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Arguably, the two most popular accelerated or momentum-based optimization methods in machine learning are Nesterov's accelerated gradient and Polyaks's heavy ball, both corresponding to different discretizations of a particular second order…

Optimization and Control · Mathematics 2020-12-25 Guilherme França , Jeremias Sulam , Daniel P. Robinson , René Vidal

In practical applications of iterative first-order optimization, the learning rate schedule remains notoriously difficult to understand and expensive to tune. We demonstrate the presence of these subtleties even in the innocuous case when…

Machine Learning · Computer Science 2021-06-15 Naman Agarwal , Surbhi Goel , Cyril Zhang

This paper studies model-based bandit and reinforcement learning (RL) with nonlinear function approximations. We propose to study convergence to approximate local maxima because we show that global convergence is statistically intractable…

Machine Learning · Computer Science 2022-08-04 Kefan Dong , Jiaqi Yang , Tengyu Ma

We consider online no-regret learning in unknown games with bandit feedback, where each player can only observe its reward at each time -- determined by all players' current joint action -- rather than its gradient. We focus on the class of…

Machine Learning · Computer Science 2024-04-01 Wenjia Ba , Tianyi Lin , Jiawei Zhang , Zhengyuan Zhou

Recent studies incorporate Nesterov's accelerated gradient method for the acceleration of gradient based training. The Nesterov's Accelerated Quasi-Newton (NAQ) method has shown to drastically improve the convergence speed compared to the…

Machine Learning · Computer Science 2020-10-16 S. Indrapriyadarsini , Shahrzad Mahboubi , Hiroshi Ninomiya , Hideki Asai

Existing methods for learning Stackelberg equilibria typically assume that the followers' (variational, generalized) Nash equilibrium is unique. However, in the presence of multiple equilibria, without a selection convention, the problem…

Optimization and Control · Mathematics 2026-04-30 Silvia Cianchi , Anibal Sanjab , Sergio Grammatico

We present a coupled system of ODEs which, when discretized with a constant time step/learning rate, recovers Nesterov's accelerated gradient descent algorithm. The same ODEs, when discretized with a decreasing learning rate, leads to novel…

Optimization and Control · Mathematics 2020-09-02 Maxime Laborde , Adam M. Oberman

This paper investigates the equilibrium convergence properties of a proposed algorithm for potential games with continuous strategy spaces in the presence of feedback delays, a main challenge in multi-agent systems that compromises the…

Optimization and Control · Mathematics 2023-03-20 Yuanhanqing Huang , Jianghai Hu

Deep reinforcement learning (RL) has achieved many recent successes, yet experiment turn-around time remains a key bottleneck in research and in practice. We investigate how to optimize existing deep RL algorithms for modern computers,…

Machine Learning · Computer Science 2019-01-14 Adam Stooke , Pieter Abbeel

This paper examines the convergence of no-regret learning in games with continuous action sets. For concreteness, we focus on learning via "dual averaging", a widely used class of no-regret learning schemes where players take small steps…

Optimization and Control · Mathematics 2018-01-17 Panayotis Mertikopoulos , Zhengyuan Zhou

Starting from a heuristic learning scheme for N-person games, we derive a new class of continuous-time learning dynamics consisting of a replicator-like drift adjusted by a penalty term that renders the boundary of the game's strategy space…

Optimization and Control · Mathematics 2014-04-08 Pierre Coucheney , Bruno Gaujal , Panayotis Mertikopoulos

Wide applications of differentiable two-player sequential games (e.g., image generation by GANs) have raised much interest and attention of researchers to study efficient and fast algorithms. Most of the existing algorithms are developed…

Optimization and Control · Mathematics 2022-05-24 Yihang Gao , Huafeng Liu , Michael K. Ng , Mingjie Zhou

We propose \texttt{FedGLOMO}, a novel federated learning (FL) algorithm with an iteration complexity of $\mathcal{O}(\epsilon^{-1.5})$ to converge to an $\epsilon$-stationary point (i.e., $\mathbb{E}[\|\nabla f(\bm{x})\|^2] \leq \epsilon$)…

Machine Learning · Statistics 2021-10-26 Rudrajit Das , Anish Acharya , Abolfazl Hashemi , Sujay Sanghavi , Inderjit S. Dhillon , Ufuk Topcu

We analyze a modified version of Nesterov accelerated gradient algorithm, which applies to affine fixed point problems with non self-adjoint matrices, such as the ones appearing in the theory of Markov decision processes with discounted or…

Optimization and Control · Mathematics 2021-07-05 Marianne Akian , Stéphane Gaubert , Zheng Qu , Omar Saadi

Neural networks are typically trained with a single learning rate across all layers. While recent empirical evidence suggests that assigning layer-specific learning rates can accelerate training, a principled understanding of the conditions…

Machine Learning · Computer Science 2026-05-26 Sihan Zeng , Sujay Bhatt , Sumitra Ganesh

This paper addresses the problem of learning an equilibrium efficiently in general-sum Markov games through decentralized multi-agent reinforcement learning. Given the fundamental difficulty of calculating a Nash equilibrium (NE), we…

Machine Learning · Computer Science 2022-02-01 Weichao Mao , Tamer Başar

We consider a class of nonsmooth aggregative games over networks in stochastic regimes, where each player is characterized by a composite cost function $f_i+r_i$, $f_i$ is a smooth expectation-valued function dependent on its own strategy…

Optimization and Control · Mathematics 2024-06-28 Jinlong Lei , Uday V. Shanbhag , Jie Chen

We consider a common case of the combinatorial semi-bandit problem, the $m$-set semi-bandit, where the learner exactly selects $m$ arms from the total $d$ arms. In the adversarial setting, the best regret bound, known to be…

Machine Learning · Computer Science 2025-07-08 Jingxin Zhan , Yuchen Xin , Chenjie Sun , Zhihua Zhang

The study of learning in games has thus far focused primarily on normal form games. In contrast, our understanding of learning in extensive form games (EFGs) and particularly in EFGs with many agents lags far behind, despite them being…

Computer Science and Game Theory · Computer Science 2022-07-19 Georgios Piliouras , Lillian Ratliff , Ryann Sim , Stratis Skoulakis

We derive Nash equilibria for a class of quadratic multi-leader-follower games using the nonsmooth best response function. To overcome the challenge of nonsmoothness, we pursue a smoothing approach resulting in a reformulation as a smooth…

Optimization and Control · Mathematics 2020-04-30 Michael Herty , Sonja Steffensen , Anna Thünen