Related papers: Direct Sampling of Confined Polygons in Linear Tim…
Let $P$ be a path graph of $n$ vertices embedded in a metric space. We consider the problem of adding a new edge to $P$ so that the radius of the resulting graph is minimized, where any center is constrained to be one of the vertices of…
Analyzing high-dimensional data with manifold learning algorithms often requires searching for the nearest neighbors of all observations. This presents a computational bottleneck in statistical manifold learning when observations of…
We propose a new monotonically convergent algorithm which can enforce spectral constraints on the control field (and extends to arbitrary filters). The procedure differs from standard algorithms in that at each iteration the control field…
In two-dimensional geometric knapsack problem, we are given a set of n axis-aligned rectangular items and an axis-aligned square-shaped knapsack. Each item has integral width, integral height and an associated integral profit. The goal is…
Based on the characterization of the polyconvex envelope of isotropic functions by their signed singular value representations, we propose a simple algorithm for the numerical approximation of the polyconvex envelope. Instead of operating…
We show that a variant of the random-edge pivoting rule results in a strongly polynomial time simplex algorithm for linear programs $\max\{c^Tx \colon Ax\leq b\}$, whose constraint matrix $A$ satisfies a geometric property introduced by…
We study the following combinatorial counting and sampling problems: can we efficiently sample from the Erd\H{o}s-R\'{e}nyi random graph $G(n,p)$ conditioned on triangle-freeness? Can we efficiently approximate the probability that $G(n,p)$…
We revisit the classic #Knapsack problem, which asks to count the Boolean points $(x_1,\dots,x_n)\in\{0,1\}^n$ in a given half-space $\sum_{i=1}^nW_ix_i\le T$. This #P-complete problem admits $(1\pm\epsilon)$-approximation. Before this…
We present an explicit closed-form formula for the vertices of the classical cut polytope $\operatorname{CUT}(n)$, defined as the convex hull of cut vectors of the complete graph $K_n$. Our derivation proceeds via a related polytope,…
We present a quantum algorithm for sampling random spanning trees from a weighted graph in $\widetilde{O}(\sqrt{mn})$ time, where $n$ and $m$ denote the number of vertices and edges, respectively. Our algorithm has sublinear runtime for…
With the advent of autonomous robots with two- and three-dimensional scanning capabilities, classical visibility-based exploration methods from computational geometry have gained in practical importance. However, real-life laser scanning of…
Boltzmann samplers and the recursive method are prominent algorithmic frameworks for the approximate-size and exact-size random generation of large combinatorial structures, such as maps, tilings, RNA sequences or various tree-like…
We present algorithmic, complexity, and implementation results on the problem of sampling points from a spectrahedron, that is the feasible region of a semidefinite program. Our main tool is geometric random walks. We analyze the arithmetic…
New algorithms are devised for finding the maxima of multidimensional point samples, one of the very first problems studied in computational geometry. The algorithms are very simple and easily coded and modified for practical needs. The…
Random packings and their properties are a popular and active field of research. Numerical algorithms that can efficiently generate them are useful tools in their study. This paper focuses on random packings produced according to the random…
We develop an algorithmic theory of convex optimization over discrete sets. Using a combination of algebraic and geometric tools we are able to provide polynomial time algorithms for solving broad classes of convex combinatorial…
This paper investigated the problem of embedding a simple Hamiltonian Cycle with n vertices on n points inside a simple polygon. This problem seeks to embed a straight-line cycle (without bends), which does not intersect either itself or…
In this paper, we give an almost linear time and space algorithms to sample from an exponential mechanism with an $\ell_1$-score function defined over an exponentially large non-convex set. As a direct result, on input an $n$ vertex $m$…
We give a deterministic, polynomial-time algorithm for approximately counting the number of {0,1}-solutions to any instance of the knapsack problem. On an instance of length n with total weight W and accuracy parameter eps, our algorithm…
We study the problem of stabbing rectilinear polygons, where we are given $n$ rectilinear polygons in the plane that we want to stab, i.e., we want to select horizontal line segments such that for each given rectilinear polygon there is a…