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Eye movement and memory retrieval are deeply and bidirectionally intertwined, however existing literature is generally confined to controlled lab settings. We investigate the relationship between eye gaze and memory recall in free-form…

Multimedia · Computer Science 2026-04-27 Emily Zhou , Marcus Ma , Kleanthis Avramidis , Gabor Mihaly Toth , Shrikanth Narayanan

This paper presents INGRESS, a robot system that follows human natural language instructions to pick and place everyday objects. The core issue here is the grounding of referring expressions: infer objects and their relationships from input…

Robotics · Computer Science 2018-06-12 Mohit Shridhar , David Hsu

This is the preprint version of our paper on IEEE Virtual Reality Conference 2015. A touch-less interaction technology on vision based wearable device is designed and evaluated. Users interact with the application with dynamic hands/feet…

Human-Computer Interaction · Computer Science 2015-07-30 Zhihan Lv , Liangbing Feng , Shengzhong Feng , Haibo Li

Wrist-wearables such as smartwatches and fitness bands are equipped with a variety of high-precision sensors that support novel contextual and activity-based applications. The presence of a diverse set of on-board sensors, however, also…

Cryptography and Security · Computer Science 2018-09-28 Anindya Maiti , Ryan Heard , Mohd Sabra , Murtuza Jadliwala

With advancements in AI, new gaze estimation methods are exceeding state-of-the-art (SOTA) benchmarks, but their real-world application reveals a gap with commercial eye-tracking solutions. Factors like model size, inference time, and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-28 Eduardo Davalos , Yike Zhang , Namrata Srivastava , Yashvitha Thatigotla , Jorge A. Salas , Sara McFadden , Sun-Joo Cho , Amanda Goodwin , Ashwin TS , Gautam Biswas

In this work, we inspect different data sources for browser fingerprints. We show which disadvantages and limitations browser statistics have and how this can be avoided with other data sources. Since human visual behavior is a rich source…

Computer Vision and Pattern Recognition · Computer Science 2023-03-13 Wolfgang Fuhl , Daniel Weber , Shahram Eivazi

We present GazeMotion, a novel method for human motion forecasting that combines information on past human poses with human eye gaze. Inspired by evidence from behavioural sciences showing that human eye and body movements are closely…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Zhiming Hu , Syn Schmitt , Daniel Haeufle , Andreas Bulling

Human eye contact is a form of non-verbal communication and can have a great influence on social behavior. Since the location and size of the eye contact targets vary across different videos, learning a generic video-independent eye contact…

Computer Vision and Pattern Recognition · Computer Science 2022-10-06 Tianyi Wu , Yusuke Sugano

We address the difficult question of inferring plausible node mobility based only on information from wireless contact traces. Working with mobility information allows richer protocol simulations, particularly in dense networks, but…

Networking and Internet Architecture · Computer Science 2010-01-22 John Whitbeck , Marcelo Dias de Amorim , Vania Conan

Despite a revolution in the pervasiveness of video cameras in our daily lives, one of the most meaningful forms of nonverbal affective communication, interpersonal eye gaze, i.e. eye gaze relative to a conversation partner, is not available…

Computer Vision and Pattern Recognition · Computer Science 2020-01-22 Minh Tran , Taylan Sen , Kurtis Haut , Mohammad Rafayet Ali , Mohammed Ehsan Hoque

Quantification of human attention is key to several tasks in mobile human-computer interaction (HCI), such as predicting user interruptibility, estimating noticeability of user interface content, or measuring user engagement. Previous works…

Human-Computer Interaction · Computer Science 2019-07-26 Mihai Bâce , Sander Staal , Andreas Bulling

In this study, a novel eye tracking system using a visual camera is developed to extract human's gaze, and it can be used in modern game machines to bring new and innovative interactive experience to players. Central to the components of…

Computer Vision and Pattern Recognition · Computer Science 2021-05-07 Manh Duong Phung , Cong Hoang Quach , Quang Vinh Tran

Inferring intent from observed behavior has been studied extensively within the frameworks of Bayesian inverse planning and inverse reinforcement learning. These methods infer a goal or reward function that best explains the actions of the…

Machine Learning · Computer Science 2019-01-08 Siddharth Reddy , Anca D. Dragan , Sergey Levine

Purpose. We present a new method to evaluate the accuracy of an eye tracker based eye localization system. Measuring the accuracy of an eye tracker's primary intention, the estimated point of gaze, is usually done with volunteers and a set…

Human-Computer Interaction · Computer Science 2017-05-23 Stephan Wyder , Philippe C. Cattin

Our interactions with technology do not just shape our individual experiences. They also affect people around us. Although previous research has addressed such "witness" experiences, the actual effect of interaction design on the witness…

Human-Computer Interaction · Computer Science 2023-07-13 Alarith Uhde , Tim zum Hoff , Marc Hassenzahl

Media is evolving from traditional linear narratives to personalised experiences, where control over information (or how it is presented) is given to individual audience members. Measuring and understanding audience engagement with this…

Human-Computer Interaction · Computer Science 2021-08-05 Jonathan Carlton , Andy Brown , Caroline Jay , John Keane

The ability to associate touch with sight is essential for tasks that require physically interacting with objects in the world. We propose a dataset with paired visual and tactile data called Touch and Go, in which human data collectors…

Computer Vision and Pattern Recognition · Computer Science 2022-11-30 Fengyu Yang , Chenyang Ma , Jiacheng Zhang , Jing Zhu , Wenzhen Yuan , Andrew Owens

We study the problem of inferring readers' identities and estimating their level of text comprehension from observations of their eye movements during reading. We develop a generative model of individual gaze patterns (scanpaths) that makes…

Machine Learning · Computer Science 2018-09-24 Silvia Makowski , Lena Jäger , Ahmed Abdelwahab , Niels Landwehr , Tobias Scheffer

Eye gaze is considered a promising interaction modality in extende reality (XR) environments. However, determining selection intention from gaze data often requires additional manual selection techniques. We present a Bayesian-based machine…

Human-Computer Interaction · Computer Science 2024-11-12 Taewoo Jo , Ho Jung Lee , Sulim Chun , In-Kwon Lee

Eye tracking (ET) is a key enabler for Augmented and Virtual Reality (AR/VR). Prototyping new ET hardware requires assessing the impact of hardware choices on eye tracking performance. This task is compounded by the high cost of obtaining…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Esther Y. H. Lin , Yimin Ding , Jogendra Kundu , Yatong An , Mohamed T. El-Haddad , Alexander Fix
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