Related papers: NeuralSVG: An Implicit Representation for Text-to-…
We introduce 3DShape2VecSet, a novel shape representation for neural fields designed for generative diffusion models. Our shape representation can encode 3D shapes given as surface models or point clouds, and represents them as neural…
We propose a new kind of embedding for natural language text that deeply represents semantic meaning. Standard text embeddings use the outputs from hidden layers of a pretrained language model. In our method, we let a language model learn…
Image Representation Learning is an important problem in Computer Vision. Traditionally, images were processed as grids, using Convolutional Neural Networks or as a sequence of visual tokens, using Vision Transformers. Recently, Vision…
Here we introduce a new model of natural textures based on the feature spaces of convolutional neural networks optimised for object recognition. Samples from the model are of high perceptual quality demonstrating the generative power of…
Decomposing a video into a layer-based representation is crucial for easy video editing for the creative industries, as it enables independent editing of specific layers. Existing video-layer decomposition models rely on implicit neural…
Real-time visibility determination in expansive or dynamically changing environments has long posed a significant challenge in computer graphics. Existing techniques are computationally expensive and often applied as a precomputation step…
Implicit surface representations are valued for their compactness and continuity, but they pose significant challenges for editing. Despite recent advancements, existing methods often fail to preserve identity and maintain geometric…
This work begins by establishing a mathematical formalization between different geometrical interpretations of Neural Networks, providing a first contribution. From this starting point, a new interpretation is explored, using the idea of…
Vector graphics (VG) have been ubiquitous in our daily life with vast applications in engineering, architecture, designs, etc. The VG recognition process of most existing methods is to first render the VG into raster graphics (RG) and then…
Book covers are intentionally designed and provide an introduction to a book. However, they typically require professional skills to design and produce the cover images. Thus, we propose a generative neural network that can produce book…
Neural rendering is a new image and video generation method based on deep learning. It combines the deep learning model with the physical knowledge of computer graphics, to obtain a controllable and realistic scene model, and realize the…
Creating realistic virtual assets is a time-consuming process: it usually involves an artist designing the object, then spending a lot of effort on tweaking its appearance. Intricate details and certain effects, such as subsurface…
Visual grounding is a common vision task that involves grounding descriptive sentences to the corresponding regions of an image. Most existing methods use independent image-text encoding and apply complex hand-crafted modules or…
Representing a signal as a continuous function parameterized by neural network (a.k.a. Implicit Neural Representations, INRs) has attracted increasing attention in recent years. Neural Processes (NPs), which model the distributions over…
Neural signed distance functions (SDFs) are emerging as an effective representation for 3D shapes. State-of-the-art methods typically encode the SDF with a large, fixed-size neural network to approximate complex shapes with implicit…
In contrast to the well-established technique of rasterization, vectorization of images poses a significant challenge in the field of computer graphics. Recent learning-based methods for converting raster images to vector formats frequently…
Neural radiance fields (NeRFs) are able to synthesize realistic novel views from multi-view images captured from distinct positions and perspectives. In NeRF's rendering pipeline, neural networks are used to represent a scene independently…
Implicit surfaces via neural radiance fields (NeRF) have shown surprising accuracy in surface reconstruction. Despite their success in reconstructing richly textured surfaces, existing methods struggle with planar regions with weak…
Representing a graph as a vector is a challenging task; ideally, the representation should be easily computable and conducive to efficient comparisons among graphs, tailored to the particular data and analytical task at hand. Unfortunately,…
We introduce the Singular Value Representation (SVR), a new method to represent the internal state of neural networks using SVD factorization of the weights. This construction yields a new weighted graph connecting what we call spectral…