Related papers: QoE-oriented Communication Service Provision for A…
Mobile augmented reality (MAR) is envisioned as a key immersive application in 6G, enabling virtual content rendering aligned with the physical environment through device pose estimation. In this paper, we propose a novel agent-driven…
Future 6G networks are envisioned to facilitate edge-assisted mobile augmented reality (MAR) via strengthening the collaboration between MAR devices and edge servers. In order to provide immersive user experiences, MAR devices must timely…
Future 6G networks are envisioned to support mobile augmented reality (MAR) applications and provide customized immersive experiences for users via advanced service provision. In this paper, we investigate user-centric service provision for…
In this paper, we investigate a quality of experience (QoE)-aware resource allocation problem for reconfigurable intelligent surface (RIS)-assisted digital twin (DT) interaction with uncertain evolution. In the considered system, mobile…
In this paper, we present a digital twin (DT)-assisted adaptive video streaming scheme to enhance personalized quality-of-experience (PQoE). Since PQoE models are user-specific and time-varying, existing schemes based on universal and…
Edge-device collaboration has the potential to facilitate compute-intensive device pose tracking for resource-constrained mobile augmented reality (MAR) devices. In this paper, we devise a 3D map management scheme for edge-assisted MAR,…
In this paper, we design a 3D map management scheme for edge-assisted mobile augmented reality (MAR) to support the pose estimation of individual MAR device, which uploads camera frames to an edge server. Our objective is to minimize the…
In the 6G era, integrating Mobile Edge Computing (MEC) and Digital Twin (DT) technologies presents a transformative approach to enhance network performance through predictive, adaptive control for energy-efficient, low-latency…
In [1], we proposed a two-tier model for creating and maintaining a distributed hash table (DHT) overlay of smartphones. The purpose was to reduce Internet usage and increase D2D content sharing over LTE-A/5G network. However, the real…
Multicast short video streaming can enhance bandwidth utilization by enabling simultaneous video transmission to multiple users over shared wireless channels. The existing network management schemes mainly rely on the sequential buffering…
Emerging applications such as Augmented Reality, the Internet of Vehicles and Remote Surgery require both computing and networking functions working in harmony. The End-to-end (E2E) quality of experience (QoE) for these applications depends…
With the quick proliferation of extended reality (XR) services, the mobile communications networks are faced with gigantic challenges to meet the diversified and challenging service requirements. A tight coordination or even convergence of…
In this article, we present a digital agent (DA)-assisted network management framework for future sixth generation (6G) networks considering user quality of experience (QoE). A novel QoE metric is defined by incorporating the impact of user…
This paper studies the uplink and downlink power allocation for interactive augmented reality (AR) services, where the live video captured by an AR device is uploaded to the network edge, and then the augmented video is subsequently…
Emerging with the support of computing and communications technologies, Metaverse is expected to bring users unprecedented service experiences. However, the increase in the number of Metaverse users places a heavy demand on network…
With the development of blockchain and communication techniques, the Metaverse is considered as a promising next-generation Internet paradigm, which enables the connection between reality and the virtual world. The key to rendering a…
Mobile augmented reality (MAR) applications extended in the metaverse could provide mixed and immersive experiences by amalgamating the virtual and physical world. However, the joint consideration between MAR and metaverse seeks the…
Caching and rate allocation are two promising approaches to support video streaming over wireless network. However, existing rate allocation designs do not fully exploit the advantages of the two approaches. This paper investigates the…
Mobile augmented reality (MAR) blends a real scenario with overlaid virtual content, which has been envisioned as one of the ubiquitous interfaces to the Metaverse. Due to the limited computing power and battery life of MAR devices, it is…
Extended reality (XR) is one of the most important applications of beyond 5G and 6G networks. Real-time XR video transmission presents challenges in terms of data rate and delay. In particular, the frame-by-frame transmission mode of XR…