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Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language…

Computer Vision and Pattern Recognition · Computer Science 2024-11-18 Yian Wang , Xiaowen Qiu , Jiageng Liu , Zhehuan Chen , Jiting Cai , Yufei Wang , Tsun-Hsuan Wang , Zhou Xian , Chuang Gan

Generating long videos that can show complex stories, like movie scenes from scripts, has great promise and offers much more than short clips. However, current methods that use autoregression with diffusion models often struggle because…

Computer Vision and Pattern Recognition · Computer Science 2025-05-28 Guangcong Zheng , Jianlong Yuan , Bo Wang , Haoyang Huang , Guoqing Ma , Nan Duan

Recent advances in 3D scene reconstruction and 4D human animation have broadened adoption, but integrating the two remains difficult. Key challenges include placing humans at plausible locations and scales without interpenetration, aligning…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Qingyang Liu , Bingjie Gao , Weiheng Huang , Jun Zhang , Zhongqian Sun , Yang Wei , Fengrui Liu , Zelin Peng , Qianli Ma , Shuai Yang , Zhaohe Liao , Haonan Zhao , Li Niu

Generating high-quality, multi-layer transparent images from text prompts can unlock a new level of creative control, allowing users to edit each layer as effortlessly as editing text outputs from LLMs. However, the development of…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Junwen Chen , Heyang Jiang , Yanbin Wang , Keming Wu , Ji Li , Chao Zhang , Keiji Yanai , Dong Chen , Yuhui Yuan

We present HairWeaver, a diffusion-based pipeline that animates a single human image with realistic and expressive hair dynamics. While existing methods successfully control body pose, they lack specific control over hair, and as a result,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-12 Di Chang , Ji Hou , Aljaz Bozic , Assaf Neuberger , Felix Juefei-Xu , Olivier Maury , Gene Wei-Chin Lin , Tuur Stuyck , Doug Roble , Mohammad Soleymani , Stephane Grabli

How to make a segmentation model efficiently adapt to a specific video and to online target appearance variations are fundamentally crucial issues in the field of video object segmentation. In this work, a graph memory network is developed…

Computer Vision and Pattern Recognition · Computer Science 2020-12-10 Xiankai Lu , Wenguan Wang , Martin Danelljan , Tianfei Zhou , Jianbing Shen , Luc Van Gool

Animation is ubiquitous in visualization systems, and a common technique for creating these animations is the transition. In the transition approach, animations are created by smoothly interpolating a visual attribute between a start and…

Graphics · Computer Science 2017-03-03 Andrew McCaleb Reach , Chris North

Image tiling -- the seamless connection of disparate images to create a coherent visual field -- is crucial for applications such as texture creation, video game asset development, and digital art. Traditionally, tiles have been constructed…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Or Madar , Ohad Fried

We develop an automated video colorization framework that minimizes the flickering of colors across frames. If we apply image colorization techniques to successive frames of a video, they treat each frame as a separate colorization task.…

Computer Vision and Pattern Recognition · Computer Science 2023-05-24 Thejan Wijesinghe , Chamath Abeysinghe , Chanuka Wijayakoon , Lahiru Jayathilake , Uthayasanker Thayasivam

The objective of this paper is a model that is able to discover, track and segment multiple moving objects in a video. We make four contributions: First, we introduce an object-centric segmentation model with a depth-ordered layer…

Computer Vision and Pattern Recognition · Computer Science 2022-11-15 Junyu Xie , Weidi Xie , Andrew Zisserman

The increasing demand for immersive AR/VR applications and spatial intelligence has heightened the need to generate high-quality scene-level and 360${\deg}$ panoramic video. However, most video diffusion models are constrained by limited…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Jinxiu Liu , Shaoheng Lin , Yinxiao Li , Ming-Hsuan Yang

Deep neural network-based semantic segmentation generally requires large-scale cost extensive annotations for training to obtain better performance. To avoid pixel-wise segmentation annotations which are needed for most methods, recently…

Computer Vision and Pattern Recognition · Computer Science 2018-12-31 Longlong Jing , Yucheng Chen , Yingli Tian

Although 2D generative models have made great progress in face image generation and animation, they often suffer from undesirable artifacts such as 3D inconsistency when rendering images from different camera viewpoints. This prevents them…

Computer Vision and Pattern Recognition · Computer Science 2022-10-13 Yue Wu , Yu Deng , Jiaolong Yang , Fangyun Wei , Qifeng Chen , Xin Tong

In this paper, we propose a scene-level inverse rendering framework that uses multi-view images to decompose the scene into geometry, SVBRDF, and 3D spatially-varying lighting. While multi-view images have been widely used for object-level…

Computer Vision and Pattern Recognition · Computer Science 2025-03-07 JunYong Choi , SeokYeong Lee , Haesol Park , Seung-Won Jung , Ig-Jae Kim , Junghyun Cho

The field of video generation has expanded significantly in recent years, with controllable and compositional video generation garnering considerable interest. Most methods rely on leveraging annotations such as text, objects' bounding…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Aram Davtyan , Sepehr Sameni , Björn Ommer , Paolo Favaro

Despite recent progress, video generative models still struggle to animate static images into videos that portray delicate human actions, particularly when handling uncommon or novel actions whose training data are limited. In this paper,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Haoxin Li , Yingchen Yu , Qilong Wu , Hanwang Zhang , Song Bai , Boyang Li

We propose a novel deep learning framework for animation video resequencing. Our system produces new video sequences by minimizing a perceptual distance of images from an existing animation video clip. To measure perceptual distance, we…

Graphics · Computer Science 2021-11-03 Charles C. Morace , Thi-Ngoc-Hanh Le , Sheng-Yi Yao , Shang-Wei Zhang , Tong-Yee Lee

There has been an explosion in interest in machine learning (ML) in recent years due to its applications to science and engineering. However, as ML techniques have advanced, tools for explaining and visualizing novel ML algorithms have…

Machine Learning · Computer Science 2023-11-16 Alec Helbling , Duen Horng Chau

With the impressive progress in diffusion-based text-to-image generation, extending such powerful generative ability to text-to-video raises enormous attention. Existing methods either require large-scale text-video pairs and a large number…

Computer Vision and Pattern Recognition · Computer Science 2023-10-18 Ruiqi Wu , Liangyu Chen , Tong Yang , Chunle Guo , Chongyi Li , Xiangyu Zhang

Traditional Celluloid (Cel) Animation production pipeline encompasses multiple essential steps, including storyboarding, layout design, keyframe animation, inbetweening, and colorization, which demand substantial manual effort, technical…

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