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Related papers: Diffgrasp: Whole-Body Grasping Synthesis Guided by…

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Current digital human studies focusing on lip-syncing and body movement are no longer sufficient to meet the growing industrial demand, while human video generation techniques that support interacting with real-world environments (e.g.,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Yingying Fan , Quanwei Yang , Kaisiyuan Wang , Hang Zhou , Yingying Li , Haocheng Feng , Errui Ding , Yu Wu , Jingdong Wang

Generating realistic 3D human-object interactions (HOIs) from text descriptions is a active research topic with potential applications in virtual and augmented reality, robotics, and animation. However, creating high-quality 3D HOIs remains…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Yixuan Zhang , Hui Yang , Chuanchen Luo , Junran Peng , Yuxi Wang , Zhaoxiang Zhang

Diffusion models have been successfully applied in areas such as image, video, and audio generation. Recent works show their promise for sequential decision-making and dexterous manipulation, leveraging their ability to model complex action…

Robotics · Computer Science 2026-03-17 Maria Makarova , Qian Liu , Dzmitry Tsetserukou

Diffusion-based human animation aims to animate a human character based on a source human image as well as driving signals such as a sequence of poses. Leveraging the generative capacity of diffusion model, existing approaches are able to…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Fa-Ting Hong , Zhan Xu , Haiyang Liu , Qinjie Lin , Luchuan Song , Zhixin Shu , Yang Zhou , Duygu Ceylan , Dan Xu

Reliable dual-arm grasping is essential for manipulating large and complex objects but remains a challenging problem due to stability, collision, and generalization requirements. Prior methods typically decompose the task into two…

Robotics · Computer Science 2025-10-01 Md Faizal Karim , Vignesh Vembar , Keshab Patra , Gaurav Singh , K Madhava Krishna

We propose G-HOP, a denoising diffusion based generative prior for hand-object interactions that allows modeling both the 3D object and a human hand, conditioned on the object category. To learn a 3D spatial diffusion model that can capture…

Computer Vision and Pattern Recognition · Computer Science 2024-04-19 Yufei Ye , Abhinav Gupta , Kris Kitani , Shubham Tulsiani

Dancing with music is always an essential human art form to express emotion. Due to the high temporal-spacial complexity, long-term 3D realist dance generation synchronized with music is challenging. Existing methods suffer from the…

Computer Vision and Pattern Recognition · Computer Science 2023-08-24 Siqi Yang , Zejun Yang , Zhisheng Wang

Human action-reaction synthesis, a fundamental challenge in modeling causal human interactions, plays a critical role in applications ranging from virtual reality to social robotics. While diffusion-based models have demonstrated promising…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Wentao Jiang , Jingya Wang , Kaiyang Ji , Baoxiong Jia , Siyuan Huang , Ye Shi

We study the problem of precisely swapping objects in videos, with a focus on those interacted with by hands, given one user-provided reference object image. Despite the great advancements that diffusion models have made in video editing…

Computer Vision and Pattern Recognition · Computer Science 2024-11-12 Zihui Xue , Mi Luo , Changan Chen , Kristen Grauman

Scene graphs (SGs) represent objects and their relationships as structured graphs, enabling applications in image generation, robotics, and 3D understanding. Recent work suggests that conditioning image generation on scene graphs improves…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Rajalaxmi Rajagopalan , Romit Roy Choudhury

Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial demands for user-defined waypoints and stage transitions. These…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Nan Jiang , Zimo He , Zi Wang , Hongjie Li , Yixin Chen , Siyuan Huang , Yixin Zhu

The body movements accompanying speech aid speakers in expressing their ideas. Co-speech motion generation is one of the important approaches for synthesizing realistic avatars. Due to the intricate correspondence between speech and motion,…

Multimedia · Computer Science 2024-08-28 Sen Wang , Jiangning Zhang , Xin Tan , Zhifeng Xie , Chengjie Wang , Lizhuang Ma

To tackle the "reality gap" encountered in Sim-to-Real transfer, this study proposes a diffusion-based framework that minimizes inconsistencies in grasping actions between the simulation settings and realistic environments. The process…

Robotics · Computer Science 2024-03-19 Yiwei Li , Zihao Wu , Huaqin Zhao , Tianze Yang , Zhengliang Liu , Peng Shu , Jin Sun , Ramviyas Parasuraman , Tianming Liu

Text-to-image models are showcasing the impressive ability to create high-quality and diverse generative images. Nevertheless, the transition from freehand sketches to complex scene images remains challenging using diffusion models. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-07-10 Tianyu Zhang , Xiaoxuan Xie , Xusheng Du , Haoran Xie

Generalizable manipulation involving cross-type object interactions is a critical yet challenging capability in robotics. To reliably accomplish such tasks, robots must address two fundamental challenges: "where to manipulate" (contact…

Robotics · Computer Science 2026-05-13 Zhenhao Shen , Zeming Yang , Yue Chen , Yuran Wang , Shengqiang Xu , Mingleyang Li , Hao Dong , Ruihai Wu

With the recent surge in popularity of AR/VR applications, realistic and accurate control of 3D full-body avatars has become a highly demanded feature. A particular challenge is that only a sparse tracking signal is available from…

Computer Vision and Pattern Recognition · Computer Science 2023-04-19 Yuming Du , Robin Kips , Albert Pumarola , Sebastian Starke , Ali Thabet , Artsiom Sanakoyeu

Daily objects embedded in a contextual environment are often ungraspable initially. Whether it is a book sandwiched by other books on a fully packed bookshelf or a piece of paper lying flat on the desk, a series of nonprehensile pregrasp…

Robotics · Computer Science 2023-05-09 Sirui Chen , Albert Wu , C. Karen Liu

Self-captured full-body videos are popular, but most deployments require mounted cameras, carefully-framed shots, and repeated practice. We propose a more convenient solution that enables full-body video capture using handheld mobile…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Bowei Chen , Brian Curless , Ira Kemelmacher-Shlizerman , Steven M. Seitz

The emergence of text-driven motion synthesis technique provides animators with great potential to create efficiently. However, in most cases, textual expressions only contain general and qualitative motion descriptions, while lack fine…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Dong Wei , Xiaoning Sun , Huaijiang Sun , Bin Li , Shengxiang Hu , Weiqing Li , Jianfeng Lu

Recent advancements in diffusion models have greatly improved the quality and diversity of synthesized content. To harness the expressive power of diffusion models, researchers have explored various controllable mechanisms that allow users…

Computer Vision and Pattern Recognition · Computer Science 2023-04-28 Tsai-Shien Chen , Chieh Hubert Lin , Hung-Yu Tseng , Tsung-Yi Lin , Ming-Hsuan Yang