Related papers: A Demigod's Number for the Rubik's Cube
Given a distribution of pebbles to the vertices of a graph, a pebbling move removes two pebbles from a single vertex and places a single pebble on an adjacent vertex. The pebbling number $\pi(G)$ is the smallest number such that, for any…
Given a distribution of pebbles on the vertices of a graph G, a {\it pebbling move} takes two pebbles from one vertex and puts one on a neighboring vertex. The {\it pebbling number} \Pi(G) is the minimum k such that for every distribution…
In this paper we give a mathematical model for a game that we call picture cube puzzle and investigate its properties. The central question is the number of moves required to solve the puzzle. A mathematical discussion is followed by the…
Let G be a graph with a distribution of pebbles on its vertices. A pebbling move consists of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. The optimal pebbling number of G is the smallest number of…
Let $r \geq 2$ be a real number. A complex nowhere-zero $r$-flow on a graph $G$ is an orientation of $G$ together with an assignment $\varphi\colon E(G)\to \mathbb{C}$ such that, for all $e \in E(G)$, the modulus of the complex number…
The well-known three distance theorem states that there are at most three distinct gaps between consecutive elements in the set of the first n multiples of any real number. We generalise this theorem to higher dimensions under a suitable…
The input to the Multiway Cut problem is a weighted undirected graph, with nonnegative edge weights, and $k$ designated terminals. The goal is to partition the vertices of the graph into $k$ parts, each containing exactly one of the…
This paper presents a systematic method to solve difficult 9 x 9 Sudoku puzzles by hand. While computer algorithms exist to solve these puzzles, these algorithms are not good for human's to use because they involve too many steps and…
We investigate the following problem: what is the smallest possible distance between a cubic irrational $\xi$ and a rational number $p/q$ in terms of the height $H(\xi)$ and $q$? More precisely, we consider the set $D_{3,1}$ consisting of…
We give a complete description of the set of triples (a,b,c) of real numbers with the following property. There exists a constant K such that a n_3 + b n_2 + c n_1 - K is a lower bound for the matching number of every connected subcubic…
A bisection in a graph is a cut in which the number of vertices in the two parts differ by at most 1. In this paper, we give lower bounds for the maximum weight of bisections of edge-weighted graphs with bounded maximum degree. Our results…
In this paper we give new bounds on the bisection width of random 3-regular graphs on $n$ vertices. The main contribution is a new lower bound of $0.103295n$ based on a first moment method together with a structural analysis of the graph,…
After having translated the problem of solving the Rubik's Revenge in terms of group actions, we use the result of the structure of the legal transformations (Larsen) to count the states of the Rubik's Revenge modulo legal and…
The pebble motion problem (PMP) asks whether one configuration of labeled pebbles on a graph can be transformed into another by moving pebbles to adjacent unoccupied vertices. It is a fundamental model of graph reconfiguration and is…
An edge switch is an operation which makes a local change in a graph while maintaining the degree of every vertex. We introduce a switch move, called a triangle switch, which creates or deletes at least one triangle. Specifically, a make…
We consider the problem of enumerating integer tetrahedra of fixed perimeter (sum of side-lengths) and/or diameter (maximum side-length), up to congruence. As we will see, this problem is considerably more difficult than the corresponding…
The Grover walk is one of the most well-studied quantum walks on graphs. In this paper, we investigate its periodicity to reveal the relationship between the quantum walk and the underlying graph, focusing particularly on the…
Consider an information diffusion process on a graph $G$ that starts with $k>0$ burnt vertices, and at each subsequent step, burns the neighbors of the currently burnt vertices, as well as $k$ other unburnt vertices. The \emph{$k$-burning…
Higher-dimensional Dedekind sums are defined as a generalization of a recent 1-dimensional probability model of Dilcher and Girstmair to a d-dimensional cube. The analysis of the frequency distribution of marked lattice points leads to new…
We introduce a general class of random walks on the $N$-hypercube, study cut-off for the mixing time, and provide several types of representation for the transition probabilities. We observe that for a sub-class of these processes with long…