Related papers: ESVQA: Perceptual Quality Assessment of Egocentric…
With the development of eXtended Reality (XR), photo capturing and display technology based on head-mounted displays (HMDs) have experienced significant advancements and gained considerable attention. Egocentric spatial images and videos…
The enhancement of generalization in robots by large vision-language models (LVLMs) is increasingly evident. Therefore, the embodied cognitive abilities of LVLMs based on egocentric videos are of great interest. However, current datasets…
Video dimensions are continuously increasing to provide more realistic and immersive experiences to global streaming and social media viewers. However, increments in video parameters such as spatial resolution and frame rate are inevitably…
Image Quality Assessment (IQA) of User-Generated Content (UGC) is a critical technique for human Quality of Experience (QoE). However, does the the image quality of Robot-Generated Content (RGC) demonstrate traits consistent with the…
Event cameras promise a paradigm shift in vision sensing with their low latency, high dynamic range, and asynchronous nature of events. Unfortunately, the scarcity of high-quality labeled datasets hinders their widespread adoption in deep…
Most existing benchmarks for understanding egocentric vision focus primarily on daytime scenarios, overlooking the low-light conditions that are inevitable in real-world applications. To investigate this gap, we present EgoNight, the first…
This paper studies the quality of multimedia content focusing on 360 video and ambisonic spatial audio reproduced using a head-mounted display and a multichannel loudspeaker setup. Encoding parameters following basic video quality test…
As Augmented Reality (AR) technologies advance towards immersive consumer adoption, the need for rigorous Quality of Experience (QoE) assessment becomes critical. However, existing datasets often lack ecological validity, relying on…
This paper analyzes the joint assessment of quality, spatial and social presence, empathy, attitude, and attention in three conditions: (A)visualizing and rating the quality of contents in a Head-Mounted Display (HMD), (B)visualizing the…
Recent years have witnessed an exponential increase in the demand for face video compression, and the success of artificial intelligence has expanded the boundaries beyond traditional hybrid video coding. Generative coding approaches have…
Investigating how people perceive virtual reality (VR) videos in the wild (i.e., those captured by everyday users) is a crucial and challenging task in VR-related applications due to complex authentic distortions localized in space and…
Embodied Question Answering (EQA) is a recently proposed task, where an agent is placed in a rich 3D environment and must act based solely on its egocentric input to answer a given question. The desired outcome is that the agent learns to…
Conventional images/videos are often rendered within the central vision area of the human visual system (HVS) with uniform quality. Recent virtual reality (VR) device with head mounted display (HMD) extends the field of view (FoV)…
This paper investigates the problem of understanding dynamic 3D scenes from egocentric observations, a key challenge in robotics and embodied AI. Unlike prior studies that explored this as long-form video understanding and utilized…
Embodied robotic agents often perceive movies through an egocentric screen-view interface rather than native cinematic footage, introducing domain shifts such as viewpoint distortion, scale variation, illumination changes, and environmental…
Virtual Reality (VR) and its applications have attracted significant and increasing attention. However, the requirements of much larger file sizes, different storage formats, and immersive viewing conditions pose significant challenges to…
Self-attention based Transformer has achieved great success in many computer vision tasks. However, its application to video quality assessment (VQA) has not been satisfactory so far. Evaluating the quality of in-the-wild videos is…
Egocentric video-language understanding demands both high efficiency and accurate spatial-temporal modeling. Existing approaches face three key challenges: 1) Excessive pre-training cost arising from multi-stage pre-training pipelines, 2)…
Embodied Question Answering (EQA) connects perception, reasoning, and interaction within embodied environments. However, existing datasets and benchmarks remain fragmented, each focusing on a limited subset of reasoning skills such as…
In the realm of computer vision and robotics, embodied agents are expected to explore their environment and carry out human instructions. This necessitates the ability to fully understand 3D scenes given their first-person observations and…