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Related papers: Mimicking-Bench: A Benchmark for Generalizable Hum…

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We revisit human motion synthesis, a task useful in various real world applications, in this paper. Whereas a number of methods have been developed previously for this task, they are often limited in two aspects: focusing on the poses while…

Computer Vision and Pattern Recognition · Computer Science 2021-06-01 Jingbo Wang , Sijie Yan , Bo Dai , Dahua LIn

Capturing and labeling real-world 3D data is laborious and time-consuming, which makes it costly to train strong 3D models. To address this issue, recent works present a simple method by generating randomized 3D scenes without simulation…

Computer Vision and Pattern Recognition · Computer Science 2023-08-08 Lanxiao Li , Michael Heizmann

Existing function-calling benchmarks focus on single-turn interactions. However, they overlook the complexity of real-world scenarios. To quantify how existing benchmarks address practical applications, we introduce DICE-SCORE, a metric…

Computation and Language · Computer Science 2025-07-03 Kyochul Jang , Donghyeon Lee , Kyusik Kim , Dongseok Heo , Taewhoo Lee , Woojeong Kim , Bongwon Suh

Human action recognition is a crucial task for intelligent robotics, particularly within the context of human-robot collaboration research. In self-supervised skeleton-based action recognition, the mask-based reconstruction paradigm learns…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Wei Wei , Shaojie Zhang , Yonghao Dang , Jianqin Yin

Recent works on dynamic 3D neural field reconstruction assume the input from synchronized multi-view videos whose poses are known. The input constraints are often not satisfied in real-world setups, making the approach impractical. We show…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Changwoon Choi , Jeongjun Kim , Geonho Cha , Minkwan Kim , Dongyoon Wee , Young Min Kim

Learning robust and generalizable manipulation skills from demonstrations remains a key challenge in robotics, with broad applications in industrial automation and service robotics. While recent imitation learning methods have achieved…

Computer Vision and Pattern Recognition · Computer Science 2024-11-18 Yu Ren , Yang Cong , Ronghan Chen , Jiahao Long

To endow machines with the ability to perceive the real-world in a three dimensional representation as we do as humans is a fundamental and long-standing topic in Artificial Intelligence. Given different types of visual inputs such as…

Computer Vision and Pattern Recognition · Computer Science 2020-10-20 Bo Yang

Collaboration is a cornerstone of society. In the real world, human teammates make use of multi-sensory data to tackle challenging tasks in ever-changing environments. It is essential for embodied agents collaborating in visually-rich…

Artificial Intelligence · Computer Science 2024-12-09 Qian Long , Zhi Li , Ran Gong , Ying Nian Wu , Demetri Terzopoulos , Xiaofeng Gao

There has been significant work on learning realistic, articulated, 3D models of the human body. In contrast, there are few such models of animals, despite many applications. The main challenge is that animals are much less cooperative than…

Computer Vision and Pattern Recognition · Computer Science 2017-04-13 Silvia Zuffi , Angjoo Kanazawa , David Jacobs , Michael J. Black

Well-designed indoor scenes should prioritize how people can act within a space rather than merely what objects to place. However, existing 3D scene generation methods emphasize visual and semantic plausibility, while insufficiently…

Human-Computer Interaction · Computer Science 2026-03-04 Semin Jin , Donghyuk Kim , Jeongmin Ryu , Kyung Hoon Hyun

Optimizing and refining action execution through exploration and interaction is a promising way for robotic manipulation. However, practical approaches to interaction-driven robotic learning are still underexplored, particularly for…

Robotics · Computer Science 2025-09-24 Yibo Peng , Jiahao Yang , Shenhao Yan , Ziyu Huang , Shuang Li , Shuguang Cui , Yiming Zhao , Yatong Han

Human-scene Interaction (HSI) generation is a challenging task and crucial for various downstream tasks. However, one of the major obstacles is its limited data scale. High-quality data with simultaneously captured human and 3D environments…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Xinpeng Liu , Haowen Hou , Yanchao Yang , Yong-Lu Li , Cewu Lu

While Multimodal Large Language Models (MLLMs) excel at many vision tasks, it is unknown if they exhibit human-like perceptual behaviors. To evaluate this, we introduce HVSBench, the first large-scale benchmark with over 85,000 samples…

Computer Vision and Pattern Recognition · Computer Science 2025-12-18 Jiaying Lin , Shuquan Ye , Dan Xu , Wanli Ouyang , Rynson W. H. Lau

Whenever we are addressing a specific object or refer to a certain spatial location, we are using referential or deictic gestures usually accompanied by some verbal description. Especially pointing gestures are necessary to dissolve…

Computer Vision and Pattern Recognition · Computer Science 2019-12-16 Doreen Jirak , David Biertimpel , Matthias Kerzel , Stefan Wermter

3D human interaction generation has emerged as a key research area, focusing on producing dynamic and contextually relevant interactions between humans and various interactive entities. Recent rapid advancements in 3D model representation…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Siyuan Fan , Wenke Huang , Xiantao Cai , Bo Du

Human actions often involve complex interactions across several inter-related objects in the scene. However, existing approaches to fine-grained video understanding or visual relationship detection often rely on single object representation…

Computer Vision and Pattern Recognition · Computer Science 2018-03-22 Chih-Yao Ma , Asim Kadav , Iain Melvin , Zsolt Kira , Ghassan AlRegib , Hans Peter Graf

Generalizing control policies to novel embodiments remains a fundamental challenge in enabling scalable and transferable learning in robotics. While prior works have explored this in locomotion, a systematic study in the context of…

Robotics · Computer Science 2025-05-22 Meenal Parakh , Alexandre Kirchmeyer , Beining Han , Jia Deng

Robots coexisting with humans in their environment and performing services for them need the ability to interact with them. One particular requirement for such robots is that they are able to understand spatial relations and can place…

Robotics · Computer Science 2020-02-24 Oier Mees , Alp Emek , Johan Vertens , Wolfram Burgard

Crafting a single, versatile physics-based controller that can breathe life into interactive characters across a wide spectrum of scenarios represents an exciting frontier in character animation. An ideal controller should support diverse…

Artificial Intelligence · Computer Science 2024-09-24 Chen Tessler , Yunrong Guo , Ofir Nabati , Gal Chechik , Xue Bin Peng

The rapid advancements in the development of multimodal large language models (MLLMs) have consistently led to new breakthroughs on various benchmarks. In response, numerous challenging and comprehensive benchmarks have been proposed to…