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Making scientific papers accessible may require reprocessing old papers to create output compliant with accessibility standards. An important step there is to convert the visual formatting to the logical one. In this report we describe our…

Digital Libraries · Computer Science 2025-08-05 Allison Doami , Christine James , Dan Lu , Lia Prins , Annette Torrence , Boris Veytsman

Making quantum mechanical equations and concepts come to life through interactive simulation and visualization are commonplace for augmenting learning and teaching. However, graphical visualizations nearly always exhibit a set of hard-coded…

Empowering blind and low vision (BLV) users to explore visual media improves content comprehension, strengthens user agency, and fulfills diverse information needs. However, most existing tools separate exploration from the main narration,…

Human-Computer Interaction · Computer Science 2025-08-08 Shuchang Xu

This paper discusses digital online mathematics examinations -- a discussion ranging from high school to university level examinations. In particular, we consider the nature of mathematical writing, what is distinctive about mathematical…

History and Overview · Mathematics 2026-05-26 Laura Kobel-Keller , Chris Sangwin

Recent advances in Vision-Language Models (VLMs) and large language models (LLMs) have greatly enhanced visual reasoning, a key capability for embodied AI agents like robots. However, existing visual reasoning benchmarks often suffer from…

Computer Vision and Pattern Recognition · Computer Science 2025-08-21 Simindokht Jahangard , Mehrzad Mohammadi , Yi Shen , Zhixi Cai , Hamid Rezatofighi

Individuals with visual impairments, encompassing both partial and total difficulties in visual perception, are referred to as visually impaired (VI) people. An estimated 2.2 billion individuals worldwide are affected by visual impairments.…

Computer Vision and Pattern Recognition · Computer Science 2024-04-04 Bufang Yang , Lixing He , Kaiwei Liu , Zhenyu Yan

This paper investigates new data exploration experiences that enable blind users to interact with statistical data visualizations$-$bar plots, heat maps, box plots, and scatter plots$-$leveraging multimodal data representations. In addition…

Human-Computer Interaction · Computer Science 2024-03-04 JooYoung Seo , Yilin Xia , Bongshin Lee , Sean McCurry , Yu Jun Yam

Pitch-based sonification of quantitative data increases the accessibility of data visualizations that are otherwise inaccessible for blind and low-vision (BLV) individuals. We argue that, although pitch representations can reveal the…

Human-Computer Interaction · Computer Science 2026-04-13 Can Liu , Wenjie Jiang , Shaolun Ruan , Kotaro Hara , Yong Wang

Dance teachers rely primarily on verbal instructions and visual demonstrations to convey key dance concepts and movement. These techniques, however, have limitations in supporting students who are blind or have low vision (BLV). This work…

Human-Computer Interaction · Computer Science 2025-03-06 Madhuka Thisuri De Silva , Jim Smiley , Sarah Goodwin , Leona M Holloway , Matthew Butler

Tactile maps are commonly used to give visually impaired users access to geographical representations. Although those relief maps are efficient tools for acquisition of spatial knowledge, they present several limitations and issues such as…

Human-Computer Interaction · Computer Science 2022-09-01 Julie Ducasse , Anke Brock , Christophe Jouffrais

People with visual impairments perceive their environment non-visually and often use AI-powered assistive tools to obtain textual descriptions of visual information. Recent large vision-language model-based AI-powered tools like Be My AI…

Human-Computer Interaction · Computer Science 2024-07-15 Jingyi Xie , Rui Yu , He Zhang , Sooyeon Lee , Syed Masum Billah , John M. Carroll

Social VR has increased in popularity due to its affordances for rich, embodied, and nonverbal communication. However, nonverbal communication remains inaccessible for blind and low vision people in social VR. We designed accessible cues…

Human-Computer Interaction · Computer Science 2024-10-30 Crescentia Jung , Jazmin Collins , Ricardo E. Gonzalez Penuela , Jonathan Isaac Segal , Andrea Stevenson Won , Shiri Azenkot

Puzzles have long served as compact and revealing probes of human cognition, isolating abstraction, rule discovery, and systematic reasoning with minimal reliance on prior knowledge. Leveraging these properties, visual puzzles have recently…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Maria Lymperaiou , Vasileios Karampinis , Giorgos Filandrianos , Angelos Vlachos , Chrysoula Zerva , Athanasios Voulodimos

Visual Language Models (VLMs) are now sufficiently advanced to support a broad range of applications, including answering complex visual questions, and are increasingly expected to interact with images in varied ways. To evaluate them,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-09 Ludovic Arnould , Salim Khazem , Hugues Ali Mehenni

This research paper addresses the limitations of current mobile accessibility services like TalkBack, which provide manual gesture-based sequential feedback to BVI users. Motivated by the promise of large language models (LLMs), this paper…

Human-Computer Interaction · Computer Science 2026-05-12 Joshua Owusu Ansah , Anuj Kapoor , Ayush Khanna , Manvika Vinod , Precious Njeck , Shuai Gao

Large Multi-modality Models (LMMs) have made significant progress in visual understanding and generation, but they still face challenges in General Visual Editing, particularly in following complex instructions, preserving appearance…

Computer Vision and Pattern Recognition · Computer Science 2025-05-28 Xiangyu Zhao , Peiyuan Zhang , Kexian Tang , Xiaorong Zhu , Hao Li , Wenhao Chai , Zicheng Zhang , Renqiu Xia , Guangtao Zhai , Junchi Yan , Hua Yang , Xue Yang , Haodong Duan

To equip SL with software properly, we need an input system to represent and manipulate signed contents in the same way that every day software allows to process written text. Refuting the claim that video is good enough a medium to serve…

Computation and Language · Computer Science 2018-11-06 Michael Filhol

Recent advancements in Large Multimodal Models (LMMs) have shown promising results in mathematical reasoning within visual contexts, with models approaching human-level performance on existing benchmarks such as MathVista. However, we…

Computer Vision and Pattern Recognition · Computer Science 2024-02-23 Ke Wang , Junting Pan , Weikang Shi , Zimu Lu , Mingjie Zhan , Hongsheng Li

Modern Vision-Language Models (VLMs) remain poorly characterized in multi-step visual interactions, particularly in how they integrate perception, memory, and action over long horizons. We introduce VisGym, a gymnasium of 17 environments…

Computer Vision and Pattern Recognition · Computer Science 2026-01-26 Zirui Wang , Junyi Zhang , Jiaxin Ge , Long Lian , Letian Fu , Lisa Dunlap , Ken Goldberg , XuDong Wang , Ion Stoica , David M. Chan , Sewon Min , Joseph E. Gonzalez

Immersive, stereoscopic viewing enables scientists to better analyze the spatial structures of visualized physical phenomena. However, their findings cannot be properly presented in traditional media, which lack these core attributes.…

Graphics · Computer Science 2016-11-29 Jacqueline Chu , Leonardo Ferrer , Min Shih , Kwan-Liu Ma