Related papers: Sweeping Orders for Simplicial Complex Reconstruct…
We define a family of maps on lattice paths, called sweep maps, that assign levels to each step in the path and sort steps according to their level. Surprisingly, although sweep maps act by sorting, they appear to be bijective in general.…
Graph analytics attract much attention from both research and industry communities. Due to the linear time complexity, the $k$-core decomposition is widely used in many real-world applications such as biology, social networks, community…
Core decomposition is a fundamental operator in network analysis. In this paper, we study the problem of computing distance-generalized core decomposition on a network. A distance-generalized core, also termed $(k, h)$-core, is a maximal…
The decomposition of undirected graphs simplifies complex problems by breaking them into solvable subgraphs, following the philosophy of divide and conquer. This paper investigates the relationship between atom decomposition and the maximum…
The objective of ordinal embedding is to find a Euclidean representation of a set of abstract items, using only answers to triplet comparisons of the form "Is item $i$ closer to the item $j$ or item $k$?". In recent years, numerous…
The \emph{generalized sorting problem} is a restricted version of standard comparison sorting where we wish to sort $n$ elements but only a subset of pairs are allowed to be compared. Formally, there is some known graph $G = (V, E)$ on the…
Graphs are ubiquitous to model the irregular (non-Euclidean) structure of complex data, but they are limited to pairwise relationships and fail to model the complexities of the datasets exhibiting higher-order interactions. In that context,…
The computation of a peeling order in a randomly generated hypergraph is the most time-consuming step in a number of constructions, such as perfect hashing schemes, random $r$-SAT solvers, error-correcting codes, and approximate set…
We investigate the Sherali-Adams lift & project hierarchy applied to a graph isomorphism polytope whose integer points encode the isomorphisms between two graphs. In particular, the Sherali-Adams relaxations characterize a new vertex…
Poisson Surface Reconstruction is a widely-used algorithm for reconstructing a surface from an oriented point cloud. To facilitate applications where only partial surface information is available, or scanning is performed sequentially, a…
Deep learning has been widely used for solving image reconstruction tasks but its deployability has been held back due to the shortage of high-quality training data. Unsupervised learning methods, such as the deep image prior (DIP),…
In a recent paper, Bubeck, Lee, and Singh introduced a new first order method for minimizing smooth strongly convex functions. Their geometric descent algorithm, largely inspired by the ellipsoid method, enjoys the optimal linear rate of…
Embedding graphs in a geographical or latent space, i.e.\ inferring locations for vertices in Euclidean space or on a smooth manifold or submanifold, is a common task in network analysis, statistical inference, and graph visualization. We…
Simplicial partitions are a fundamental structure in computational geometry, as they form the basis of optimal data structures for range searching and several related problems. Current algorithms are built on very specific spatial…
Suppose a graph $G$ is stochastically created by uniformly sampling vertices along a line segment and connecting each pair of vertices with a probability that is a known decreasing function of their distance. We ask if it is possible to…
This paper provides a self-contained exploration of subdivisions of simplicial complexes, with emphasis on barycentric subdivision. We present formal definitions of subdivisions, show how the realization of a complex is preserved under…
We present a rectangle-based segmentation algorithm that sets up a graph and performs a graph cut to separate an object from the background. However, graph-based algorithms distribute the graph's nodes uniformly and equidistantly on the…
This paper proposes low-complexity algorithms for finding approximate second-order stationary points (SOSPs) of problems with smooth non-convex objective and linear constraints. While finding (approximate) SOSPs is computationally…
A consequent approach is proposed to construct symplectic force-gradient algorithms of arbitrarily high orders in the time step for precise integration of motion in classical and quantum mechanics simulations. Within this approach the basic…
This paper develops a complete foundational treatment of simplicial complexes from Euclidean spaces through geometric realizations, emphasizing concrete computations, examples, and practical verification methods. Beginning with finite point…