Related papers: Disentangled Clothed Avatar Generation with Layere…
Generating realistic 3D Human-Human Interaction (HHI) requires coherent modeling of the physical plausibility of the agents and their interaction semantics. Existing methods compress all motion information into a single latent…
Learning disentangled representations of data is a fundamental problem in artificial intelligence. Specifically, disentangled latent representations allow generative models to control and compose the disentangled factors in the synthesis…
We present SplattingAvatar, a hybrid 3D representation of photorealistic human avatars with Gaussian Splatting embedded on a triangle mesh, which renders over 300 FPS on a modern GPU and 30 FPS on a mobile device. We disentangle the motion…
We present FHAvatar, a novel framework for reconstructing 3D Gaussian avatars with composable face and hair components from an arbitrary number of views. Unlike previous approaches that couple facial and hair representations within a…
Whole-body audio-driven avatar pose and expression generation is a critical task for creating lifelike digital humans and enhancing the capabilities of interactive virtual agents, with wide-ranging applications in virtual reality, digital…
Current text-to-avatar methods often rely on implicit representations (e.g., NeRF, SDF, and DMTet), leading to 3D content that artists cannot easily edit and animate in graphics software. This paper introduces a novel framework for…
Modeling animatable human avatars from RGB videos is a long-standing and challenging problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent 3D humans, but it remains difficult for pure MLPs to regress…
Audio-driven talking head generation is a significant and challenging task applicable to various fields such as virtual avatars, film production, and online conferences. However, the existing GAN-based models emphasize generating…
We propose a method for synthesizing edited photo-realistic digital avatars with text instructions. Given a short monocular RGB video and text instructions, our method uses an image-conditioned diffusion model to edit one head image and…
While recent work has shown progress on extracting clothed 3D human avatars from a single image, video, or a set of 3D scans, several limitations remain. Most methods use a holistic representation to jointly model the body and clothing,…
Disentangled representations can be useful in many downstream tasks, help to make deep learning models more interpretable, and allow for control over features of synthetically generated images that can be useful in training other models…
Creating photorealistic 3D head avatars from limited input has become increasingly important for applications in virtual reality, telepresence, and digital entertainment. While recent advances like neural rendering and 3D Gaussian splatting…
Recent advances in video diffusion models have significantly improved character animation techniques. However, current approaches rely on basic structural conditions such as DWPose or SMPL-X to animate character images, limiting their…
Diffusion models have shown great promise for image generation, beating GANs in terms of generation diversity, with comparable image quality. However, their application to 3D shapes has been limited to point or voxel representations that…
This paper presents an in-depth exploration of 3D human model and avatar generation technology, propelled by the rapid advancements in large-scale models and artificial intelligence. The paper reviews the comprehensive process of 3D human…
A vital task of the wider digital human effort is the creation of realistic garments on digital avatars, both in the form of characteristic fold patterns and wrinkles in static frames as well as richness of garment dynamics under avatars'…
2D portrait animation has experienced significant advancements in recent years. Much research has utilized the prior knowledge embedded in large generative diffusion models to enhance high-quality image manipulation. However, most methods…
Generating novel, yet realistic, images of persons is a challenging task due to the complex interplay between the different image factors, such as the foreground, background and pose information. In this work, we aim at generating such…
To represent people in mixed reality applications for collaboration and communication, we need to generate realistic and faithful avatar poses. However, the signal streams that can be applied for this task from head-mounted devices (HMDs)…
We introduce FabricDiffusion, a method for transferring fabric textures from a single clothing image to 3D garments of arbitrary shapes. Existing approaches typically synthesize textures on the garment surface through 2D-to-3D texture…