Related papers: Multifractal Terrain Generation for Evaluating Aut…
The autonomous exploration of environments by multi-robot systems is a critical task with broad applications in rescue missions, exploration endeavors, and beyond. Current approaches often rely on either greedy frontier selection or…
We propose a method for off-road drivable area extraction using 3D LiDAR data with the goal of autonomous driving application. A specific deep learning framework is designed to deal with the ambiguous area, which is one of the main…
A new variational formulation is herein proposed for the solution of adhesive contact problems for non-planar profiles of arbitrary shape indenting a deformable half-plane. The method exploits the original idea of accounting for the shape…
Autonomous driving must operate across diverse surfaces to enable safe mobility. However, most driving datasets are captured on well-paved flat roads. Moreover, recent driving datasets primarily provide sparse LiDAR ground truth for images,…
Road detection or traversability analysis has been a key technique for a mobile robot to traverse complex off-road scenes. The problem has been mainly formulated in early works as a binary classification one, e.g. associating pixels with…
In this work, we present a novel automated procedure for constructing a metric map of an unknown domain with obstacles using uncertain position data collected by a swarm of resource-constrained robots. The robots obtain this data during…
Semantic segmentation is important for many real-world systems, e.g., autonomous vehicles, which predict the class of each pixel. Recently, deep networks achieved significant progress w.r.t. the mean Intersection-over Union (mIoU) with the…
We investigate the effects of roughness and fractality on the normal contact stiffness of rough surfaces. Samples of isotropically roughened aluminium surfaces are considered. The roughness and fractal dimension were altered through…
We performed a set of numerical simulations to characterize the interplay of fracture network topology, upscaling, and mesh refinement on flow and transport properties in fractured porous media. We generated a set of generic…
The main approaches for simulating FMCW radar are based on ray tracing, which is usually computationally intensive and do not account for background noise. This work proposes a faster method for FMCW radar simulation capable of generating…
The process of automatic generation of a road map from GPS trajectories, called map inference, remains a challenging task to perform on a geospatial data from a variety of domains as the majority of existing studies focus on road maps in…
Mean-field coupled lattice maps are used to approximate the physics of driven threshold systems with long range interactions. However, they are incapable of modeling specific features of the dynamic instability responsible for generating…
Road traffic accidents are a leading cause of fatalities worldwide. In the US, human error causes 94% of crashes, resulting in excess of 7,000 pedestrian fatalities and $500 billion in costs annually. Autonomous Vehicles (AVs) with…
This paper presents a process for estimating the spatially varying surface reflectance of complex scenes observed under natural illumination. In contrast to previous methods, our process is not limited to scenes viewed under controlled…
In work the opportunity of construction fractal estimation of low-frequency component microaccelerations with the help of the valid part to Weierstrass-Mandelbrot function at identically zero phase is statistically proved. The proof will be…
The rise of self-driving cars (SDCs) presents important safety challenges to address in dynamic environments. While field testing is essential, current methods lack diversity in assessing critical SDC scenarios. Prior research introduced…
Most autonomous navigation systems assume wheeled robots are rigid bodies and their 2D planar workspaces can be divided into free spaces and obstacles. However, recent wheeled mobility research, showing that wheeled platforms have the…
Creating plausible surfaces is an essential component in achieving a high degree of realism in rendering. To relieve artists, who create these surfaces in a time-consuming, manual process, automated retrieval of the spatially-varying…
Terrains are the main part of an electronic game. To reduce human effort on game development, procedural techniques are used to generate synthetic terrains. However rendering a terrain is not a trivial task. Their rendering techniques must…
Mobile 3D printing on unstructured terrain remains challenging due to the conflict between platform mobility and deposition precision. Existing gantry-based systems achieve high accuracy but lack mobility, while mobile platforms struggle to…