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We present DanceAnyWay, a generative learning method to synthesize beat-guided dances of 3D human characters synchronized with music. Our method learns to disentangle the dance movements at the beat frames from the dance movements at all…
The field of AI-assisted music creation has made significant strides, yet existing systems often struggle to meet the demands of iterative and nuanced music production. These challenges include providing sufficient control over the…
Human-centric video customization, particularly at the garment level, has shown significant commercial value. However, existing approaches cannot support low-latency and interactive garment control, which is crucial for applications such as…
Current training of motion style transfer systems relies on consistency losses across style domains to preserve contents, hindering its scalable application to a large number of domains and private data. Recent image transfer works show the…
Loops--short audio segments designed for seamless repetition--are central to many music genres, particularly those rooted in dance and electronic styles. However, current generative music models struggle to produce truly loopable audio, as…
We present Dance2Music-GAN (D2M-GAN), a novel adversarial multi-modal framework that generates complex musical samples conditioned on dance videos. Our proposed framework takes dance video frames and human body motions as input, and learns…
In this paper, we introduce a MusIc conditioned 3D Dance GEneraTion model, named MIDGET based on Dance motion Vector Quantised Variational AutoEncoder (VQ-VAE) model and Motion Generative Pre-Training (GPT) model to generate vibrant and…
The pursuit of controllability as a higher standard of visual content creation has yielded remarkable progress in customizable image synthesis. However, achieving controllable video synthesis remains challenging due to the large variation…
We propose a new paradigm to automatically generate training data with accurate labels at scale using the text-to-image synthesis frameworks (e.g., DALL-E, Stable Diffusion, etc.). The proposed approach1 decouples training data generation…
Group Activity Recognition detects the activity collectively performed by a group of actors, which requires compositional reasoning of actors and objects. We approach the task by modeling the video as tokens that represent the multi-scale…
Crowd simulation is a central topic in several fields including graphics. To achieve high-fidelity simulations, data has been increasingly relied upon for analysis and simulation guidance. However, the information in real-world data is…
Music-driven 3D dance generation has become an intensive research topic in recent years with great potential for real-world applications. Most existing methods lack the consideration of genre, which results in genre inconsistency in the…
The Future Internet is becoming a reality, providing a large-scale computing environments where a virtually infinite number of available services can be composed so to fit users' needs. Modern service-oriented applications will be more and…
Image and video synthesis are closely related areas aiming at generating content from noise. While rapid progress has been demonstrated in improving image-based models to handle large resolutions, high-quality renderings, and wide…
Chord generation is an inherently constrained creative task that requires balancing stylistic diversity with music-theoretic feasibility. Existing approaches typically entangle candidate generation and constraint enforcement within a single…
We have recently seen tremendous progress in diffusion advances for generating realistic human motions. Yet, they largely disregard the multi-human interactions. In this paper, we present InterGen, an effective diffusion-based approach that…
Musical expressivity and coherence are indispensable in music composition and performance, while often neglected in modern AI generative models. In this work, we introduce a listening-based data-processing technique that captures the…
Generative retrieval has recently emerged as a promising approach to sequential recommendation, framing candidate item retrieval as an autoregressive sequence generation problem. However, existing generative methods typically focus solely…
Recognition and generation are two fundamental tasks in computer vision, which are often investigated separately in the exiting literature. However, these two tasks are highly correlated in essence as they both require understanding the…
In this paper, we propose a novel cascaded diffusion-based generative framework for text-driven human motion synthesis, which exploits a strategy named GradUally Enriching SyntheSis (GUESS as its abbreviation). The strategy sets up…