English
Related papers

Related papers: Mostowski Index via extended register games

200 papers

We introduce a natural notion of limit-deterministic parity automata and present a method that uses such automata to construct satisfiability games for the weakly aconjunctive fragment of the $\mu$-calculus. To this end we devise a method…

Logic in Computer Science · Computer Science 2018-03-16 Daniel Hausmann , Lutz Schröder , Hans-Peter Deifel

We describe a uniform construction for converting $\omega$-automata with arbitrary acceptance conditions (based on the notion of infinity sets i.e. the set of states visited infinitely often in a run of the automaton) to equivalent…

Formal Languages and Automata Theory · Computer Science 2015-03-17 Hrishikesh Karmarkar , Supratik Chakraborty

Parity games are two-player infinite-duration games on graphs that play a crucial role in various fields of theoretical computer science. Finding efficient algorithms to solve these games in practice is widely acknowledged as a core problem…

Computer Science and Game Theory · Computer Science 2016-09-15 Massimo Benerecetti , Daniele Dell'Erba , Fabio Mogavero

The exact complexity of solving parity games is a major open problem. Several authors have searched for efficient algorithms over specific classes of graphs. In particular, Obdr\v{z}\'{a}lek showed that for graphs of bounded tree-width or…

Computational Complexity · Computer Science 2022-11-08 Konrad Staniszewski

This article extends the idea of solving parity games by strategy iteration to non-deterministic strategies: In a non-deterministic strategy a player restricts himself to some non-empty subset of possible actions at a given node, instead of…

Computer Science and Game Theory · Computer Science 2012-03-20 Michael Luttenberger

We study Dynkin games governed by a nonlinear $\mathbb E^f$-expectation on a finite interval $[0,T]$, with payoff c\`adl\`ag processes $L,U$ of class (D) which are not imposed to satisfy (weak) Mokobodzki's condition - the existence of a…

Probability · Mathematics 2024-07-23 Tomasz Klimsiak , Maurycy Rzymowski

Parity games are games that are played on directed graphs whose vertices are labeled by natural numbers, called priorities. The players push a token along the edges of the digraph. The winner is determined by the parity of the greatest…

Computer Science and Game Theory · Computer Science 2015-03-20 Christoph Dittmann , Stephan Kreutzer , Alexandru I. Tomescu

It is proved that the family of tree languages recognized by nondeterministic tree-walking automata is not closed under complementation, solving a problem raised by Boja\'nczyk and Colcombet ("Tree-walking automata do not recognize all…

Formal Languages and Automata Theory · Computer Science 2024-12-04 Olga Martynova , Alexander Okhotin

The Strahler number of a rooted tree is the largest height of a perfect binary tree that is its minor. The Strahler number of a parity game is proposed to be defined as the smallest Strahler number of the tree of any of its attractor…

Data Structures and Algorithms · Computer Science 2020-08-04 Laure Daviaud , Marcin Jurdziński , K. S. Thejaswini

We prove an n-EXPTIME lower bound for the problem of deciding the winner in a reachability game on Higher Order Pushdown Automata (HPDA) of level n. This bound matches the known upper bound for parity games on HPDA. As a consequence the…

Computer Science and Game Theory · Computer Science 2007-05-23 Thierry Cachat , Igor Walukiewicz

We study the descriptive complexity of parity games by taking into account the coloring of their game graphs whilst ignoring their ownership structure. Colored game graphs are identified if they determine the same winning regions and…

Computer Science and Game Theory · Computer Science 2013-07-18 Michael Huth , Jim Huan-Pu Kuo , Nir Piterman

Modern applications require robots to comply with multiple, often conflicting rules and to interact with the other agents. We present Posetal Games as a class of games in which each player expresses a preference over the outcomes via a…

We consider the problem of minimising the number of states in a multiplicity tree automaton over the field of rational numbers. We give a minimisation algorithm that runs in polynomial time assuming unit-cost arithmetic. We also show that a…

Formal Languages and Automata Theory · Computer Science 2019-03-14 Stefan Kiefer , Ines Marusic , James Worrell

The window mechanism was introduced by Chatterjee et al. to reinforce mean-payoff and total-payoff objectives with time bounds in two-player turn-based games on graphs. It has since proved useful in a variety of settings, including parity…

Computer Science and Game Theory · Computer Science 2021-08-12 James C. A. Main , Mickael Randour , Jeremy Sproston

In the past decades, classical results from algebra, including Hilbert's Basis Theorem, had various applications in formal languages, including a proof of the Ehrenfeucht Conjecture, decidability of HDT0L sequence equivalence, and…

Formal Languages and Automata Theory · Computer Science 2019-10-28 Adrien Boiret , Radosław Piórkowski , Janusz Schmude

We show that it is decidable whether two regular languages of infinite trees are separable by a deterministic language, resp., a game language. We consider two variants of separability, depending on whether the set of priorities of the…

Formal Languages and Automata Theory · Computer Science 2021-05-05 Lorenzo Clemente , Michał Skrzypczak

The third author noticed in his 1992 PhD Thesis [Sim92] that every regular tree language of infinite trees is in a class $\Game (D\_n({\bf\Sigma}^0\_2))$ for some natural number $n\geq 1$, where $\Game$ is the game quantifier. We first give…

Formal Languages and Automata Theory · Computer Science 2015-03-12 Olivier Finkel , Dominique Lecomte , Pierre Simonnet

Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…

Logic in Computer Science · Computer Science 2016-09-21 Véronique Bruyère , Quentin Hautem , Mickael Randour

Indexed languages are a classical notion in formal language theory, which has attracted attention in recent decades due to its role in higher-order model checking: They are precisely the languages accepted by order-2 pushdown automata. The…

Formal Languages and Automata Theory · Computer Science 2026-05-28 Richard Mandel , Corto Mascle , Georg Zetzsche

Register automata extend classical finite automata with a finite set of registers that can store data from an infinite data domain for later equality comparisons with data from an input data word. While the registers in the original model…

Formal Languages and Automata Theory · Computer Science 2019-05-30 Antoine Mottet , Karin Quaas