Related papers: Sparis: Neural Implicit Surface Reconstruction of …
This paper studies the problem of 3D volumetric reconstruction from two views of a scene with an unknown camera. While seemingly easy for humans, this problem poses many challenges for computers since it requires simultaneously…
Implicit representations have been widely applied in robotics for obstacle avoidance and path planning. In this paper, we explore the problem of constructing an implicit distance representation from a single image. Past methods for implicit…
3D reconstruction of a scene from Synthetic Aperture Radar (SAR) images mainly relies on interferometric measurements, which involve strict constraints on the acquisition process. These last years, progress in deep learning has…
Neural rendering has demonstrated remarkable success in high-quality 3D neural reconstruction and novel view synthesis with dense input views and accurate poses. However, applying it to extremely sparse, unposed views in unbounded 360{\deg}…
3D reconstruction of biological tissues from a collection of endoscopic images is a key to unlock various important downstream surgical applications with 3D capabilities. Existing methods employ various advanced neural rendering techniques…
The demand for semantically rich 3D models of indoor scenes is rapidly growing, driven by applications in augmented reality, virtual reality, and robotics. However, creating them from sparse views remains a challenge due to geometric…
Using accurate depth priors in 3D Gaussian Splatting helps mitigate artifacts caused by sparse training data and textureless surfaces. However, acquiring accurate depth maps requires specialized acquisition systems. Foundation monocular…
We present a fast and accurate method for dense depth reconstruction from sparsely sampled light fields obtained using a synchronized camera array. In our method, the source images are over-segmented into non-overlapping compact superpixels…
Gaussian Splatting (GS) has gained attention as a fast and effective method for novel view synthesis. It has also been applied to 3D reconstruction using multi-view images and can achieve fast and accurate 3D reconstruction. However, GS…
Recently, 3D Gaussian Splatting and its derivatives have achieved significant breakthroughs in large-scale scene reconstruction. However, how to efficiently and stably achieve high-quality geometric fidelity remains a core challenge. To…
Geometric priors are often used to enhance 3D reconstruction. With many smartphones featuring low-resolution depth sensors and the prevalence of off-the-shelf monocular geometry estimators, incorporating geometric priors as regularization…
Decompositional reconstruction of 3D scenes, with complete shapes and detailed texture of all objects within, is intriguing for downstream applications but remains challenging, particularly with sparse views as input. Recent approaches…
We aim to tackle sparse-view reconstruction of a 360 3D scene using priors from latent diffusion models (LDM). The sparse-view setting is ill-posed and underconstrained, especially for scenes where the camera rotates 360 degrees around a…
Neural implicit surfaces have become an important technique for multi-view 3D reconstruction but their accuracy remains limited. In this paper, we argue that this comes from the difficulty to learn and render high frequency textures with…
In this paper, we propose a scene-level inverse rendering framework that uses multi-view images to decompose the scene into geometry, SVBRDF, and 3D spatially-varying lighting. While multi-view images have been widely used for object-level…
Implicit neural representations (INRs) have demonstrated strong capabilities in various medical imaging tasks, such as denoising, registration, and segmentation, by representing images as continuous functions, allowing complex details to be…
Digitizing 3D static scenes and 4D dynamic events from multi-view images has long been a challenge in computer vision and graphics. Recently, 3D Gaussian Splatting (3DGS) has emerged as a practical and scalable reconstruction method,…
Depth estimation, as a necessary clue to convert 2D images into the 3D space, has been applied in many machine vision areas. However, to achieve an entire surrounding 360-degree geometric sensing, traditional stereo matching algorithms for…
While Structure-from-Motion (SfM) has seen much progress over the years, state-of-the-art systems are prone to failure when facing extreme viewpoint changes in low-overlap, low-parallax or high-symmetry scenarios. Because capturing images…
In this paper, we present a new method for multi-view geometric reconstruction. In recent years, large vision models have rapidly developed, performing excellently across various tasks and demonstrating remarkable generalization…