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Computational neuromorphic imaging (CNI) with event cameras offers advantages such as minimal motion blur and enhanced dynamic range, compared to conventional frame-based methods. Existing event-based radiance field rendering methods are…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Jingqian Wu , Shuo Zhu , Chutian Wang , Edmund Y. Lam

This paper focuses on scene reconstruction under nighttime conditions in autonomous driving simulation. Recent methods based on Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (3DGS) have achieved photorealistic modeling in…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Tae-Kyeong Kim , Xingxin Chen , Guile Wu , Chengjie Huang , Dongfeng Bai , Bingbing Liu

Accurately reconstructing a 3D scene including explicit geometry information is both attractive and challenging. Geometry reconstruction can benefit from incorporating differentiable appearance models, such as Neural Radiance Fields and 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Ancheng Lin , Yusheng Xiang , Paul Kennedy , Jun Li

While Implicit Neural Representations (INRs) have demonstrated significant success in image representation, they are often hindered by large training memory and slow decoding speed. Recently, Gaussian Splatting (GS) has emerged as a…

Computer Vision and Pattern Recognition · Computer Science 2025-02-14 Lingting Zhu , Guying Lin , Jinnan Chen , Xinjie Zhang , Zhenchao Jin , Zhao Wang , Lequan Yu

3D Gaussian Splats (3DGS) have proven a versatile rendering primitive, both for inverse rendering as well as real-time exploration of scenes. In these applications, coherence across camera frames and multiple views is crucial, be it for…

We present the first system for physically based, neural inverse rendering from multi-viewpoint videos of propagating light. Our approach relies on a time-resolved extension of neural radiance caching -- a technique that accelerates inverse…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Anagh Malik , Benjamin Attal , Andrew Xie , Matthew O'Toole , David B. Lindell

Inverse rendering seeks to estimate scene characteristics from a set of data images. The dominant approach is based on differential rendering using Monte-Carlo. Algorithms as such usually rely on a forward model and use an iterative…

Computer Vision and Pattern Recognition · Computer Science 2021-10-04 Ido Czerninski , Yoav Y. Schechner

The 3D Gaussian splatting methods are getting popular. However, they work directly on the signal, leading to a dense representation of the signal. Even with some techniques such as pruning or distillation, the results are still dense. In…

Computer Vision and Pattern Recognition · Computer Science 2024-05-10 Yuanhao Gong

Accurate geometric surface reconstruction, providing essential environmental information for navigation and manipulation tasks, is critical for enabling robotic self-exploration and interaction. Recently, 3D Gaussian Splatting (3DGS) has…

Computer Vision and Pattern Recognition · Computer Science 2025-07-17 Tengfei Wang , Xin Wang , Yongmao Hou , Zhaoning Zhang , Yiwei Xu , Zongqian Zhan

Image representation is a fundamental task in computer vision. Recently, Gaussian Splatting has emerged as an efficient representation framework, and its extension to 2D image representation enables lightweight, yet expressive modeling of…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Masaya Takabe , Hiroshi Watanabe , Sujun Hong , Tomohiro Ikai , Zheming Fan , Ryo Ishimoto , Kakeru Sugimoto , Ruri Imichi

3D Gaussian Splatting (3DGS) has recently emerged in computer vision as a promising rendering technique. By adapting the principles of Elliptical Weighted Average (EWA) splatting to a modern differentiable pipeline, 3DGS enables real-time,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Ling Chen , Bao Yang

Scene view synthesis, which generates novel views from limited perspectives, is increasingly vital for applications like virtual reality, augmented reality, and robotics. Unlike object-based tasks, such as generating 360{\deg} views of a…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Xiaofeng Jin , Yan Fang , Matteo Frosi , Jianfei Ge , Jiangjian Xiao , Matteo Matteucci

High-quality novel view synthesis for large-scale scenes presents a challenging dilemma in 3D computer vision. Existing methods typically partition large scenes into multiple regions, reconstruct a 3D representation using Gaussian splatting…

Computer Vision and Pattern Recognition · Computer Science 2025-06-11 Xiaohan Zhang , Sitong Wang , Yushen Yan , Yi Yang , Mingda Xu , Qi Liu

3D Gaussian Splatting (3DGS) is a promising technique for 3D reconstruction, offering efficient training and rendering speeds, making it suitable for real-time applications.However, current methods require highly controlled environments (no…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Sara Sabour , Lily Goli , George Kopanas , Mark Matthews , Dmitry Lagun , Leonidas Guibas , Alec Jacobson , David J. Fleet , Andrea Tagliasacchi

3D Gaussian Splatting has advanced radiance field reconstruction, enabling high-quality view synthesis and fast rendering in 3D modeling. While adversarial attacks on object detection models are well-studied for 2D images, their impact on…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 Abdurrahman Zeybey , Mehmet Ergezer , Tommy Nguyen

We propose a method to enhance 3D Gaussian Splatting (3DGS)~\cite{Kerbl2023}, addressing challenges in initialization, optimization, and density control. Gaussian Splatting is an alternative for rendering realistic images while supporting…

Computer Vision and Pattern Recognition · Computer Science 2025-07-02 Xingjun Wang , Lianlei Shan

The advent of neural 3D Gaussians has recently brought about a revolution in the field of neural rendering, facilitating the generation of high-quality renderings at real-time speeds. However, the explicit and discrete representation…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Yingwenqi Jiang , Jiadong Tu , Yuan Liu , Xifeng Gao , Xiaoxiao Long , Wenping Wang , Yuexin Ma

This study introduces an approximation for rendering one bounce glossy interreflection in real time. The solution is based on the most representative point (MRP) and extends to a sampling disk near the MRP. Our algorithm represents geometry…

Graphics · Computer Science 2021-09-14 Chunbiao Guo

Recent radiance-field-based reconstruction methods, such as NeRF and 3DGS, achieve high visual fidelity for indoor scenes, but often break down under scene editing due to baked illumination and the lack of explicit light transport. In…

Graphics · Computer Science 2026-05-01 Xijie Yang , Mulin Yu , Changjian Jiang , Kerui Ren , Tao Lu , Jiangmiao Pang , Dahua Lin , Bo Dai , Linning Xu

Mirror-containing environments pose unique challenges for 3D reconstruction and novel view synthesis (NVS), as reflective surfaces introduce view-dependent distortions and inconsistencies. While cutting-edge methods such as Neural Radiance…

Computer Vision and Pattern Recognition · Computer Science 2025-09-24 Zijing Guo , Yunyang Zhao , Lin Wang