Related papers: Popularity Estimation and New Bundle Generation us…
Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such…
Information technology has spread widely, and extraordinarily large amounts of data have been made accessible to users, which has made it challenging to select data that are in accordance with user needs. For the resolution of the above…
In recent years, neural networks and other complex models have dominated recommender systems, often setting new benchmarks for state-of-the-art performance. Yet, despite these advancements, award-winning research has demonstrated that…
Current bundle generation studies focus on generating a combination of items to improve user experience. In real-world applications, there is also a great need to produce bundle creatives that consist of mixture types of objects (e.g.,…
Learning a good representation of text is key to many recommendation applications. Examples include news recommendation where texts to be recommended are constantly published everyday. However, most existing recommendation techniques, such…
Bundle recommendation aims to recommend a set of items to each user. However, the sparser interactions between users and bundles raise a big challenge, especially in cold-start scenarios. Traditional collaborative filtering methods do not…
Users consume their favorite content in temporal proximity of consumption bundles according to their preferences and tastes. Thus, the underlying attributes of items implicitly match user preferences, however, current recommender systems…
We present a collection recommender system that can automatically create and recommend collections of items at a user level. Unlike regular recommender systems, which output top-N relevant items, a collection recommender system outputs…
Recommender systems learn from historical user-item interactions to identify preferred items for target users. These observed interactions are usually unbalanced following a long-tailed distribution. Such long-tailed data lead to popularity…
Content-based recommendation systems play a crucial role in delivering personalized content to users in the digital world. In this work, we introduce EmbSum, a novel framework that enables offline pre-computations of users and candidate…
Providing customized products and services in the modern business world is one of the most efficient solutions to improve users' experience and their engagements with the industries. To aim, recommender systems, by producing personalized…
Recommender systems learn from historical users' feedback that is often non-uniformly distributed across items. As a consequence, these systems may end up suggesting popular items more than niche items progressively, even when the latter…
Large Language Models (LLMs) have emerged as promising recommendation systems, offering novel ways to model user preferences through generative approaches. However, many existing methods often rely solely on text semantics or incorporate…
We propose Meta-Prod2vec, a novel method to compute item similarities for recommendation that leverages existing item metadata. Such scenarios are frequently encountered in applications such as content recommendation, ad targeting and web…
Game recommendation is an important application of recommender systems. Recommendations are made possible by data sets of historical player and game interactions, and sometimes the data sets include features that describe games or players.…
Training recommender systems for next-item recommendation often requires unique embeddings to be learned for each item, which may take up most of the trainable parameters for a model. Shared embeddings, such as using content information,…
Product search is one of the most popular methods for customers to discover products online. Most existing studies on product search focus on developing effective retrieval models that rank items by their likelihood to be purchased. They,…
The majority of existing recommender systems rely on user ratings, which are limited by the lack of user collaboration and the sparsity problem. To address these issues, this study proposes a behavior-based recommender system that leverages…
In 2010, Web users ordered, only in Amazon, 73 items per second and massively contribute reviews about their consuming experience. As the Web matures and becomes social and participatory, collaborative filters are the basic complement in…
Mobile gaming has emerged as a promising market with billion-dollar revenues. A variety of mobile game platforms and services have been developed around the world. One critical challenge for these platforms and services is to understand…