Related papers: LS-GAN: Human Motion Synthesis with Latent-space G…
Human motion stylization aims to revise the style of an input motion while keeping its content unaltered. Unlike existing works that operate directly in pose space, we leverage the latent space of pretrained autoencoders as a more…
We study the problem of synthesizing immersive 3D indoor scenes from one or more images. Our aim is to generate high-resolution images and videos from novel viewpoints, including viewpoints that extrapolate far beyond the input images while…
Text-to-motion generation has gained increasing attention, but most existing methods are limited to generating short-term motions that correspond to a single sentence describing a single action. However, when a text stream describes a…
Generative adversarial networks (GANs) are challenging to train stably, and a promising remedy of injecting instance noise into the discriminator input has not been very effective in practice. In this paper, we propose Diffusion-GAN, a…
The recent success of Generative Adversarial Networks (GAN) is a result of their ability to generate high quality images from a latent vector space. An important application is the generation of images from a text description, where the…
A promise of Generative Adversarial Networks (GANs) is to provide cheap photorealistic data for training and validating AI models in autonomous driving. Despite their huge success, their performance on complex images featuring multiple…
Text generation with generative adversarial networks (GANs) can be divided into the text-based and code-based categories according to the type of signals used for discrimination. In this work, we introduce a novel text-based approach called…
We propose a novel approach for the synthesis of sign language videos using GANs. We extend the previous work of Stoll et al. by using the human semantic parser of the Soft-Gated Warping-GAN from to produce photorealistic videos guided by…
In this paper, we present an approach for combining non-rigid structure-from-motion (NRSfM) with deep generative models,and propose an efficient framework for discovering trajectories in the latent space of 2D GANs corresponding to changes…
Text-to-motion generation requires not only grounding local actions in language but also seamlessly blending these individual actions to synthesize diverse and realistic global motions. However, existing motion generation methods primarily…
Human motion synthesis is an important task in computer graphics and computer vision. While focusing on various conditioning signals such as text, action class, or audio to guide the generation process, most existing methods utilize…
Despite remarkable advances in image synthesis research, existing works often fail in manipulating images under the context of large geometric transformations. Synthesizing person images conditioned on arbitrary poses is one of the most…
Speech synthesis is used in a wide variety of industries. Nonetheless, it always sounds flat or robotic. The state of the art methods that allow for prosody control are very cumbersome to use and do not allow easy tuning. To tackle some of…
Investigating the impact of fatigue on human physiological function and motor behavior is crucial for developing biomechanics and medical applications aimed at mitigating fatigue, reducing injury risk, and creating sophisticated ergonomic…
Image generation has been heavily investigated in computer vision, where one core research challenge is to generate images from arbitrarily complex distributions with little supervision. Generative Adversarial Networks (GANs) as an implicit…
Diffusion models are emerging as powerful solutions for generating high-fidelity and diverse images, often surpassing GANs under many circumstances. However, their slow inference speed hinders their potential for real-time applications. To…
We address the computational problem of novel human pose synthesis. Given an image of a person and a desired pose, we produce a depiction of that person in that pose, retaining the appearance of both the person and background. We present a…
Generative Adversarial Networks (GANs) have been shown to produce realistically looking synthetic images with remarkable success, yet their performance seems less impressive when the training set is highly diverse. In order to provide a…
Multi-person interactive motion generation, a critical yet under-explored domain in computer character animation, poses significant challenges such as intricate modeling of inter-human interactions beyond individual motions and generating…
Generative adversarial networks (GANs) have shown remarkable success in generation of unstructured data, such as, natural images. However, discovery and separation of modes in the generated space, essential for several tasks beyond naive…