Related papers: Unispeaker: A Unified Approach for Multimodality-d…
Controllable speech synthesis aims to control the style of generated speech using reference input, which can be of various modalities. Existing face-based methods struggle with robustness and generalization due to data quality constraints,…
While state-of-the-art audio-video generation models like Veo3 and Sora2 demonstrate remarkable capabilities, their closed-source nature makes their architectures and training paradigms inaccessible. To bridge this gap in accessibility and…
With the rise of diffusion models, audio-video generation has been revolutionized. However, most existing methods rely on separate modules for each modality, with limited exploration of unified generative architectures. In addition, many…
Although significant progress has been made in audio-driven talking head generation, text-driven methods remain underexplored. In this work, we present OmniTalker, a unified framework that jointly generates synchronized talking audio-video…
We introduce and define a novel task-Scene-Aware Visually-Driven Speech Synthesis, aimed at addressing the limitations of existing speech generation models in creating immersive auditory experiences that align with the real physical world.…
Due to the lack of effective cross-modal modeling, existing open-source audio-video generation methods often exhibit compromised lip synchronization and insufficient semantic consistency. To mitigate these drawbacks, we propose UniAVGen, a…
Audio is an essential part of our life, but creating it often requires expertise and is time-consuming. Research communities have made great progress over the past year advancing the performance of large scale audio generative models for a…
Generative modeling has recently achieved remarkable success across text, image, and audio domains, demonstrating powerful capabilities for unified representation learning. However, audio generation models still face challenges in terms of…
Various applications of voice synthesis have been developed independently despite the fact that they generate "voice" as output in common. In addition, the majority of voice synthesis models currently rely on annotated audio data, but it is…
Generative modeling has recently achieved remarkable success across image, video, and audio domains, demonstrating powerful capabilities for unified representation learning. Yet speech front-end tasks such as speech enhancement (SE), target…
Conversational Speech Synthesis (CSS) is a key task in the user-agent interaction area, aiming to generate more expressive and empathetic speech for users. However, it is well-known that "listening" and "eye contact" play crucial roles in…
Generating lifelike conversational avatars requires modeling not just isolated speakers, but the dynamic, reciprocal interaction of speaking and listening. However, modeling the listener is exceptionally challenging: direct audio-driven…
Individuals have unique facial expression and head pose styles that reflect their personalized speaking styles. Existing one-shot talking head methods cannot capture such personalized characteristics and therefore fail to produce diverse…
Recent advances in unified multimodal models indicate a clear trend towards comprehensive content generation. However, the auditory domain remains a significant challenge, with music and speech often developed in isolation, hindering…
Generative audio modeling has largely been fragmented into specialized tasks, text-to-speech (TTS), text-to-music (TTM), and text-to-audio (TTA), each operating under heterogeneous control paradigms. Unifying these modalities remains a…
Voice design from natural language descriptions is emerging as a new task in text-to-speech multimodal generation, aiming to synthesize speech with target timbre and speaking style without relying on reference audio. However, existing…
Different people speak with diverse personalized speaking styles. Although existing one-shot talking head methods have made significant progress in lip sync, natural facial expressions, and stable head motions, they still cannot generate…
Controllable speech generation methods typically rely on single or fixed prompts, hindering creativity and flexibility. These limitations make it difficult to meet specific user needs in certain scenarios, such as adjusting the style while…
We propose UnitSpeech, a speaker-adaptive speech synthesis method that fine-tunes a diffusion-based text-to-speech (TTS) model using minimal untranscribed data. To achieve this, we use the self-supervised unit representation as a pseudo…
We present VQTalker, a Vector Quantization-based framework for multilingual talking head generation that addresses the challenges of lip synchronization and natural motion across diverse languages. Our approach is grounded in the phonetic…