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Robotic imitation learning has advanced from solving static tasks to addressing dynamic interaction scenarios, but testing and evaluation remain costly and challenging due to the need for real-time interaction with dynamic environments. We…

The collection of large-scale and diverse robot demonstrations remains a major bottleneck for imitation learning, as real-world data acquisition is costly and simulators offer limited diversity and fidelity with pronounced sim-to-real gaps.…

World models serve as essential building blocks toward Artificial General Intelligence (AGI), enabling intelligent agents to predict future states and plan actions by simulating complex physical interactions. However, existing interactive…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Junyi Chen , Haoyi Zhu , Xianglong He , Yifan Wang , Jianjun Zhou , Wenzheng Chang , Yang Zhou , Zizun Li , Zhoujie Fu , Jiangmiao Pang , Tong He

Understanding, navigating, and exploring the 3D physical real world has long been a central challenge in the development of artificial intelligence. In this work, we take a step toward this goal by introducing GenEx, a system capable of…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Taiming Lu , Tianmin Shu , Junfei Xiao , Luoxin Ye , Jiahao Wang , Cheng Peng , Chen Wei , Daniel Khashabi , Rama Chellappa , Alan Yuille , Jieneng Chen

World models have made significant progress in modeling dynamic environments; however, most embodied world models are still restricted to 2D representations, lacking the comprehensive multi-view information essential for embodied spatial…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Peiyan Tu , Hanxin Zhu , Jingwen Sun , Shaojie Ren , Cong Wang , Jiayi Luo , Xiaoqian Cheng , Zhibo Chen

We present Megaverse, a new 3D simulation platform for reinforcement learning and embodied AI research. The efficient design of our engine enables physics-based simulation with high-dimensional egocentric observations at more than 1,000,000…

Machine Learning · Computer Science 2021-07-22 Aleksei Petrenko , Erik Wijmans , Brennan Shacklett , Vladlen Koltun

Embodied visual planning aims to enable manipulation tasks by imagining how a scene evolves toward a desired goal and using the imagined trajectories to guide actions. Video diffusion models, through their image-to-video generation…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Yuming Gu , Yizhi Wang , Yining Hong , Yipeng Gao , Hao Jiang , Angtian Wang , Bo Liu , Nathaniel S. Dennler , Zhengfei Kuang , Hao Li , Gordon Wetzstein , Chongyang Ma

Pretrained video diffusion models provide powerful spatiotemporal generative priors, making them a natural foundation for robotic world models. While recent world-action models jointly optimize future videos and actions, they predominantly…

Computer Vision and Pattern Recognition · Computer Science 2026-05-08 Zhaoyang Yang , Yurun Jin , Lizhe Qi , Cong Huang , Kai Chen

We introduce Genie Envisioner (GE), a unified world foundation platform for robotic manipulation that integrates policy learning, evaluation, and simulation within a single video-generative framework. At its core, GE-Base is a large-scale,…

Active event perception, the ability to dynamically detect, track, and summarize events in real time, is essential for embodied intelligence in tasks such as human-AI collaboration, assistive robotics, and autonomous navigation. However,…

Robotics · Computer Science 2025-06-24 Zhou Chen , Sanjoy Kundu , Harsimran S. Baweja , Sathyanarayanan N. Aakur

Simulating robot-world interactions is a cornerstone of Embodied AI. Recently, a few works have shown promise in leveraging video generations to transcend the rigid visual/physical constraints of traditional simulators. However, they…

Robotics · Computer Science 2026-03-18 Mutian Xu , Tianbao Zhang , Tianqi Liu , Zhaoxi Chen , Xiaoguang Han , Ziwei Liu

The generalization of vision-language-action (VLA) models heavily relies on diverse training data. However, acquiring large-scale data for robot manipulation across varied object appearances is costly and labor-intensive. To address this…

Artificial Intelligence · Computer Science 2026-03-17 Zhehao Dong , Xiaofeng Wang , Zheng Zhu , Yirui Wang , Yang Wang , Yukun Zhou , Boyuan Wang , Chaojun Ni , Runqi Ouyang , Wenkang Qin , Xinze Chen , Yun Ye , Guan Huang , Zhen Lu , Yue Yang

We present a novel approach for enhancing robotic exploration by using generative occupancy mapping. We implement SceneSense, a diffusion model designed and trained for predicting 3D occupancy maps given partial observations. Our proposed…

Robotics · Computer Science 2026-01-01 Lorin Achey , Alec Reed , Brendan Crowe , Bradley Hayes , Christoffer Heckman

Constructing a physically realistic and accurately scaled simulated 3D world is crucial for the training and evaluation of embodied intelligence tasks. The diversity, realism, low cost accessibility and affordability of 3D data assets are…

Robotics · Computer Science 2025-06-17 Xinjie Wang , Liu Liu , Yu Cao , Ruiqi Wu , Wenkang Qin , Dehui Wang , Wei Sui , Zhizhong Su

Aerospace embodied intelligence aims to empower unmanned aerial vehicles (UAVs) and other aerospace platforms to achieve autonomous perception, cognition, and action, as well as egocentric active interaction with humans and the environment.…

Robotics · Computer Science 2025-11-24 Fanglong Yao , Yuanchang Yue , Youzhi Liu , Xian Sun , Kun Fu

World models have become indispensable tools for embodied intelligence, serving as powerful simulators capable of generating realistic robotic videos while addressing critical data scarcity challenges. However, current embodied world models…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Yu Shang , Xin Zhang , Yinzhou Tang , Lei Jin , Chen Gao , Wei Wu , Yong Li

This paper investigates the problem of understanding dynamic 3D scenes from egocentric observations, a key challenge in robotics and embodied AI. Unlike prior studies that explored this as long-form video understanding and utilized…

Computer Vision and Pattern Recognition · Computer Science 2025-01-10 Yue Fan , Xiaojian Ma , Rongpeng Su , Jun Guo , Rujie Wu , Xi Chen , Qing Li

Observing that the key for robotic action planning is to understand the target-object motion when its associated part is manipulated by the end effector, we propose to generate the 3D object-part scene flow and extract its transformations…

Embodied AI and robotic systems increasingly depend on scalable, diverse, and physically grounded 3D content for simulation-based training and real-world deployment. While 3D generative modeling has advanced rapidly, embodied applications…

Robotics · Computer Science 2026-05-11 Tianwei Ye , Yifan Mao , Minwen Liao , Jian Liu , Chunchao Guo , Dazhao Du , Quanxin Shou , Fangqi Zhu , Song Guo

Acquiring a multi-task imitation policy in 3D manipulation poses challenges in terms of scene understanding and action prediction. Current methods employ both 3D representation and multi-view 2D representation to predict the poses of the…

Computer Vision and Pattern Recognition · Computer Science 2024-05-31 Junjie Zhang , Chenjia Bai , Haoran He , Wenke Xia , Zhigang Wang , Bin Zhao , Xiu Li , Xuelong Li
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