. & Systems 2022-10-18 Yuzhe Lu , Adam Perer

Augmented reality (AR) requires the seamless integration of visual, auditory, and linguistic channels for optimized human-computer interaction. While auditory and visual inputs facilitate real-time and contextual user guidance, the…

Computation and Language · Computer Science 2023-10-19 Jing Bi , Nguyen Manh Nguyen , Ali Vosoughi , Chenliang Xu

We present a user interface (UI) based on augmented reality (AR) with head-mounted display (HMD) for improving situational awareness during critical operation and improve human efficiency on operations. The UI displays contextual…

Human-Computer Interaction · Computer Science 2021-03-29 Dany Naser Addin , Benoit Ozell

Machine learning models built on training data with multiple modalities can reveal new insights that are not accessible through unimodal datasets. For example, cardiac magnetic resonance images (MRIs) and electrocardiograms (ECGs) are both…

Machine Learning · Computer Science 2023-12-05 Bum Chul Kwon , Samuel Friedman , Kai Xu , Steven A Lubitz , Anthony Philippakis , Puneet Batra , Patrick T Ellinor , Kenney Ng

Augmented reality (AR) devices with head mounted displays (HMDs) facilitate the direct superimposition of 3D preoperative imaging data onto the patient during surgery. To use an HMD-AR device as a stand-alone surgical navigation system, the…

This work-in-progress paper discusses the use of student-centered pedagogy to teach clinical oculomotor examination via Virtual Reality (VR). Traditional methods, such as PowerPoint slides and lab activities, are often insufficient for…

Computational Engineering, Finance, and Science · Computer Science 2024-05-28 Austin Finlayson , Rui Wu , Chia-Cheng Lin , Brian Sylcott

A fundamental challenge in teaching robots is to provide an effective interface for human teachers to demonstrate useful skills to a robot. This challenge is exacerbated in dexterous manipulation, where teaching high-dimensional,…

Robotics · Computer Science 2022-10-13 Sridhar Pandian Arunachalam , Irmak Güzey , Soumith Chintala , Lerrel Pinto

The potential of Augmented Reality (AR) technology to assist minimally invasive surgeries (MIS) lies in its computational performance and accuracy in dealing with challenging MIS scenes. Even with the latest hardware and software…

Computer Vision and Pattern Recognition · Computer Science 2017-08-04 Long Chen , Wen Tang , Nigel W. John
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