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A cluster of research in Affective Computing suggests that it is possible to infer some characteristics of users' affective states by analyzing their electrophysiological activity in real-time. However, it is not clear how to use the…

Human-Computer Interaction · Computer Science 2022-11-22 Andres Pinilla , Jaime Garcia , William Raffe , Jan-Niklas Voigt-Antons , Robert Spang , Sebastian Möller

The use of emerging technologies like Virtual Reality (VR) in therapeutic settings has increased in the past few years. By incorporating VR, a mental health condition like depression can be assessed effectively, while also providing…

Human-Computer Interaction · Computer Science 2024-03-05 Mohammad Waqas , Y Pawankumar Gururaj , V D Shanmukha Mitra , Sai Anirudh Karri , Raghu Reddy , Syed Azeemuddin

User authentication is a pivotal element in security systems. Conventional methods including passwords, personal identification numbers, and identification tags are increasingly vulnerable to cyber-attacks. This paper suggests a paradigm…

Cryptography and Security · Computer Science 2024-11-28 Naveenkumar G Venkataswamy , Masudul H Imtiaz

An accurate and efficient epileptic seizure onset detection can significantly benefit patients. Traditional diagnostic methods, primarily relying on electroencephalograms (EEGs), often result in cumbersome and non-portable solutions, making…

Computer Vision and Pattern Recognition · Computer Science 2024-07-09 Yankun Xu , Junzhe Wang , Yun-Hsuan Chen , Jie Yang , Wenjie Ming , Shuang Wang , Mohamad Sawan

User embodiment is important for many virtual reality (VR) applications, for example, in the context of social interaction, therapy, training, or entertainment. However, there is no validated instrument to empirically measure the perception…

Human-Computer Interaction · Computer Science 2020-10-01 Daniel Roth , Marc Erich Latoschik

Mindfulness has been studied and practiced in enhancing psychological well-being while reducing neuroticism and psychopathological indicators. However, practicing mindfulness with continuous attention is challenging, especially for…

Human-Computer Interaction · Computer Science 2025-10-31 Jamie Ngoc Dinh , You-Jin Kim , Myungin Lee

Effective visual brain-machine interfaces (BMI) is based on reliable and stable EEG biomarkers. However, traditional adaptive filter-based approaches may suffer from individual variations in EEG signals, while deep neural network-based…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Junwen Luo , Chengyong Jiang , Qingyuan Chen , Dongqi Han , Yansen Wang , Biao Yan , Dongsheng Li , Jiayi Zhang

Cybersickness remains a major obstacle to the widespread adoption of immersive virtual reality (VR), particularly in consumer-grade environments. While prior methods rely on invasive signals such as electroencephalography (EEG) for high…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Yitong Zhu , Zhuowen Liang , Yiming Wu , Tangyao Li , Yuyang Wang

This study investigates the feasibility of remote virtual reality (VR) studies conducted at home using VR headsets and video conferencing by deploying an experiment on emotion ratings. 20 participants used head-mounted displays to immerse…

Human-Computer Interaction · Computer Science 2025-03-14 Maximilian Warsinke , Tanja Kojić , Maurizio Vergari , Robert Spang , Jan-Niklas Voigt-Antons , Sebastian Möller

ECG is an attractive option to assess stress in serious Virtual Reality (VR) applications due to its non-invasive nature. However, the existing Machine Learning (ML) models perform poorly. Moreover, existing studies only perform a binary…

Machine Learning · Computer Science 2021-07-12 Zeeshan Ahmad , Suha Rabbani , Muhammad Rehman Zafar , Syem Ishaque , Sridhar Krishnan , Naimul Khan

The realisation of precision cardiology requires novel techniques for the non-invasive characterisation of individual patients' cardiac function to inform therapeutic and diagnostic decision-making. The electrocardiogram (ECG) is the most…

Tissues and Organs · Quantitative Biology 2021-12-09 Julia Camps , Brodie Lawson , Christopher Drovandi , Ana Minchole , Zhinuo Jenny Wang , Vicente Grau , Kevin Burrage , Blanca Rodriguez

The history of computing started with analog computers consisting of physical devices performing specialized functions such as predicting the trajectory of cannon balls. In modern times, this idea has been extended, for example, to…

Image and Video Processing · Electrical Eng. & Systems 2022-08-29 Callen MacPhee , Bahram Jalali

Electroencephalogram (EEG) is an important diagnostic test that physicians use to record brain activity and detect seizures by monitoring the signals. There have been several attempts to detect seizures and abnormalities in EEG signals with…

Machine Learning · Computer Science 2022-03-22 Kwanhyung Lee , Hyewon Jeong , Seyun Kim , Donghwa Yang , Hoon-Chul Kang , Edward Choi

This research aims to examine the effects of various vibrotactile feedback techniques on gait (i.e., walking patterns) in virtual reality (VR). Prior studies have demonstrated that gait disturbances in VR users are significant usability…

Human-Computer Interaction · Computer Science 2022-08-05 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

As virtual reality (VR) emerges as a mainstream platform, designers have started to experiment new interaction techniques to enhance the user experience. This is a challenging task because designers not only strive to provide designs with…

Human-Computer Interaction · Computer Science 2020-06-11 Avinash Kumar Singh , Hsiang-Ting Chen , Jung-Tai King , Chin-Teng Lin

Cybersickness is an unpleasant side effect of exposure to a virtual reality (VR) experience and refers to such physiological repercussions as nausea and dizziness triggered in response to VR exposure. Given the debilitating effect of…

Human-Computer Interaction · Computer Science 2020-12-03 Caglar Yildirim

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

Human-Computer Interaction · Computer Science 2022-11-24 Hong Gao

Emotions are an integral part of being human, and experiencing a range of emotions is what makes life rich and vibrant. From basic emotions like anger, fear, happiness, and sadness to more complex ones like excitement and grief, emotions…

Human-Computer Interaction · Computer Science 2024-05-10 Syed Ali Asif , Philip Gable , Chien-Chung Shen , Yan-Ming Chiou

Cybersickness poses a serious challenge for users of virtual reality (VR) technology. Consequently, there has been significant effort to track its occurrence during VR use with passive measures like brain activity recorded through…

Human-Computer Interaction · Computer Science 2026-03-30 Jacqueline Yau , Katherine J. Mimnaugh , Evan G. Center , Timo Ojala , Steven M. LaValle , Wenzhen Yuan , Nancy Amato , Minje Kim , Kara D. Federmeier

This paper presents an experiment to assess the feasibility of using secondary input data as a method of determining user engagement in immersive virtual reality (VR). The work investigates whether secondary data (biosignals) acquired from…

Human-Computer Interaction · Computer Science 2019-10-04 David Murphy , Conor Higgins