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Related papers: ZeroHSI: Zero-Shot 4D Human-Scene Interaction by V…

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High fidelity digital 3D environments have been proposed in recent years, however, it remains extremely challenging to automatically equip such environment with realistic human bodies. Existing work utilizes images, depth or semantic maps…

Computer Vision and Pattern Recognition · Computer Science 2020-11-13 Siwei Zhang , Yan Zhang , Qianli Ma , Michael J. Black , Siyu Tang

Generating realistic full-body motion interacting with objects is critical for applications in robotics, virtual reality, and human-computer interaction. While existing methods can generate full-body motion within 3D scenes, they often lack…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Kunal Bhosikar , Siddharth Katageri , Vivek Madhavaram , Kai Han , Charu Sharma

Synthesizing realistic human-object interactions (HOI) in video is challenging due to the complex, instance-specific interaction dynamics of both humans and objects. Incorporating controllability in video generation further adds to the…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Wanyue Zhang , Lin Geng Foo , Thabo Beeler , Rishabh Dabral , Christian Theobalt

Generating good quality and geometrically plausible synthetic images of humans with the ability to control appearance, pose and shape parameters, has become increasingly important for a variety of tasks ranging from photo editing, fashion…

Computer Vision and Pattern Recognition · Computer Science 2019-10-21 Mihai Zanfir , Elisabeta Oneata , Alin-Ionut Popa , Andrei Zanfir , Cristian Sminchisescu

Human reaction generation represents a significant research domain for interactive AI, as humans constantly interact with their surroundings. Previous works focus mainly on synthesizing the reactive motion given a human motion sequence.…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Chengjun Yu , Wei Zhai , Yuhang Yang , Yang Cao , Zheng-Jun Zha

While zero-shot appearance-based 3D gaze estimation offers significant cost-efficiency by directly mapping RGB images to gaze vectors, its reliability in Human-Robot Interaction (HRI) settings remains uncertain. Existing benchmarks…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Berk Sezer , Ali Görkem Küçük , Erol Şahin , Sinan Kalkan

Real-world human-built environments are highly dynamic, involving multiple humans and their complex interactions with surrounding objects. While 3D geometry modeling of such scenes is crucial for applications like AR/VR, gaming, and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Sandika Biswas , Qianyi Wu , Biplab Banerjee , Hamid Rezatofighi

Despite significant progress in text-driven 4D human-object interaction (HOI) generation with supervised methods, the scalability remains limited by the scarcity of large-scale 4D HOI datasets. To overcome this, recent approaches attempt…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Sisi Dai , Kai Xu

Generating physically realistic humanoid-object interactions (HOI) is a fundamental challenge in robotics. Existing HOI generation approaches, such as diffusion-based models, often suffer from artifacts such as implausible contacts,…

Robotics · Computer Science 2025-08-21 Yuhang Lin , Yijia Xie , Jiahong Xie , Yuehao Huang , Ruoyu Wang , Jiajun Lv , Yukai Ma , Xingxing Zuo

We address the task of generating physically accurate and visually faithful 4D Human-Object Interaction (HOI). Given a static 3D human and target object represented as 3D Gaussian Splats (3DGS), our goal is to synthesize dynamic scenes…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Omer Benishu , Gal Fiebelman , Sagie Benaim

Generating human videos with realistic and controllable motions is a challenging task. While existing methods can generate visually compelling videos, they lack separate control over four key video elements: foreground subject, background…

Computer Vision and Pattern Recognition · Computer Science 2025-08-13 Jingyun Liang , Jingkai Zhou , Shikai Li , Chenjie Cao , Lei Sun , Yichen Qian , Weihua Chen , Fan Wang

Segmenting humans in 3D indoor scenes has become increasingly important with the rise of human-centered robotics and AR/VR applications. To this end, we propose the task of joint 3D human semantic segmentation, instance segmentation and…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Ayça Takmaz , Jonas Schult , Irem Kaftan , Mertcan Akçay , Bastian Leibe , Robert Sumner , Francis Engelmann , Siyu Tang

Generative models have shown substantial impact across multiple domains, their potential for scene synthesis remains underexplored in robotics. This gap is more evident in drone simulators, where simulation environments still rely heavily…

We present a novel framework for animating humans in 3D scenes using 3D Gaussian Splatting (3DGS), a neural scene representation that has recently achieved state-of-the-art photorealistic results for novel-view synthesis but remains…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Aymen Mir , Jian Wang , Riza Alp Guler , Chuan Guo , Gerard Pons-Moll , Bing Zhou

Recent progress in 3D/4D scene generation emphasizes the importance of physical alignment throughout video generation and scene reconstruction. However, existing methods improve the alignment separately at each stage, making it difficult to…

Computer Vision and Pattern Recognition · Computer Science 2025-07-31 Byeongjun Park , Hyojun Go , Hyelin Nam , Byung-Hoon Kim , Hyungjin Chung , Changick Kim

Human video generation is a dynamic and rapidly evolving task that aims to synthesize 2D human body video sequences with generative models given control conditions such as text, audio, and pose. With the potential for wide-ranging…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Wentao Lei , Jinting Wang , Fengji Ma , Guanjie Huang , Li Liu

Generating 4D scenes from a single-view video is inherently ill-posed: a single viewpoint lacks the information needed to recover a complete, dynamic scene with full coverage. Existing methods are typically limited to monocular videos,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Tingxi Chen , Ke Hao , Yabo Chen , Zhengxue Cheng , Rong Xie , Li Song , Haibin Huang , Chi Zhang , Xuelong Li

Recent success with large language models has sparked a new wave of verbal human-AI interaction. While such models support users in a variety of creative tasks, they lack the embodied nature of human interaction. Dance, as a primal form of…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Alexander Okupnik , Johannes Schneider , Kyriakos Flouris

Video-based visual relation detection tasks, such as video scene graph generation, play important roles in fine-grained video understanding. However, current video visual relation detection datasets have two main limitations that hinder the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Tao Wu , Runyu He , Gangshan Wu , Limin Wang

In video understanding tasks, particularly those involving human motion, synthetic data generation often suffers from uncanny features, diminishing its effectiveness for training. Tasks such as sign language translation, gesture…

Computer Vision and Pattern Recognition · Computer Science 2025-06-12 Vaclav Knapp , Matyas Bohacek
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