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Digital twin worlds with realistic interactive dynamics presents a new opportunity to develop generalist embodied agents in scannable environments with complex physical behaviors. To this end, we present GDGen (Generalized Representation…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Yichen Li , Zhiyi Li , Brandon Feng , Dinghuai Zhang , Antonio Torralba

Autonomous robots are increasingly deployed for long-term information-gathering tasks, which pose two key challenges: planning informative trajectories in environments that evolve across space and time, and ensuring persistent operation…

Robotics · Computer Science 2025-05-20 Kaleb Ben Naveed , Devansh R. Agrawal , Rahul Kumar , Dimitra Panagou

This work proposes a learning method to accelerate robotic pick-and-place planning by predicting shared grasps. Shared grasps are defined as grasp poses feasible to both the initial and goal object configurations in a pick-and-place task.…

Robotics · Computer Science 2025-06-23 Liang Qin , Weiwei Wan , Jun Takahashi , Ryo Negishi , Masaki Matsushita , Kensuke Harada

Integrating physics models within machine learning models holds considerable promise toward learning robust models with improved interpretability and abilities to extrapolate. In this work, we focus on the integration of incomplete physics…

Machine Learning · Computer Science 2021-10-28 Naoya Takeishi , Alexandros Kalousis

We present a unified network for simultaneously generating videos and their corresponding entity segmentation and depth maps from text prompts. We utilize colormap to represent entity masks and depth maps, tightly integrating dense…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Lehan Yang , Lu Qi , Xiangtai Li , Sheng Li , Varun Jampani , Ming-Hsuan Yang

In this work, we introduce an unconditional video generative model, InMoDeGAN, targeted to (a) generate high quality videos, as well as to (b) allow for interpretation of the latent space. For the latter, we place emphasis on interpreting…

Computer Vision and Pattern Recognition · Computer Science 2021-01-11 Yaohui Wang , Francois Bremond , Antitza Dantcheva

We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for continuous simulation. Existing egocentric simulators either…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Jinkun Hao , Mingda Jia , Ruiyan Wang , Xihui Liu , Ran Yi , Lizhuang Ma , Jiangmiao Pang , Xudong Xu

Detecting navigable space is the first and also a critical step for successful robot navigation. In this work, we treat the visual navigable space segmentation as a scene decomposition problem and propose a new network, NSS-VAEs (Navigable…

Robotics · Computer Science 2021-11-03 Zheng Chen , Lantao Liu

In the field of Robot Learning, the complex mapping between high-dimensional observations such as RGB images and low-level robotic actions, two inherently very different spaces, constitutes a complex learning problem, especially with…

Robotics · Computer Science 2024-05-29 Vitalis Vosylius , Younggyo Seo , Jafar Uruç , Stephen James

We propose a novel explicit dense 3D reconstruction approach that processes a set of images of a scene with sensor poses and calibrations and estimates a photo-real digital model. One of the key innovations is that the underlying volumetric…

Computer Vision and Pattern Recognition · Computer Science 2022-03-02 Samir Aroudj , Steven Lovegrove , Eddy Ilg , Tanner Schmidt , Michael Goesele , Richard Newcombe

Generative models have shown substantial impact across multiple domains, their potential for scene synthesis remains underexplored in robotics. This gap is more evident in drone simulators, where simulation environments still rely heavily…

We present InfiniCube, a scalable method for generating unbounded dynamic 3D driving scenes with high fidelity and controllability. Previous methods for scene generation either suffer from limited scales or lack geometric and appearance…

Computer Vision and Pattern Recognition · Computer Science 2025-06-27 Yifan Lu , Xuanchi Ren , Jiawei Yang , Tianchang Shen , Zhangjie Wu , Jun Gao , Yue Wang , Siheng Chen , Mike Chen , Sanja Fidler , Jiahui Huang

In the realm of computer vision and robotics, embodied agents are expected to explore their environment and carry out human instructions. This necessitates the ability to fully understand 3D scenes given their first-person observations and…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Tai Wang , Xiaohan Mao , Chenming Zhu , Runsen Xu , Ruiyuan Lyu , Peisen Li , Xiao Chen , Wenwei Zhang , Kai Chen , Tianfan Xue , Xihui Liu , Cewu Lu , Dahua Lin , Jiangmiao Pang

Recent advanced vision-language models(VLMs) have demonstrated strong performance on passive, offline image and video understanding tasks. However, their effectiveness in embodied settings, which require online interaction and active scene…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Mingxian Lin , Wei Huang , Yitang Li , Chengjie Jiang , Kui Wu , Fangwei Zhong , Shengju Qian , Xin Wang , Xiaojuan Qi

Conventionally, memory in end-to-end robotic learning involves inputting a sequence of past observations into the learned policy. However, in complex multi-stage real-world tasks, the robot's memory must represent past events at multiple…

A recent trend in vision-language models (VLMs) has been to enhance their spatial cognition for embodied domains. Despite progress, existing evaluations have been limited both in paradigm and in coverage, hindering rapid, iterative model…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Yanpeng Zhao , Wentao Ding , Hongtao Li , Baoxiong Jia , Zilong Zheng

Existing RGB-based imitation learning approaches typically employ traditional vision encoders such as ResNet or ViT, which lack explicit 3D reasoning capabilities. Recent geometry-grounded vision models, such as VGGT~\cite{wang2025vggt},…

Robotics · Computer Science 2025-09-22 An Dinh Vuong , Minh Nhat Vu , Ian Reid

The low-level sensory and motor signals in deep reinforcement learning, which exist in high-dimensional spaces such as image observations or motor torques, are inherently challenging to understand or utilize directly for downstream tasks.…

Artificial Intelligence · Computer Science 2023-03-07 Pu Hua , Yubei Chen , Huazhe Xu

World-model-based imagine-then-act becomes a promising paradigm for robotic manipulation, yet existing approaches typically support either purely image-based forecasting or reasoning over partial 3D geometry, limiting their ability to…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Jiaxu Wang , Yicheng Jiang , Tianlun He , Jingkai Sun , Qiang Zhang , Junhao He , Jiahang Cao , Zesen Gan , Mingyuan Sun , Qiming Shao , Xiangyu Yue

Edge computing enables data processing closer to the source, significantly reducing latency, an essential requirement for real-time vision-based analytics such as object detection in surveillance and smart city environments. However, these…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-02-04 Daghash K. Alqahtani , Maria A. Rodriguez , Muhammad Aamir Cheema , Hamid Rezatofighi , Adel N. Toosi