Related papers: MarkovType: A Markov Decision Process Strategy for…
A new mechanism for efficiently solving the Markov decision processes (MDPs) is proposed in this paper. We introduce the notion of reachability landscape where we use the Mean First Passage Time (MFPT) as a means to characterize the…
Robotic manipulation tasks exhibit varying memory requirements, ranging from Markovian tasks that require no memory to non-Markovian tasks that depend on historical information spanning single or multiple interaction trials. Surprisingly,…
A brain-computer interface (BCI) based on the motor imagery (MI) paradigm translates one's motor intention into a control signal by classifying the Electroencephalogram (EEG) signal of different tasks. However, most existing systems either…
Optimal decision-making presents a significant challenge for autonomous systems operating in uncertain, stochastic and time-varying environments. Environmental variability over time can significantly impact the system's optimal decision…
Many current large-scale multiagent team implementations can be characterized as following the belief-desire-intention (BDI) paradigm, with explicit representation of team plans. Despite their promise, current BDI team approaches lack tools…
Continuous-time Markov decision processes are an important class of models in a wide range of applications, ranging from cyber-physical systems to synthetic biology. A central problem is how to devise a policy to control the system in order…
Markov decision processes (MDP) are a well-established model for sequential decision-making in the presence of probabilities. In robust MDP (RMDP), every action is associated with an uncertainty set of probability distributions, modelling…
Calibration is still an important issue for user experience in Brain-Computer Interfaces (BCI). Common experimental designs often involve a lengthy training period that raises the cognitive fatigue, before even starting to use the BCI.…
Nowadays, Brain Computer Interface has an important role in the life quality of parallelized people. However, this technique is mainly affected by the quality of the recorded signal in each trial. This problem could be solved by rejecting…
We study the extent to which vibrotactile stimuli delivered to the head of a subject can serve as a platform for a brain computer interface (BCI) paradigm. Six head positions are used to evoke combined somatosensory and auditory (via the…
We introduce a class of partially observed Markov decision processes (POMDPs) with costs that can depend on both the value and (future) uncertainty associated with the initial state. These Initial-State Cost POMDPs (ISC-POMDPs) enable the…
The paper presents a study of two novel visual motion onset stimulus-based brain-computer interfaces (vmoBCI). Two settings are compared with afferent and efferent to a computer screen center motion patterns. Online vmoBCI experiments are…
Speech-related Brain Computer Interfaces (BCI) aim primarily at finding an alternative vocal communication pathway for people with speaking disabilities. As a step towards full decoding of imagined speech from active thoughts, we present a…
Partially Observable Markov Decision Processes (POMDPs) remain a core challenge in reinforcement learning due to incomplete state information. We address this by reformulating POMDPs as fully observable processes with fixed-length…
Embodied AI models often employ off the shelf vision backbones like CLIP to encode their visual observations. Although such general purpose representations encode rich syntactic and semantic information about the scene, much of this…
Brain-computer interfaces (BCIs) provide a direct pathway from the brain to external devices and have demonstrated great potential for assistive and rehabilitation technologies. Endogenous BCIs based on electroencephalogram (EEG) signals,…
Characterizing users' interests accurately plays a significant role in an effective recommender system. The sequential recommender system can learn powerful hidden representations of users from successive user-item interactions and dynamic…
This paper considers a multiple stopping time problem for a Markov chain observed in noise, where a decision maker chooses at most L stopping times to maximize a cumulative objective. We formulate the problem as a Partially Observed Markov…
As AI systems migrate to safety-critical domains, verifying that their actions comply with well-defined rules remains a challenge. Formal methods provide provable guarantees but demand hand-crafted temporal-logic specifications, offering…
Markov decision processes (MDPs) are used to model stochastic systems in many applications. Several efficient algorithms to compute optimal policies have been studied in the literature, including value iteration (VI) and policy iteration.…