Related papers: PERSE: Personalized 3D Generative Avatars from A S…
While recent 3D head avatar creation methods attempt to animate facial dynamics, they often fail to capture personalized details, limiting realism and expressiveness. To fill this gap, we present DipGuava (Disentangled and Personalized…
Text-driven avatar generation has gained significant attention owing to its convenience. However, existing methods typically model the human body with all garments as a single 3D model, limiting its usability, such as clothing replacement,…
Different users find different images generated for the same prompt desirable. This gives rise to personalized image generation which involves creating images aligned with an individual's visual preference. Current generative models are,…
Recent advances in 3D avatar generation have gained significant attentions. These breakthroughs aim to produce more realistic animatable avatars, narrowing the gap between virtual and real-world experiences. Most of existing works employ…
We propose a new type of full-body human avatars, which combines parametric mesh-based body model with a neural texture. We show that with the help of neural textures, such avatars can successfully model clothing and hair, which usually…
In this work we present an adversarial training algorithm that exploits correlations in video to learn --without supervision-- an image generator model with a disentangled latent space. The proposed methodology requires only a few…
In this paper, we propose Generalizable and Animatable Gaussian head Avatar (GAGAvatar) for one-shot animatable head avatar reconstruction. Existing methods rely on neural radiance fields, leading to heavy rendering consumption and low…
We introduce a novel framework for 3D human avatar generation and personalization, leveraging text prompts to enhance user engagement and customization. Central to our approach are key innovations aimed at overcoming the challenges in…
Clothed avatar generation has wide applications in virtual and augmented reality, filmmaking, and more. Previous methods have achieved success in generating diverse digital avatars, however, generating avatars with disentangled components…
Pose-driven full-body avatars built on neural rendering produce high-quality novel views of a captured subject. Yet loose clothing and other dynamic elements deform in ways pose alone cannot explain: the same pose can correspond to many…
Facial recognition using deep convolutional neural networks relies on the availability of large datasets of face images. Many examples of identities are needed, and for each identity, a large variety of images are needed in order for the…
We introduce FactorPortrait, a video diffusion method for controllable portrait animation that enables lifelike synthesis from disentangled control signals of facial expressions, head movement, and camera viewpoints. Given a single portrait…
Many works have succeeded in reconstructing Gaussian human avatars from multi-view videos. However, they either struggle to capture pose-dependent appearance details with a single MLP, or rely on a computationally intensive neural network…
We propose a new method for learning a generalized animatable neural human representation from a sparse set of multi-view imagery of multiple persons. The learned representation can be used to synthesize novel view images of an arbitrary…
High-fidelity head avatar reconstruction plays a crucial role in AR/VR, gaming, and multimedia content creation. Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated effectiveness in modeling complex geometry with real-time…
In high-end visual effects pipelines, a customized (and expensive) light stage system is (typically) used to scan an actor in order to acquire both geometry and texture for various expressions. Aiming towards democratization, we propose a…
We propose StreamME, a method focuses on fast 3D avatar reconstruction. The StreamME synchronously records and reconstructs a head avatar from live video streams without any pre-cached data, enabling seamless integration of the…
Portrait animation from a single source image and a driving video is a long-standing problem. Recent approaches tend to adopt diffusion-based image/video generation models for realistic and expressive animation. However, none of these…
In this research paper we suggest how to extract a face from an image, modify it, characterize it in terms of high-level properties, and apply it to the creation of a personalized avatar. In this research work we tested, we implemented the…
Generating high-fidelity upper-body 3D avatars from one-shot input image remains a significant challenge. Current 3D avatar generation methods, which rely on large reconstruction models, are fast and capable of producing stable body…