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Autonomous agents have made great strides in specialist domains like Atari games and Go. However, they typically learn tabula rasa in isolated environments with limited and manually conceived objectives, thus failing to generalize across a…

Machine Learning · Computer Science 2022-11-23 Linxi Fan , Guanzhi Wang , Yunfan Jiang , Ajay Mandlekar , Yuncong Yang , Haoyi Zhu , Andrew Tang , De-An Huang , Yuke Zhu , Anima Anandkumar

General virtual agents need to handle multimodal observations, master complex action spaces, and self-improve in dynamic, open-domain environments. However, existing environments are often domain-specific and require complex setups, which…

Artificial Intelligence · Computer Science 2025-02-17 Longtao Zheng , Zhiyuan Huang , Zhenghai Xue , Xinrun Wang , Bo An , Shuicheng Yan

Developing AI agents capable of interacting with open-world environments to solve diverse tasks is a compelling challenge. However, evaluating such open-ended agents remains difficult, with current benchmarks facing scalability limitations.…

Artificial Intelligence · Computer Science 2025-06-04 Xinyue Zheng , Haowei Lin , Kaichen He , Zihao Wang , Zilong Zheng , Yitao Liang

Developing general-purpose embodied agents is a core challenge in AI. Minecraft provides rich complexity and internet-scale data, but its slow speed and engineering overhead make it unsuitable for rapid prototyping. Crafter offers a…

Artificial Intelligence · Computer Science 2025-08-20 Junyeong Park , Hyeonseo Cho , Sungjin Ahn

We present MineNPC-Task, a user-authored benchmark and evaluation harness for testing memory-aware, mixed-initiative LLM agents in open-world Minecraft. Rather than relying on synthetic prompts, tasks are elicited through formative and…

Artificial Intelligence · Computer Science 2026-01-12 Tamil Sudaravan Mohan Doss , Michael Xu , Sudha Rao , Andrew D. Wilson , Balasaravanan Thoravi Kumaravel

While Vision-Language Models (VLMs) hold promise for tasks requiring extensive collaboration, traditional multi-agent simulators have facilitated rich explorations of an interactive artificial society that reflects collective behavior.…

Computation and Language · Computer Science 2024-05-24 Xianhao Yu , Jiaqi Fu , Renjia Deng , Wenjuan Han

While large language models (LLMs) have shown promising capabilities as zero-shot planners for embodied agents, their inability to learn from experience and build persistent mental models limits their robustness in complex open-world…

Artificial Intelligence · Computer Science 2025-06-04 Anirudh Chari , Suraj Reddy , Aditya Tiwari , Richard Lian , Brian Zhou

Collaboration is a cornerstone of society. In the real world, human teammates make use of multi-sensory data to tackle challenging tasks in ever-changing environments. It is essential for embodied agents collaborating in visually-rich…

Artificial Intelligence · Computer Science 2024-12-09 Qian Long , Zhi Li , Ran Gong , Ying Nian Wu , Demetri Terzopoulos , Xiaofeng Gao

In this work, we present two novel contributions toward improving research in human-machine teaming (HMT): 1) a Minecraft testbed to accelerate testing and deployment of collaborative AI agents and 2) a tool to allow users to revisit and…

Human-Computer Interaction · Computer Science 2025-10-01 Edward Gu , Ho Chit Siu , Melanie Platt , Isabelle Hurley , Jaime Peña , Rohan Paleja

AI agents have been evaluated in isolation or within small groups, where interactions remain limited in scope and complexity. Large-scale simulations involving many autonomous agents -- reflecting the full spectrum of civilizational…

Spatial Planning is a crucial part in the field of spatial intelligence, which requires the understanding and planning about object arrangements in space perspective. AI agents with the spatial planning ability can better adapt to various…

Artificial Intelligence · Computer Science 2025-09-30 Ziming Wei , Bingqian Lin , Zijian Jiao , Yunshuang Nie , Liang Ma , Yuecheng Liu , Yuzheng Zhuang , Xiaodan Liang

In open-world environments like Minecraft, existing agents face challenges in continuously learning structured knowledge, particularly causality. These challenges stem from the opacity inherent in black-box models and an excessive reliance…

Artificial Intelligence · Computer Science 2024-10-30 Shu Yu , Chaochao Lu

It is a long-lasting goal to design a generalist-embodied agent that can follow diverse instructions in human-like ways. However, existing approaches often fail to steadily follow instructions due to difficulties in understanding abstract…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Enshen Zhou , Yiran Qin , Zhenfei Yin , Yuzhou Huang , Ruimao Zhang , Lu Sheng , Yu Qiao , Jing Shao

Building an embodied agent system with a large language model (LLM) as its core is a promising direction. Due to the significant costs and uncontrollable factors associated with deploying and training such agents in the real world, we have…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Zhonghan Zhao , Wenhao Chai , Xuan Wang , Ke Ma , Kewei Chen , Dongxu Guo , Tian Ye , Yanting Zhang , Hongwei Wang , Gaoang Wang

Modern video games pose significant challenges for traditional automated testing algorithms, yet intensive testing is crucial to ensure game quality. To address these challenges, researchers designed gaming agents using Reinforcement…

Software Engineering · Computer Science 2026-02-23 Yifei Chen , Sarra Habchi , Lili Wei

World modeling is a crucial task for enabling intelligent agents to effectively interact with humans and operate in dynamic environments. In this work, we propose MineWorld, a real-time interactive world model on Minecraft, an open-ended…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Junliang Guo , Yang Ye , Tianyu He , Haoyu Wu , Yushu Jiang , Tim Pearce , Jiang Bian

Neural MMO is a computationally accessible research platform that combines large agent populations, long time horizons, open-ended tasks, and modular game systems. Existing environments feature subsets of these properties, but Neural MMO is…

Machine Learning · Computer Science 2021-10-15 Joseph Suarez , Yilun Du , Clare Zhu , Igor Mordatch , Phillip Isola

Large Action models are essential for enabling autonomous agents to perform complex tasks. However, training such models remains challenging due to the diversity of agent environments and the complexity of noisy agentic data. Existing…

In this document we describe a rationale for a research program aimed at building an open "assistant" in the game Minecraft, in order to make progress on the problems of natural language understanding and learning from dialogue.

Learning agents that are not only capable of taking tests, but also innovating is becoming a hot topic in AI. One of the most promising paths towards this vision is multi-agent learning, where agents act as the environment for each other,…

Multiagent Systems · Computer Science 2019-12-02 Yuhang Song , Andrzej Wojcicki , Thomas Lukasiewicz , Jianyi Wang , Abi Aryan , Zhenghua Xu , Mai Xu , Zihan Ding , Lianlong Wu
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