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Researchers have widely acknowledged the potential of control mechanisms with which end-users of recommender systems can better tailor recommendations. However, few e-learning environments so far incorporate such mechanisms, for example for…

Human-Computer Interaction · Computer Science 2023-03-02 Jeroen Ooge , Leen Dereu , Katrien Verbert

The authors present the results of a simple usability test performed on line_explorer, an innovative tool aimed at letting students explore programming. The system offers an interactive environment where students can learn, review, and…

Computers and Society · Computer Science 2017-11-16 Giovanni Vincenti , Scott Hilberg , James Braman , Michael Satzinger , Lily Cao

Many starting teachers of computer science have great professional skill but often lack pedagogical training. Since providing expert mentorship directly during their lessons would be quite costly, institutions usually offer separate teacher…

Computers and Society · Computer Science 2018-11-08 Martin Ukrop , Valdemar Švábenský , Jan Nehyba

Purpose: The purpose of this paper is to examine how a clinical interview protocol with failure artifact scenarios can capture changes in high school students' explanations of troubleshooting processes in physical computing activities. We…

Computers and Society · Computer Science 2024-12-06 Luis Morales-Navarro , Deborah A. Fields , Yasmin B. Kafai , Deepali Barapatre

To investigate the detection of students' behavioral engagement (On-Task vs. Off-Task), we propose a two-phase approach in this study. In Phase 1, contextual logs (URLs) are utilized to assess active usage of the content platform. If there…

Computers and Society · Computer Science 2019-01-21 Eda Okur , Nese Alyuz , Sinem Aslan , Utku Genc , Cagri Tanriover , Asli Arslan Esme

Difficulty adjustment in practice exercises has been shown to be beneficial for learning. However, previous research has mostly investigated close-ended tasks, which do not offer the students multiple ways to reach a valid solution.…

Human-Computer Interaction · Computer Science 2024-04-03 Anan Schütt , Tobias Huber , Jauwairia Nasir , Cristina Conati , Elisabeth André

Delivering high-quality content is crucial for effective reading comprehension and successful learning. Ensuring educational materials are interpreted as intended by their authors is a persistent challenge, especially with the added…

Computers and Society · Computer Science 2024-12-17 Madjid Sadallah

We studied the impact of metacognitive reflections on recently completed work as a way to improve the retention of newly-learned problem-solving techniques. Students video-recorded themselves talking through problems immediately after…

Physics Education · Physics 2022-09-05 Aaron Reinhard , Alex Felleson , Paula Turner , Maxwell Green

Higher Education Institutions in the UK and elsewhere are under increasing pressure to measure the impact of their research, which can include how the research has increased scientific engagement amongst the general public. For various…

Physics and Society · Physics 2021-03-12 Chris D. White , Anthony Phillips , Beltran Sajonia-Coburgo-Gotha

Students' curiosity often seems nearly nonexistent in a lecture setting; we discuss a variety of possible reasons for this, but it is the instructor who typically poses questions while only a few students, usually the better ones, respond.…

Physics Education · Physics 2013-08-07 F. V. Kowalski , S. E. Kowalski

The growing use of generative artificial intelligence (AI) in academic writing has raised increasing concerns regarding transparency and academic integrity in higher education. This study examines the psychological factors influencing…

Human-Computer Interaction · Computer Science 2026-04-14 Yiran Du , Huimin He

While the positive outcomes of undergraduate research experiences (UREs) have been extensively categorized, the mechanisms for those outcomes are less understood. Through lightly structured focus group interviews, we have extracted the…

Physics Education · Physics 2016-10-03 N. G. Holmes , Carl E. Wieman

Classifying the intent behind healthcare search queries is crucial for improving the delivery of online healthcare information. The intricate nature of medical search queries, coupled with the limited availability of high-quality labeled…

Generative AI (GenAI) is rapidly entering computer science education, yet its effects on student learning, skill development, and perceptions remain underexplored. Concerns about overreliance coexist with a gap in research on structured…

Computers and Society · Computer Science 2025-05-02 Ethan Dickey , Andres Bejarano , Rhianna Kuperus , Bárbara Fagundes

In recent years, the integration of gamification into educational settings has garnered significant attention as a means to enhance student engagement and learning outcomes. By leveraging gamified elements such as points and leaderboards,…

Other Statistics · Statistics 2024-10-23 Eilidh Jack , Craig Alexander , Elinor M Jones

E-learning platforms that personalise content selection with AI are often criticised for lacking transparency and controllability. Researchers have therefore proposed solutions such as open learner models and letting learners select from…

Human-Computer Interaction · Computer Science 2024-12-23 Jeroen Ooge , Arno Vanneste , Maxwell Szymanski , Katrien Verbert

Contribution: This study examined student effort and performance in an introductory programming course with respect to student-held implicit theories and self-efficacy. Background: Implicit theories and self-efficacy shed a light into…

Computers and Society · Computer Science 2018-09-03 F. Boray Tek , Kristin S. Benli , Ezgi Deveci

Academic Search is a search task aimed to manage and retrieve scientific documents like journal articles and conference papers. Personalization in this context meets individual researchers' needs by leveraging, through user profiles, the…

Information Retrieval · Computer Science 2025-07-21 Pranav Kasela , Gabriella Pasi , Raffaele Perego

Creative coding is a rapidly expanding domain for both artistic expression and computational education. Numerous libraries and IDEs support creative coding, however there has been little consideration of how the environments themselves…

Human-Computer Interaction · Computer Science 2023-02-01 Andrew McNutt , Anton Outkine , Ravi Chugh

This paper addresses the concept of materiality in virtual environments, which we define as being composed of objects that can influence user experience actively. Such virtual materiality is closely related to its physical counterpart,…

Human-Computer Interaction · Computer Science 2025-04-23 Ali Arya , Anthony Scavarelli , Dan Hawes , Luciara Nardon