Related papers: Modeling reflection and refraction of freeform sur…
The general reflection and refraction laws at the metasurface with the abrupt phase shift were derived by two different methods of Fermat's principle and the boundary conditions respectively. It is found that one or two critical angles for…
Computational modelling has made many useful contributions to the field of optical tweezers. One aspect in which it can be applied is the simulation of the dynamics of particles in optical tweezers. This can be useful for systems with many…
In this paper we show how to measure in the setting of digital quantum simulations the reflection and transmission amplitudes of the one-dimensional scattering of a particle with a short-ranged potential. The main feature of the protocol is…
When a plane electromagnetic wave impinges upon a diffraction grating or other periodic structures, reflected and transmitted waves propagate away from the structure in different radiation channels. A diffraction anomaly occurs when the…
We present a novel method of simulating wave effects in graphics using ray--based renderers with a new function: the Wave BSDF (Bidirectional Scattering Distribution Function). Reflections from neighboring surface patches represented by…
Images are the standard input for vision algorithms, but one-shot infield reflectance measurements are creating new opportunities for recognition and scene understanding. In this work, we address the question of what reflectance can reveal…
The emission of electromagnetic waves from a source within or near a non-trivial medium (with or without boundaries, crystalline or amorphous, with inhomogeneities, absorption and so on) is sometimes studied using the reciprocity principle.…
The correct insertion of virtual objects in images of real-world scenes requires a deep understanding of the scene's lighting, geometry and materials, as well as the image formation process. While recent large-scale diffusion models have…
In this paper we propose a method to compute a freeform reflector system for collimating and shaping a beam from a point source. We construct these reflectors such that the radiant intensity of the source is converted into a desired target.…
We present the first exact simulation method for multidimensional reflected Brownian motion (RBM). Exact simulation in this setting is challenging because of the presence of correlated local-time-like terms in the definition of RBM. We…
We present an inverse method for transforming a given parallel light emittance to two light distributions at different parallel target planes using two freeform reflectors. The reflectors control both the spatial and directional target…
The ability to see around corners, i.e., recover details of a hidden scene from its reflections in the surrounding environment, is of considerable interest in a wide range of applications. However, the diffuse nature of light reflected from…
Sensing and manipulating targets hidden under scattering media are universal problems that take place in applications ranging from deep-tissue optical imaging to laser surgery. A major issue in these applications is the shallow light…
In this paper we introduce a method for creating a transparent computational boundary for the simulation of unidirectional propagation of optical beams and pulses using leaky modes. The key element of the method is the introduction of an…
This paper aims at reviewing and analysing the method of reflections. The latter is an iterative procedure designed to linear boundary value problems set in multiply connected domains. Being based on a decomposition of the domain boundary,…
Over the past decade, reflection matrix microscopy (RMM) and advanced image reconstruction algorithms have emerged to address the fundamental imaging depth limitations of optical microscopy in thick biological tissues and complex media. In…
The authors study theoretically reflection on the surface of a metamaterial with a hyperbolic dispersion. It is found that reflection is strongly dependent on how the surface is terminated with respect to the asymptote of the hyperbolic…
Refraction at a smooth interface is accompanied by momentum transfer normal to the interface. We show that corrugating an initially smooth, totally reflecting, non-metallic interface provides a momentum kick parallel to the surface, which…
Lens design uses a calculation of the lens' surfaces that permit to obtain an image from a given object. A set of general rules and laws permits to calculate the essential points of the optical system such as distances, thickness, pupils,…
Numeric simulations based on the Huygens-Fresnel method allow one to develop intuition about the behavior of coherent light in diffraction and interference experiments. They give an opportunity to numerically observe and appreciate a number…