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American Sign Language recognition is a difficult gesture recognition problem, characterized by fast, highly articulate gestures. These are comprised of arm movements with different hand shapes, facial expression and head movements. Among…
This work proposes an attention-based sequence-to-sequence model for handwritten word recognition and explores transfer learning for data-efficient training of HTR systems. To overcome training data scarcity, this work leverages models…
In human computer interaction, real-time detection and classification of dynamic hand gestures is challenging as: 1) the system must run in a real-time video stream and there is no noticeable lag in response after performing a gesture; 2)…
HMMs are widely used in action and gesture recognition due to their implementation simplicity, low computational requirement, scalability and high parallelism. They have worth performance even with a limited training set. All these…
Effective human-robot interaction (HRI) in multi-object teleoperation tasks faces significant challenges due to perceptual ambiguities in virtual reality (VR) environments and the limitations of single-modality intention recognition. This…
Handwritten Mathematical Expression Recognition (HMER) methods have made remarkable progress, with most existing HMER approaches based on either a hybrid CNN/RNN-based with GRU architecture or Transformer architectures. Each of these has…
Real-time recognition of dynamic hand gestures from video streams is a challenging task since (i) there is no indication when a gesture starts and ends in the video, (ii) performed gestures should only be recognized once, and (iii) the…
While the Transformer architecture dominates many fields, its quadratic self-attention complexity hinders its use in large-scale applications. Linear attention offers an efficient alternative, but its direct application often degrades…
Head gesture is a natural means of face-to-face communication between people but the recognition of head gestures in the context of virtual reality and use of head gesture as an interface for interacting with virtual avatars and virtual…
We present VQA-MHUG - a novel 49-participant dataset of multimodal human gaze on both images and questions during visual question answering (VQA) collected using a high-speed eye tracker. We use our dataset to analyze the similarity between…
We address human action recognition from multi-modal video data involving articulated pose and RGB frames and propose a two-stream approach. The pose stream is processed with a convolutional model taking as input a 3D tensor holding data…
Multi-head self-attention (MHSA) is a key component of Transformers, a widely popular architecture in both language and vision. Multiple heads intuitively enable different parallel processes over the same input. Yet, they also obscure the…
This paper considers a network referred to as Modality Shifting Attention Network (MSAN) for Multimodal Video Question Answering (MVQA) task. MSAN decomposes the task into two sub-tasks: (1) localization of temporal moment relevant to the…
Transformer-based approaches have gained significant attention in image restoration, where the core component, i.e, Multi-Head Attention (MHA), plays a crucial role in capturing diverse features and recovering high-quality results. In MHA,…
In practical applications, computer vision tasks often need to be addressed simultaneously. Multitask learning typically achieves this by jointly training a single deep neural network to learn shared representations, providing efficiency…
Previous methods for skeleton-based gesture recognition mostly arrange the skeleton sequence into a pseudo picture or spatial-temporal graph and apply deep Convolutional Neural Network (CNN) or Graph Convolutional Network (GCN) for feature…
Recent advances in computer vision have made it possible to automatically assess from videos the manipulation skills of humans in performing a task, which breeds many important applications in domains such as health rehabilitation and…
Hand gesture recognition using multichannel surface electromyography (sEMG) is challenging due to unstable predictions and inefficient time-varying feature enhancement. To overcome the lack of signal based time-varying feature problems, we…
Transformer are widely used in various fields such as natural language processing and computer vision. However, the training time for large Transformer models can be challenging due to the Multi-Head Attention (MHA) mechanism. Especially as…
Gesture recognition is getting more and more popular due to various application possibilities in human-machine interaction. Existing multi-modal gesture recognition systems take multi-modal data as input to improve accuracy, but such…