Related papers: Controlling your Attributes in Voice
Novel text-to-speech systems can generate entirely new voices that were not seen during training. However, it remains a difficult task to efficiently create personalized voices from a high-dimensional speaker space. In this work, we use…
Controllable painting generation plays a pivotal role in image stylization. Currently, the control way of style transfer is subject to exemplar-based reference or a random one-hot vector guidance. Few works focus on decoupling the intrinsic…
Most current zero-shot voice conversion methods rely on externally supervised components, particularly speaker encoders, for training. To explore alternatives that eliminate this dependency, this paper introduces GenVC, a novel framework…
As the text generation capabilities of large language models become increasingly prominent, recent studies have focused on controlling particular aspects of the generated text to make it more personalized. However, most research on…
Speech-driven facial animation is the process which uses speech signals to automatically synthesize a talking character. The majority of work in this domain creates a mapping from audio features to visual features. This often requires…
Recently introduced generative adversarial network (GAN) has been shown numerous promising results to generate realistic samples. The essential task of GAN is to control the features of samples generated from a random distribution. While…
Our voice encodes a uniquely identifiable pattern which can be used to infer private attributes, such as gender or identity, that an individual might wish not to reveal when using a speech recognition service. To prevent attribute inference…
Multi-aspect controllable text generation aims to control text generation in attributes from multiple aspects, making it a complex but powerful task in natural language processing. Supervised fine-tuning methods are often employed for this…
To guide the generation of large pretrained language models (LM), previous work has focused on directly fine-tuning the language model or utilizing an attribute discriminator. In this work, we propose a novel lightweight framework for…
Different forms of customized 2D avatars are widely used in gaming applications, virtual communication, education, and content creation. However, existing approaches often fail to capture fine-grained facial expressions and struggle to…
Different people speak with diverse personalized speaking styles. Although existing one-shot talking head methods have made significant progress in lip sync, natural facial expressions, and stable head motions, they still cannot generate…
Voice conversion is a challenging task which transforms the voice characteristics of a source speaker to a target speaker without changing linguistic content. Recently, there have been many works on many-to-many Voice Conversion (VC) based…
Given the speech generation framework that represents the speaker attribute with an embedding vector, asynchronous voice anonymization can be achieved by modifying the speaker embedding derived from the original speech. However, the…
The goal of face attribute editing is altering a facial image according to given target attributes such as hair color, mustache, gender, etc. It belongs to the image-to-image domain transfer problem with a set of attributes considered as a…
We propose a novel framework for simultaneously generating and manipulating the face images with desired attributes. While the state-of-the-art attribute editing technique has achieved the impressive performance for creating realistic…
Controllable TTS models with natural language prompts often lack the ability for fine-grained control and face a scarcity of high-quality data. We propose a two-stage style-controllable TTS system with language models, utilizing a quantized…
Voice anonymization has been developed as a technique for preserving privacy by replacing the speaker's voice in a speech signal with that of a pseudo-speaker, thereby obscuring the original voice attributes from machine recognition and…
We propose PromptTTS++, a prompt-based text-to-speech (TTS) synthesis system that allows control over speaker identity using natural language descriptions. To control speaker identity within the prompt-based TTS framework, we introduce the…
Understating and controlling generative models' latent space is a complex task. In this paper, we propose a novel method for learning to control any desired attribute in a pre-trained GAN's latent space, for the purpose of editing…
While facial attribute manipulation of 2D images via Generative Adversarial Networks (GANs) has become common in computer vision and graphics due to its many practical uses, research on 3D attribute manipulation is relatively undeveloped.…