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The paper is a half-way between the agent technology and the mathematical reasoning to model tactical decision making tasks. These models are applied to air defense (AD) domain for command and control (C2). It also addresses the issues…

Artificial Intelligence · Computer Science 2019-05-13 Sumanta Kumar Das

Humans can leverage hierarchical structures to split a task into sub-tasks and solve problems efficiently. Both imitation and reinforcement learning or a combination of them with hierarchical structures have been proven to be an efficient…

Robotics · Computer Science 2020-12-15 Yaru Niu , Yijun Gu

Deep learning has enabled traditional reinforcement learning methods to deal with high-dimensional problems. However, one of the disadvantages of deep reinforcement learning methods is the limited exploration capacity of learning agents. In…

Machine Learning · Computer Science 2019-07-30 Thanh Nguyen , Ngoc Duy Nguyen , Saeid Nahavandi

Despite the growing interest in collaborative AI, designing systems that seamlessly integrate human input remains a major challenge. In this study, we developed a task to systematically examine human preferences for collaborative agents. We…

Artificial Intelligence · Computer Science 2025-10-28 Lukas William Mayer , Sheer Karny , Jackie Ayoub , Miao Song , Danyang Tian , Ehsan Moradi-Pari , Mark Steyvers

Rigorously evaluating machine intelligence against the broad spectrum of human general intelligence has become increasingly important and challenging in this era of rapid technological advance. Conventional AI benchmarks typically assess…

One of the main goals of robotics and intelligent agent research is to enable natural communication with humans in physically situated settings. While recent work has focused on verbal modes such as language and speech, non-verbal…

Robotics · Computer Science 2025-09-17 Anna Deichler , Siyang Wang , Simon Alexanderson , Jonas Beskow

We propose a novel approach to explainable AI (XAI) based on the concept of "instruction" from neural networks. In this case study, we demonstrate how a superhuman neural network might instruct human trainees as an alternative to…

Artificial Intelligence · Computer Science 2021-11-03 Nicholas Kantack , Nina Cohen , Nathan Bos , Corey Lowman , James Everett , Timothy Endres

Powerful artificial intelligence systems are often used in settings where they must interact with agents that are computationally much weaker, for example when they work alongside humans or operate in complex environments where some tasks…

Artificial Intelligence · Computer Science 2024-05-09 Karim Hamade , Reid McIlroy-Young , Siddhartha Sen , Jon Kleinberg , Ashton Anderson

Game-theoretic interactions with AI agents could differ from traditional human-human interactions in various ways. One such difference is that it may be possible to simulate an AI agent (for example because its source code is known), which…

Computer Science and Game Theory · Computer Science 2024-03-21 Vojtech Kovarik , Caspar Oesterheld , Vincent Conitzer

We focus on the problem of designing an artificial agent (AI), capable of assisting a human user to complete a task. Our goal is to guide human users towards optimal task performance while keeping their cognitive load as low as possible.…

Robotics · Computer Science 2019-11-05 Gilwoo Lee , Christoforos Mavrogiannis , Siddhartha S. Srinivasa

This paper describe an hybrid agent trained to play in Fantasy Football AI which participated in the Bot Bowl III competition. The agent, MimicBot, is implemented using a specifically designed deep policy network and trained using a…

Artificial Intelligence · Computer Science 2021-08-24 Nicola Pezzotti

Artificial Intelligence (AI) techniques, particularly machine learning techniques, are rapidly transforming tactical operations by augmenting human decision-making capabilities. This paper explores AI-driven Human-Autonomy Teaming (HAT) as…

Human-Computer Interaction · Computer Science 2024-11-18 Desta Haileselassie Hagos , Hassan El Alami , Danda B. Rawat

Rapid progress in deep reinforcement learning has made it increasingly feasible to train controllers for high-dimensional humanoid bodies. However, methods that use pure reinforcement learning with simple reward functions tend to produce…

Robotics · Computer Science 2017-07-11 Josh Merel , Yuval Tassa , Dhruva TB , Sriram Srinivasan , Jay Lemmon , Ziyu Wang , Greg Wayne , Nicolas Heess

In the vast domain of cybersecurity, the transition from reactive defense to offensive has become critical in protecting digital infrastructures. This paper explores the integration of Artificial Intelligence (AI) into offensive…

Cryptography and Security · Computer Science 2024-06-13 Leroy Jacob Valencia

We aim to develop an AI agent that can watch video clips and have a conversation with human about the video story. Developing video understanding intelligence is a significantly challenging task, and evaluation methods for adequately…

Artificial Intelligence · Computer Science 2021-10-19 Yu-Jung Heo , Minsu Lee , Seongho Choi , Woo Suk Choi , Minjung Shin , Minjoon Jung , Jeh-Kwang Ryu , Byoung-Tak Zhang

The rapid rise of large language models (LLMs) has shifted artificial intelligence (AI) research toward agentic systems, motivating the use of weaker and more flexible notions of agency. However, this shift raises key questions about the…

Artificial Intelligence · Computer Science 2025-10-27 Vince Trencsenyi , Agnieszka Mensfelt , Kostas Stathis

The growing use of virtual autonomous agents in applications like games and entertainment demands better control policies for natural-looking movements and actions. Unlike the conventional approach of hard-coding motion routines, we propose…

Machine Learning · Computer Science 2019-10-28 Subhajit Chaudhury , Daiki Kimura , Asim Munawar , Ryuki Tachibana

The increasing complexity of gameplay mechanisms in modern video games is leading to the emergence of a wider range of ways to play games. The variety of possible play-styles needs to be anticipated by designers, through automated tests.…

Machine Learning · Computer Science 2022-12-01 Pierre Le Pelletier de Woillemont , Rémi Labory , Vincent Corruble

Cutscenes form an integral part of many video games, but their creation is costly, time-consuming, and requires skills that many game developers lack. While AI has been leveraged to semi-automate cutscene production, the results typically…

Human-Computer Interaction · Computer Science 2022-08-12 Inan Evin , Perttu Hämäläinen , Christian Guckelsberger

A profound challenge for A-Life is to construct agents whose behavior is 'life-like' in a deep way. We propose an architecture and approach to constructing networks driving artificial agents, using processes analogous to the processes that…

Neural and Evolutionary Computing · Computer Science 2022-02-01 Addison Wood , Jory Schossau , Nick Sabaj , Richard Liu , Mark Reimers