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Graph Convolutional Networks (GCNs) have attracted increasing interests for the task of skeleton-based action recognition. The key lies in the design of the graph structure, which encodes skeleton topology information. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2020-07-30 Fanfan Ye , Shiliang Pu , Qiaoyong Zhong , Chao Li , Di Xie , Huiming Tang

Human interaction recognition is very important in many applications. One crucial cue in recognizing an interaction is the interactive body parts. In this work, we propose a novel Interaction Graph Transformer (IGFormer) network for…

Computer Vision and Pattern Recognition · Computer Science 2022-07-26 Yunsheng Pang , Qiuhong Ke , Hossein Rahmani , James Bailey , Jun Liu

Graph convolutional networks (GCNs) are an effective skeleton-based human action recognition (HAR) technique. GCNs enable the specification of CNNs to a non-Euclidean frame that is more flexible. The previous GCN-based models still have a…

Computer Vision and Pattern Recognition · Computer Science 2024-11-12 Faisal Mehmood , Xin Guo , Enqing Chen , Muhammad Azeem Akbar , Arif Ali Khan , Sami Ullah

Human Interaction Recognition is the process of identifying interactive actions between multiple participants in a specific situation. The aim is to recognise the action interactions between multiple entities and their meaning. Many single…

Computer Vision and Pattern Recognition · Computer Science 2024-01-02 Ruoqi Yin , Jianqin Yin

The aim of this research is to recognize human actions performed on stage to aid visually impaired and blind individuals. To achieve this, we have created a theatre human action recognition system that uses skeleton data captured by depth…

Computer Vision and Pattern Recognition · Computer Science 2023-06-29 Leyla Benhamida , Slimane Larabi

In the field of skeleton-based action recognition, current top-performing graph convolutional networks (GCNs) exploit intra-sequence context to construct adaptive graphs for feature aggregation. However, we argue that such context is still…

Computer Vision and Pattern Recognition · Computer Science 2023-06-13 Xiaohu Huang , Hao Zhou , Jian Wang , Haocheng Feng , Junyu Han , Errui Ding , Jingdong Wang , Xinggang Wang , Wenyu Liu , Bin Feng

It's common for current methods in skeleton-based action recognition to mainly consider capturing long-term temporal dependencies as skeleton sequences are typically long (>128 frames), which forms a challenging problem for previous…

Computer Vision and Pattern Recognition · Computer Science 2022-09-14 Lianyu Hu , Shenglan Liu , Wei Feng

Emotion recognition through body movements has emerged as a compelling and privacy-preserving alternative to traditional methods that rely on facial expressions or physiological signals. Recent advancements in 3D skeleton acquisition…

Computer Vision and Pattern Recognition · Computer Science 2025-07-25 Haifeng Lu , Jiuyi Chen , Zhen Zhang , Ruida Liu , Runhao Zeng , Xiping Hu

Recently, with the availability of cost-effective depth cameras coupled with real-time skeleton estimation, the interest in skeleton-based human action recognition is renewed. Most of the existing skeletal representation approaches use…

Computer Vision and Pattern Recognition · Computer Science 2020-03-13 Zhize Wu , Thomas Weise , Le Zou , Fei Sun , Ming Tan

Nowadays, Transformers and Graph Convolutional Networks (GCNs) are the prevailing techniques for 3D human pose estimation. However, Transformer-based methods either ignore the spatial neighborhood relationships between the joints when used…

Computer Vision and Pattern Recognition · Computer Science 2025-05-05 Kamel Aouaidjia , Aofan Li , Wenhao Zhang , Chongsheng Zhang

Skeleton-based human action recognition has recently drawn increasing attentions with the availability of large-scale skeleton datasets. The most crucial factors for this task lie in two aspects: the intra-frame representation for joint…

Computer Vision and Pattern Recognition · Computer Science 2018-04-18 Chao Li , Qiaoyong Zhong , Di Xie , Shiliang Pu

This paper presents a novel end-to-end method for the problem of skeleton-based unsupervised human action recognition. We propose a new architecture with a convolutional autoencoder that uses graph Laplacian regularization to model the…

Computer Vision and Pattern Recognition · Computer Science 2022-07-22 Giancarlo Paoletti , Jacopo Cavazza , Cigdem Beyan , Alessio Del Bue

Recently, transformers have demonstrated great potential for modeling long-term dependencies from skeleton sequences and thereby gained ever-increasing attention in skeleton action recognition. However, the existing transformer-based…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Wenhan Wu , Ce Zheng , Zihao Yang , Chen Chen , Srijan Das , Aidong Lu

The gesture recognition using motion capture data and depth sensors has recently drawn more attention in vision recognition. Currently most systems only classify dataset with a couple of dozens different actions. Moreover, feature…

Computer Vision and Pattern Recognition · Computer Science 2014-09-02 Kyunghyun Cho , Xi Chen

Human motion prediction aims to generate future motions based on the observed human motions. Witnessing the success of Recurrent Neural Networks (RNN) in modeling the sequential data, recent works utilize RNN to model human-skeleton motion…

Computer Vision and Pattern Recognition · Computer Science 2019-10-02 Xiangbo Shu , Liyan Zhang , Guo-Jun Qi , Wei Liu , Jinhui Tang

The cognitive system for human action and behavior has evolved into a deep learning regime, and especially the advent of Graph Convolution Networks has transformed the field in recent years. However, previous works have mainly focused on…

Computer Vision and Pattern Recognition · Computer Science 2021-07-16 Feng Shi , Chonghan Lee , Liang Qiu , Yizhou Zhao , Tianyi Shen , Shivran Muralidhar , Tian Han , Song-Chun Zhu , Vijaykrishnan Narayanan

In the context of skeleton-based action recognition, graph convolutional networks (GCNs) have been rapidly developed, whereas convolutional neural networks (CNNs) have received less attention. One reason is that CNNs are considered poor in…

Computer Vision and Pattern Recognition · Computer Science 2021-12-10 Kailin Xu , Fanfan Ye , Qiaoyong Zhong , Di Xie

Recent graph convolutional neural networks (GCNs) have shown high performance in the field of human action recognition by using human skeleton poses. However, it fails to detect human-object interaction cases successfully due to the lack of…

Computer Vision and Pattern Recognition · Computer Science 2025-09-18 Hesham M. Shehata , Mohammad Abdolrahmani

In action recognition, although the combination of spatio-temporal videos and skeleton features can improve the recognition performance, a separate model and balancing feature representation for cross-modal data are required. To solve these…

Computer Vision and Pattern Recognition · Computer Science 2022-10-17 Dasom Ahn , Sangwon Kim , Hyunsu Hong , Byoung Chul Ko

Learning graph convolutional networks (GCNs) is an emerging field which aims at generalizing convolutional operations to arbitrary non-regular domains. In particular, GCNs operating on spatial domains show superior performances compared to…

Computer Vision and Pattern Recognition · Computer Science 2021-12-08 Hichem Sahbi