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Undergraduate programs in science and engineering include at least one course in basic programming, but seldom presented in a contextualized format, where computing is a tool for thinking and learning in the discipline. We have created a…

Computers and Society · Computer Science 2020-06-26 Lorena A. Barba

When executed well, project-based learning (PBL) engages students' intrinsic motivation, encourages students to learn far beyond a course's limited curriculum, and prepares students to think critically and maturely about the skills and…

Computers and Society · Computer Science 2025-03-11 Gati Aher , Robin Schmucker , Tom Mitchell , Zachary C. Lipton

Building on successful work on studying and transforming our senior-level Advanced Lab course, we have transformed our junior-level Electronics course to engage students in a variety of authentic scientific practices, including…

Physics Education · Physics 2015-07-15 H. J. Lewandowski , Noah Finkelstein

Blocks-based programming has become the lingua franca for introductory coding. Studies have found that experience with blocks-based programming can help beginners learn more traditional text-based languages. We explore how blocks…

Programming Languages · Computer Science 2018-06-27 David Bau , Jeff Gray , Caitlin Kelleher , Josh Sheldon , Franklyn Turbak

Machine learning has seen a vast increase of interest in recent years, along with an abundance of learning resources. While conventional lectures provide students with important information and knowledge, we also believe that additional…

Computers and Society · Computer Science 2021-07-30 Sebastian Raschka

The growing interest in accessible software reflects in computing educators' and education researchers' efforts to include accessibility in core computing education. We integrated accessibility in a junior/senior-level Android app…

Computers and Society · Computer Science 2023-03-07 Jaskaran Singh Bhatia , Parthasarathy P D , Snigdha Tiwari , Dhruv Nagpal , Swaroop Joshi

The research objective is to design a blended learning of system programming for software engineering bachelors. Under blended learning we understand the way of implementing the content of the training, which integrates classroom and…

Computers and Society · Computer Science 2018-08-07 Andrii Striuk

The paper describes a curricular framework for introducing microcontroller programming in the University Physics lab. The approach makes use of Modeling Instruction, an effective approach for teaching science at the secondary level in which…

Physics Education · Physics 2014-07-30 Andrew J. Haugen , Nathan T. Moore

Physical agents that can autonomously generate engaging, life-like behaviour will lead to more responsive and interesting robots and other autonomous systems. Although many advances have been made for one-to-one interactions in well…

Human-Computer Interaction · Computer Science 2020-06-25 Lingheng Meng , Daiwei Lin , Adam Francey , Rob Gorbet , Philip Beesley , Dana Kulić

Introductory artificial intelligence (AI) courses present significant learning challenges due to abstract concepts, mathematical complexity, and students' diverse technical backgrounds. While active and collaborative pedagogies are often…

Computers and Society · Computer Science 2026-03-31 Jennifer M. Reddig , Scott Moon , Kaitlyn Crutcher , Christopher J. MacLellan

Open-ended programming increases students' motivation by allowing them to solve authentic problems and connect programming to their own interests. However, such open-ended projects are also challenging, as they often encourage students to…

Human-Computer Interaction · Computer Science 2021-04-27 Wengran Wang , Archit Kwatra , James Skripchuk , Neeloy Gomes , Alexandra Milliken , Chris Martens , Tiffany Barnes , Thomas Price

The pervasive role played by software in virtually all industries has fostered ever-increasing development of applied research in software engineering. In this chapter, we contribute our experience in using the V-Model as a framework for…

Software Engineering · Computer Science 2024-07-08 Rodrigo Falcão , Andreas Jedlitschka , Frank Elberzhager , Dieter Rombach

Participatory design in digital civics aims to foster mutual learning and co-creation between public services and citizens. However, rarely do we collectively explore the challenges and failures we experience within PD and digital civics,…

Human-Computer Interaction · Computer Science 2024-07-09 Clara Rosa Cardoso , Sarah Rüller , Ana O Henriques , Anna R L Carter , Markus Rohde

Problem: The involvement of external stakeholders in capstone projects and project courses is desirable due to its potential positive effects on the students. Capstone projects particularly profit from the inclusion of an industrial partner…

Over the last decades, the Internet and mobile technology have consolidated the digital as a public sphere of life. Designers are asked to create engaging digital experiences. However, in some cases engagement is seen as a psychological…

Computers and Society · Computer Science 2017-11-02 Marc Miquel-Ribe

Artificial students -- models that simulate how learners act and respond within educational systems -- are a promising tool for evaluating tutoring strategies and feedback mechanisms at scale. However, most existing approaches rely on…

Artificial Intelligence · Computer Science 2026-05-14 Charles Koutcheme , Juho Leinonen , Arto Hellas

Project-based learning is recognized as an effective approach for improving engagement and applied understanding in STEM education. In quantum engineering courses, however, the question is no longer only whether students benefit from…

Physics Education · Physics 2026-05-01 Nischal Binod Gautam , Enrique P. Blair

Social annotation platforms enable student engagement by integrating discussions directly into course materials. However, in large online courses, the sheer volume of comments can overwhelm students and impede learning. This paper…

Human-Computer Interaction · Computer Science 2025-01-06 Jumana Almahmoud , Marc Facciotti , Michele Igo , Kamali Sripathi , David Karger

Group work is becoming increasingly common in introductory physics classrooms. Understanding how students engage in these group learning environments is important for designing and facilitating productive learning opportunities for…

Physics Education · Physics 2018-01-23 Alanna Pawlak , Paul W. Irving , Marcos D. Caballero

Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to…

Physics Education · Physics 2015-06-16 Nathan E. Sanders , Chris Faesi , Alyssa A. Goodman