Related papers: The Aldous--Lyons Conjecture II: Undecidability
In the local, characteristic 0, non archimedean case, we consider distributions on GL(n+1) which are invariant under the adjoint action of GL(n). We prove that such distributions are invariant by transposition. This implies that an…
Over the last decade, combinatorial algorithms have been obtained for exactly solving several nonlinear convex programs. We first provide a formal context to this activity by introducing the notion of {\em rational convex programs} -- this…
Let S_d be the symmetric group on d letters and let k be a field of characteristic p>2. Tensoring an irreducible S_d module with the sign representation defines an involution on the p-regular partitions of d. It is suprisingly difficult to…
We consider quantum XOR games, defined in [11], from the perspective of unitary correlations defined in [7]. We show that Connes' embedding problem has a positive answer if and only if every quantum XOR game has entanglement bias equal to…
While Online Gradient Descent and other no-regret learning procedures are known to efficiently converge to a coarse correlated equilibrium in games where each agent's utility is concave in their own strategy, this is not the case when…
We identify a subtle security issue that impacts mechanism design in scenarios in which agents can absolutely commit to strategies. Absolute commitments allow the strategy of an agent to depend on the commitments made by the other agents.…
The UNIQUE GAMES problem is a central problem in algorithms and complexity theory. Given an instance of UNIQUE GAMES, the STRONG UNIQUE GAMES problem asks to find the largest subset of vertices, such that the UNIQUE GAMES instance induced…
We investigate a new class of congestion games, called Totally Unimodular (TU) Congestion Games, where the players' strategies are binary vectors inside polyhedra defined by totally unimodular constraint matrices. Network congestion games…
Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is…
Motivated by the pursuit of a systematic computational and algorithmic understanding of Generative Adversarial Networks (GANs), we present a simple yet unified non-asymptotic local convergence theory for smooth two-player games, which…
We study first-order logic over unordered structures whose elements carry a finite number of data values from an infinite domain. Data values can be compared wrt.\ equality. As the satisfiability problem for this logic is undecidable in…
We study how to adapt to smoothly-varying ('easy') environments in well-known online learning problems where acquiring information is expensive. For the problem of label efficient prediction, which is a budgeted version of prediction with…
In this paper we focus on noncooperative games with uncertain constraints coupling the agents' decisions. We consider a setting where bounded deviations of agents' decisions from the equilibrium are possible, and uncertain constraints are…
Infinite-state games are a commonly used model for the synthesis of reactive systems with unbounded data domains. Symbolic methods for solving such games need to be able to construct intricate arguments to establish the existence of winning…
We analyze the problem of identifying large cliques in graphs that are affected by adversarial uncertainty. More specifically, we consider a new formulation, namely the adversarial maximum clique problem, which extends the classical…
Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential principle for effective decision-making in perfect information games. However, in imperfect information games, decomposition has proven to be…
We consider time-homogeneous uniformly nondegenerate stochastic differential games in domains and propose constructing $\varepsilon$-optimal strategies and policies by using adjoint Markov strategies and adjoint Markov policies which are…
A central theme in distributed network algorithms concerns understanding and coping with the issue of locality. Inspired by sequential complexity theory, we focus on a complexity theory for distributed decision problems. In the context of…
Quantum nonlocality is a counterintuitive phenomenon that lies beyond the purview of causal influences. Recently, Bell inequalities have been generalized to the case of quantum inputs, leading to a powerful family of semi-quantum Bell…
This paper provides sufficient conditions for the existence of solutions for two-person zero-sum games with inf/sup-compact payoff functions and with possibly noncompact decision sets for both players. Payoff functions may be unbounded, and…